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Task Force Vanguard, Containment/Expedition Team 04

ID:J/p2TaKz No.6252947 View ViewReplyOriginalReport
Domestic Security Coordination Council Quest... Cancelled
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<span class="mu-s">Welcome User</span>, please enter in your username and password.
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>Username: ***************
>Password: **************
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Welcome <span class="mu-s">Operator</span>, to <span class="mu-s"><span class="mu-b">Task Force Vanguard</span></span>

While the world and our beloved nation is in crisis, we are the ones who handle the greatest threat to our fellow citizens and perhaps the world.

The <span class="mu-s">Containment Box</span> is fully online in a secure facility with two companies of Marines, a platoon of SF qualified personnel, and a nearby National Guard base on standby. Nothing gets into the underground facility and nothing gets out. The landing spots around the <span class="mu-s">C Box</span> are filled with trained killers, ready to pacify or slaughter anything that lands from other timelines or dimensions.

As long as the Box is running, humming along, our goverment is sale from an assassination team popping into existence in the Capitol. As long we do our jobs, spies and saboteurs can't sneak into our world.

Now then? You are using a placeholder sign-in code that is being shared with multiple people. There isn't any proper documentation yet about if you're going to be a small team or some squad leaders or what. Did you even figure out your call signs yet?

><span class="mu-s">Time to pick</span>

1. Make your decisions as a collective. You might be a small team that coordinates missions together.

2. Make your choices alone. This step is harder and more difficult. Instead of the risk of not agreeing to things, you run the risk of losing interest in doing things by yourself, even if you network with others.

><span class="mu-s">Optional Choice</span>

1. Handholding. This limits you to less options and makes it slower for you to progress as a physical/mental entity. It also means that you get promoted slower.

2. No handholding. You have to enter in a general sense of what branch you come from, and in the future you have to think about your choices.