It has been seven months since you, the Courier, shrugged off the yoke of outside oppression and declared the Mojave a free state. Putting yourself at odds with the Bear, Bull and other minor powers seeking the riches of the region, you are instead transforming it into a power to be reckoned with. From negotiating a ceasefire and eventual treaty by walking all over the NCR Diplomatic Corp, to landing a million-cap joint investment to rapidly expand the industry of the Mojave, you have played it fast and loose with the mighty Republic. Time will tell if this influence will spell the end of the independence of the Mojave. Flirting with the NCR doesn’t match the situation you find yourself in with the mighty Caesar and his Legion. After agreeing to operate on his tumor, you not only planted a seed of paranoia but assumed the place of Augustus to his Julius, opening a potential path to inheriting the mighty Legion. While playing these two great powers off of each other, you also have a frosty relationship with the Brotherhood of Steel, who surely have their own machinations with the dusty safe haven from the NCR. But you’re not just a robotic warlord with a state, as you've declared the New Vegas Directorate to be the government of the Mojave, with the Courier Council as the legislative body, you as the executive and an independent judiciary to reflect many of the same tenants of the old world. You’ve created a military, a series of funded governmental departments and have begun the delicate dance of private-government ownership of the economy. But will you be able to stop factionalism from infecting the infant nation? There are former Enclave soldiers, ardent Republicans, self-interested Wastelanders and other unknowns all nipping at the heels of power and a populace as equally diverse. The domestic threats pale in comparison to the dreaded Boomer Blight which has the potential to wipe out all life in the former United States and beyond, snuffing out the dream of a strong and independent Mojave. With the brain of Mr. House still in a coma, the NCR too focused on the Legion and Caesar himself lost in delusions, will you be able to harness advanced technology to secure not only an independent Mojave but one which can rise above what has always plagued man?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 25 Jul 2025 20:41:01 No. 6280303 Report Thread summaries below Thread 1: Genesis The Courier talks Lanius down, and Kimball is thrown off the Dam. A ceasefire is negotiated with the NCR and the chaos in Freeside is swiftly put down. In the chaos of the battle, the Brotherhood took over Helios. Boone got talked into staying around, the Courier absolutely dogwalked the NCR ambassador two separate times for a very favorable treaty with the Mojave in return for much of the dam’s power and water. The Crimson Caravan is banned from the Mojave and the beginning of the Follower-Mojave relationship is formed over bath houses. The Courier encounters boomer blight for the first time after asking the Boomers for food, though not understanding the severity at the time. Doing what the NCR couldn’t, the Courier completely eradicated the Fiends as a force in the Mojave, demolishing Vault 3 in the process. A massive deal is made with the Brahmin Baron Heck Gunderson to supply much needed food to Freeside in return for vast freedom over his businesses and for his son to serve as AG Secretary. Senator Armstrong of the NCR is introduced. Thread 2: Ain’t like chowing down on Fancy Lad Snack Cakes… The Courier discovers a large group of raiders operating from the town of Nipton, targeting NCR visitors from the border. The Courier also officially creates his council, the nexus of the Mojave Government. The Courier finally explores Lucky 38, finding wealth and secrets that he quickly uses, most notably the Mojave Rehabilitation Plan. But much of the information pulled is heavily corrupted and will take time and effort to make use of. The Courier refuses to let House die and instead rushes him off to Big Mountain to extract his brain from the rotting body, resulting in House in a coma. The Brotherhood makes another move and seizes Black Mountain. Boone runs into a stranded NCR special forces group who agrees to stick around for the time being and they prove instrumental in the dramatic victory over the Nipton raiders after they launched a terror attack on the NCR border crossing. Senator Armstrong climbs the ladder of power and is invited into NCR President Kimball’s Council. The New Vegas Police Department is created to alleviate pressure on the Securitron Force and begin the process of civilian control over the region. A military is officially created with the former Enclave captain as its head, with an infantry core being the focus and the M1 Garand selected as the standard rifle of the armed forces and a production deal made with the gun runners. The beginnings of industry is created as a nascent leather industry grows around the production of leather armor for the armed forces. The Mojave Rose Caravan Company was created with Cass as its president, cutting construction costs and alleviating the issue of transportation. The Courier activates the Emergency Beacon in the Remnants Bunker and is offered a deal to heal Caesar in return for a mighty boon.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 25 Jul 2025 20:41:57 No. 6280305 Report Quoted By:
Thread 3: Render Unto Caesar
The Courier travels deep into Legion lands to heal Caesar of his tumor, learning much about the empire in the process.
In return for healing Edward Sallow, the Courier receives a set of master codes that should override any government facility in the country. In the aftermath of the surgery, Caesar now believes that the Courier is the heir of his empire though much needs to be done for the Mojave walker to earn that position.
Before heading back West, the Courier also planted the seeds of a major conspiracy forming against Caesar with the goal of destabilizing and weakening the Legion.
The Boomer Blight, which is an altered strain of the Vault 22 and Big Mountain strains, begins to become a much larger issue with it being manmade, particularly hard to treat and multiple strains existing in the wasteland. But it’s not just confined to the Mojave, with rumors of it having infected the lush lands of Zion.
While focusing on this apocalyptic issue, the Courier also continues to strengthen the position of the Mojave. He negotiated a massive investment deal with a cabal of NCR businesses and a minor agreement made with the Brotherhood to provide technical support throughout the desert.
Yes-Man finishes his upgrades and turns into an even bigger big brother than he was before and a very generous trade agreement is signed with the Legion.
A New Reno crime family shows up in Freeside, causing endless headaches for the Courier and his government.
Perhaps the most impactful episode happens when the Courier explores Hawthorne Depot, finding a large NCR garrison and roping in the Brotherhood and Legion for a raid.
After insertion with Vertibirds, the initial assault goes nearly perfectly but disaster strikes when an explosion kicks up a nerve agent and nuclear material in the middle of a dust storm, killing the entire town, garrison and the raiding force while also nearly killing the Courier in the process. After waking up back in Hidden Valley, the Courier is without the Platinum Chip and the master override codes with no idea on the status of either.
Arcade Gannon and his research team sent to Zion have gone silent and the status of the Platinum Chip unknown. The only saving grace is the Courier officially decides on a direction for the Mojave, creating the New Vegas Directorate and giving the nascent government an air of legitimacy.
Quintilius Publicis is introduced.
Link to previous threads below
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=No+Gods%2C+No+Masters TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 25 Jul 2025 20:45:09 No. 6280306 Report <span class="mu-s"> FACTION REPUTATIONS </span> <span class="mu-g"> New California Republic</span>: Wild Child You may have a tentative peace with the Republic, and you’re surely taking advantage of their vast wealth, but the general public is unsure of what to think as you’re a dictator doing business with the Legion. <span class="mu-r"> Caesar’s Legion</span>: Accepted Your dealings with the Republic is annoying and the use of robots for your army leaves a bad taste in the mouths of the Legion but Caesar has marked you and the NVD as a friend to his Legion and very few will question that. <span class="mu-b"> Brotherhood of Steel</span>: Mixed The Mojave Chapter may think of you highly, but their power pales in comparison to Lost Hills who regards you with concern and caution. While a helpful thorn to the Republic, your access and use of technology runs anathema to everything the Codex believes. <span class="mu-s"> Followers of the Apocolypse</span>: Liked Your focus on the wellbeing of every individual in the Mojave, very generous funding for Follower projects and the long-term planning for a sustainable, peaceful government is all music to the Follower’s ears. There are concerns about the growing authoritarianism with the New Vegas Directorate but the New Vegas Chapter is keeping their patience. <span class="mu-s"> Westside Republic </span>: Neutral The fiercely independent Westside Republic has not been outwardly hostile, in fact they’ve been pleasant neighbors but the reality is they’re an ugly blot on a map that is rapidly falling under control of the NVD. The leadership of WR has signaled they are ready to negotiate a potentially “special state” agreement in light of the declaration of the NVD. <span class="mu-s"> The Boomers </span>: Idolized Between everything you’ve done for them previously and how you have respected their independence, the Boomers out of Nellis Air Base see you as kindly as they can an outsider. It remains to be seen if they would accept absorption into the NVD, however. (Feel free to ask the opinions of any other factions/groups and Yes Man will run his wonderful calculations on the reputation leanings)
Anonymous
Quoted By:
>>6280306 What do the Shi think of us right now? We've brokered a good deal with them and made an impact (or two) on Ms. Yen, but I could easily see them disliking our unpredictability.
Also, welcome back!
Pontifex Maximus
>>6280303 I take it this is a typo, & General Oliver was thrown off The Dam, not President Kimball.
Interesting developments. What are our reputations with the following:
The Enclave
The New Reno Families
The Raiders (Great Khans, Jackals, Powder Gangers, Vipers, etc.)
The Strip Families
Captcha: GAXXX
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 02:48:20 No. 6280419 Report The proposed Governorships of the New Vegas Directorate 1: The Governorship of New Vegas. The most influential region of the Mojave, the crown jewel of the desert. Proposed Governor: Cachino 2. The Governorship of Freeside. The most populous of the regions, though very poor. Also has the highest concentration of industry. Proposed Governor: The King (will require replacing him as Secretary) 3. The Governorship of Jacobstown. A very rugged region inhabited almost entirely by mutants of all kinds though rich in resources. Proposed Governor: Marcus 4. The Governorship of Bitter Springs. Another sparse region with fewer resources, the former Khan settlement being the only really inhabited settlement but access to the lake makes it an attractive region for growth. Proposed Governor: Jessica Gillles, former NCR Captain 5.The Governorship of Sloan. A dangerous section of land that consists of the quarry, Black Mountain Southern New Vegas which has many dilapidated former businesses and workshops. Proposed Governor: Hal Stringer, Deputy Foreman of Sloan 6. The Governorship of Goodsprings. Between Goodsprings and Bonnie Springs, this region is the agricultural heartland of the Mojave. The influence of Heck, his large tracts of land and the company town cannot go unnoticed. Proposed Governor: Trudy McGill, de facto mayor of Goodsprings and saloon owner. 7. The Governorship of Hoover. Perhaps the most important region of the Mojave. The Dam provides water and electricity to the desert and NCR while being a lifeline across the river to Legion land. Proposed Governor: Kate Stanson, Deputy Secretary of Energy who specializes in hydroelectric energy. 8. The Governorship of Novac. There’s a shocking number of high-value scavenging sites in the region but not much else. Novac has been ignored in favor of the rest of the Mojave but sits along a potentially valuable route. Proposed Governor: Cliff Briscoe, owner of Novac Hotel and the Dino Bite Gift Shop. 9. The Governorship of Primm. A fast-growing region populated by NCR immigrants and attracted by the investment of NCR businesses. Outside of Primm, the region has very little else in the way of agriculture or industry. Proposed Governor: Johnson Nash (Requests the appointment as the travel for his Secretarial position is too much. Will leave a vacancy for Postmaster.) 10. The Governorship of Searchlight. An incredibly sparse region with little going on but it has multiple paths south, raising major security concerns. Cottonwood Cove and Searchlight Airport are potential points of interest. Proposed Governor: Manny Vargas, former First Recon and friend of Craig Boone
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 02:48:51 No. 6280421 Report Quoted By:
>>6280343 fucking typo, quest is over. everyone go home <span class="mu-s"> The Shi </span>: Wild Child
The Shi are naturally suspicious of another highly-advanced society but respect the prowess of the Courier and are cautiously optimistic about the relationship that could be made.
<span class="mu-s"> Strip Families </span>: Liked
You’ve not only avoided the collapse of the tourism industry but have made steps to grow the riches of the three main families while keeping their relative freedom.
<span class="mu-s"> Great Khans </span>: Dark Hero
The Great Khans blame you for their expulsion from the Mojave but most would admit that it was for the best and remember your fair treatment. The Powder Gangers that have joined their tribe may not be as agreeable…
The rest of the raiders hate you about as much as one man can hate another, while you have absolutely no idea what the Enclave thinks of you as the only members you have met are the Remnants.
The New Reno families don’t know you personally but it’s pretty clear where they stand based on the direct competition to their money makers.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 02:50:54 No. 6280422 Report New Vegas Region
Month 7
-------------------------
Population (Rough Estimate): 73,000
Freeside/New Vegas/North Vegas: 67,000
Novac: 800
Goodsprings: 900
Jacobstown: 700
Primm: 2,250
Nellis: 1,000
New Vegas Outskirts: 4,000
Sloan: 400
Boulder City: 150
Bonnie Springs: 600
Nipton: 0
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Boulder City: Pre-War Ruins
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training grounds
Economy
Tariffs: Low 5%(+110,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+65,000 caps/turn)
Additional Dam Income: (+50,000 caps/turm)
Upkeep: -124,000 caps/turn
Investment: -100,000 caps/turn (4 turns left)
Treasury: 224,000 caps (100 Gold Bars)
Food
Below-average (Stable)
Meat-Heavy diet
Fueled by cheap beef from Gunderson and an increase of funding trickling down to Freeside, the diet of the average Freesider is impressively heavy on protein. There are concerns about the sustainability of this progress and many still go hungry.
Water
Below-average (Stable)
The explosion of agriculture and sanitation has begun to strain the irrigation and plumbing across the Mojave. There are also concerns about long-term uncontrolled use of one of the best water sources in the wasteland.
Medicine
Poor (Rising)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The Freeside baths are contributing to cleaner streets. The repaired Auto-docs are contributing to a healthier Freeside.
https://pastebin.com/WUaGdbQc Anon’s Suggestions
https://pastebin.com/z8vZKF5i TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 02:59:01 No. 6280432 Report ALERTS ------------------ <span class="mu-s">WARNING</span>: NIPTON & BOULDER Though the raider gangway be defeated, Nipton is a shell of its former self with most buildings severely damaged, any industry and productivity having been ravaged long ago.Boulder City is in the same boat, but has a small population eeking out a living off of the engineers at Hoover and travelers from the East. <span class="mu-s">WARNING</span>: STRETCHED FORCES While there’s no pressing need, more and more Securitrons are deployed to guard travel and trade routes or to isolated towns around the Mojave. Kreger is pushing for the creation of more infantry companies to take over standard patrol duties from the irreplaceable Securitrons. <span class="mu-s">WARNING</span>: SALVATORE CRIME Boone has found multiple hideouts for the new crime family in Freeside as well as some of the lieutenants running things on the ground. You now know the group is from New Reno, a mysterious family with alleged connections to the Enclave. The Salvatores know they’re being spied on and have gone to ground, disrupting their operations but making it difficult for further detection. <span class="mu-s">WARNING</span>: INCREASED STRIP ACCESS With Freeside formally under your control, The King has been making stronger urges to soften the requirements for Freesiders to get access to The Strip, such as lowering the cap limit or making passports cheaper & easier to get. The Families are less than happy about this suggestion. <span class="mu-s">WARNING</span>: PLATINUM CHIP The Platinum Chip, your ace in the hole, is gone. The last you know of it, it’s at Hawthorne in a pile of your gear contaminated by a nerve agent and radioactive material. It’s a non-negotiable that you need to get it back, if it’s still there. <span class="mu-s">WARNING</span>: MISSING RESEARCH TEAM Arcade and his team haven’t been heard from and the worst is expected. With the Vertibird having been used for transportation, if you want to go investigate, you’ll have to hoof it on foot. <span class="mu-s">WARNING</span>: ONE YEAR ANNIVERSARY The Courier Council has suggested planning a large celebration on the one-year anniversary of the Second Battle of Hoover Dam which gave the Mojave its independence. <span class="mu-s">WARNING</span>: LOOSE ENDS Yes Man has reminded you that there are a large number of issues and projects that have seemingly fallen to the wayside and knows that while you're always on the ball, it's easy to become overwhelmed. <span class="mu-s">WARNING</span>: HOUSE AWAKENS Diode Johnson has sent you a message, letting you know that Mr. House has awoken from his coma and is quite agitated at the situation he finds himself in.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 02:59:44 No. 6280433 Report Quoted By:
>>6280432 Ugh this is the correct map
Anonymous
Quoted By:
>>6280419 Can we get Swank instead of Cachino in charge of New Vegas? Having Gomorrah call the shots sounds like a Bad Thing, even if it's a guy who's indebted to us.
I was honestly hoping to tap the King as Vice Director to the NVD too, since Cass isn't interested. As long as it's not Pacer in charge though, it's only natural that one of the Kings would be governor. I guess we can let the King decide what he thinks.
Letting Nash go sounds acceptable though, particularly as he requested it.
Pontifex Maximus
Put Rotface on payroll as our ear to the streets. Hire The Forecaster as an advisor. Make Fantastic, "Deadeye" Ricky, & Nobark Noonan our court jesters. Put out the word that we're looking to hire competent survivalists, marksmen, soldiers, & lawmen to expand the militia, & possibly form a new unit of Rangers. Specifically, we should invite Jules from North Vegas, Sunny Smiles, Harlan from Repconn, Raul, the Lonesome Drifter, Cass, Boone, Cannibal Johnson, Ulysses, Christine, Red Lucy, hunters for The Thorn, & any ex-Desert Rangers we can find. +1 to Swank over Cachino, but tell the Omertas we'll pay for the heads of the Salvatores in our city. Fight fire with fire, slimeball with slimeball. What's the status of the Bright Brotherhood & North Vegas Square?
Anonymous
Let's see if I remembered how to do this right.
>>6280432 Courier Actions:
>Go (or at least prepare to/make a team to) look for Arcade and the research team. Sounds important.
>Read the book Caesar asked you to read. Just in case we get quizzed on it.
>Talk with Mr. House. This should be interesting.
>Talk with the Families of the Strip. We haven't done this yet. We could maybe ask them to give more tribute, since we've been hemorrhaging caps all over the place (especially with that deal we made with the NCR).
Military Action:
>Have our agents 'learn' from the Frumentarii. Caesar asked that we eventually kill these 'traitors of the Legion' and that should be our eventual goal. Just need to learn how to handle it. Maybe we could make some agents good enough to deal with the Salvatores lol
Research Action:
>Get the new facilities up and running, see if we can get them to research Boomer's Blight. Industrial Action:
>Continue working on the RMRP. Other Actions:
>Help plan for the one year anniversary. Make sure that it doesn't conflict with your schedule, so you can be there. >Send Lily to deal with the Salvatores. Again. She honestly didn't do so bad last time
and I think it's funny. Anonymous
Okay, we got a lot of shit to do and a bunch of fires to put out, so let's get started.>Courier actions Travel to Hawthorne and either retrieve or confirm the absence of the Chip and the Master Code Machine. Travel to Zion and find out what happened to Arcade. Bring antifungals, respirators, and loads of energy weaponry>Diplomacy Meet with Ulysses at the Divide and attempt to recruit him for the NVD. AFTER returning to Hawthorne and seeking the chip and codes, meet with the Mojave BoS and hash out what the hell happened at Hawthorne. (The chip and codes will be major indicators of who was behind the attack and what they were after)>Military Take Boone's plan and converge everything we can spare on Freeside to forcibly rip out the Salvatores. Get the Kings in on this to maximize effectiveness and ease collateral damage.>Industrial Reinvest 25,000 more caps in finishing the medical industry so we can finally start getting medicine and returns. Invest 30,000 caps again in farming tools and non-irradiated irrigation supplies to get the RMRP back up and running.>Research Have Big MT continue working on the Blight research independently. Since our own Blight research is on hold until we have more samples, have Dr. Henry take a look at the civil technologies we retrieved from Big MT and see what it would take to get them into production.
Anonymous
Quoted By:
>>6280419 Oh yeah also supporting all the suggested governors except Bitter Springs, Sloan, and Hoover. We can get Swank in change instead of Chachino too.
Can we have some background checks on Jessical Gilles, Hal Stringer and Kate Stanson before we confirm them?
>>6280484 Changing my research action to
>Have Big MT continue working on the Blight research independently. >Since our own Blight research is on hold until we have more samples, have Dr. Henry take a look at the civil technologies we retrieved from Big MT and see what it would take to get them into production. And also add some caps to help with the RMRP, around 30,000 - 40,000 if we have the money for it, as well as invest into medicine industry too (25,000 caps) if we're allowed to do that too.
Fallout QM !F3SEaFECaE
>>6280306 Ah yeah, the boomers love us baby.
And we love em back.
Anonymous
>>6280432 >Courier Diplo House, delegate the planning of the anniversary to an Anniversary Commission made up of our most trusted and competent.
Take a company, hump it to Zion, triage the situation.
If Remnants Vertibird cannot be recovered, radio the BoS to borrow a Vertibird to get our damn chip back from Hawthorne.
>Military Raise a Company, send Bear One to Creech AFB.
>Research Hit up Big MT and focus on other research, I’m tired of the hyperfocus on the Blight absolutely fucking with our action economy.
>Industry Raise Tariffs to 10%, get an auditor to monitor our investments ffs.
Invest 60k caps in the RMRP to get it back online and fix up Novac and Bolder City, earmark 30k to the Anniversary Commission.
>Other Get the Frumentarii to train our people, and send them against the Salvatores. (Eventually we’d send them to the Naval AFB under NCR control in a suicide mission, we just need to plan it out before initiating it).
Allow Freesiders under our employ, plus those of merit and loyalty a lower cap check and Strip privileges. This isn’t a right, and they will have to adhere to a Rules of Conduct by the Governor of the Strip, who will, in turn, offer them fair treatment and won’t enforce prohibitively strict standards. Also, we can work with the Families to set up a lottery for temporary Strip access.
Have Yes Man set up an itinerary for the ‘Loose Ends’ and we’ll direct the appropriate funding for them.
Anonymous
Quoted By:
>>6280432 >Diode Johnson has sent you a message, letting you know that Mr. House has awoken from his coma and is quite agitated at the situation he finds himself in. So hey, we lost the platinum chip...
Pontifex Maximus
>>6280508 Fallout QM? Which Qst do you rep?
Anonymous
Courier Actions>Chat with House now he's woken up (since I think we're currently in the Big MT) >Chat with the BOS about Hawthorne while we're at it too >Go to Hawthorne and try to recover the Chip >Head to Zion to figure out what happened to Arcade and his team. Bring a flamer. Hell, bring two. (I think we're back to having 2 talk actions and 2 regular actions since we got healed, right QM? Or am I misremembering the system?) Military>Get the Frumentarii started on making us an intelligence system, ask them if they can help out with the Salvatores too. Research>Get big MT on Blight research independently, see if we can't set up a comms system with Doc Henry Diplomacy>Try to recruit Ulysses from the divide, he would make a good 2IC (maybe switch this with the meet BOS action) Industry>Invest 60k caps in the RMRP to get it back online and fix up Novac and Bolder City, earmark 30k to the Anniversary Commission.
Anonymous
I'd like to propose us having Ulysses as our second in command once we reach out to him. He might be one of the few people that we could actually tell everything to. The King might be doing a good job but he's better as the leader of Freeside, meanwhile Cass doesn't want to do it.
Anonymous
Quoted By:
Can we not put off the Salvatores any longer? Boone recommended we go all out for a very good reason; this could easily slip outside our ability to handle it if we keep trying milquetoast half-measures.
>>6280483 >Hire The Forecaster as an advisor. This is a legitimately good idea, provided he's willing and hasn't fucked off somewhere.
>but tell the Omertas we'll pay for the heads of the Salvatores in our city. Fight fire with fire, slimeball with slimeball. Also a decent idea. Given our dire financial straits, we might see about making it a cessation of tribute for X amount of time; essentially a tax cut.
>>6280582 It's possible, but a major reason for recruiting his was so he could head our nascent Intelligence department.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 26 Jul 2025 15:07:14 No. 6280612 Report <span class="mu-s"> QUICK RUNDOWN OF THE RULES </span> Whether you’re new or returning, this will serve as a short overview of this quest and its mechanics. At its core, it is a civ quest but run very thematically to give actions weight and characterS texture. The turn system is as follows: At the start of the turn, I will post updated information on the settlements, population, income and an overview on basic necessities. A map of the region with major points of interest and patrolled supply lines is included in the first post, as well as two pastebin links. The first pastebin link is mine, with information ranging from a breakdown of expenses, military units, who’s on the Courier Council and the details of the Revised Mojave Restoration Plan. To put it plainly, it consists of just about anything and everything too long or not important enough to post in the thread. The other pastebin link is a list of suggestions of what to do in a turn made from a very helpful anon. While there’s always something to do every month, things can fall to the wayside and this is a good way to stop that from happening. The second post for every turn is an additional map that focuses on resources, points of interest, transportation and population. I also include a list of alerts, situations that have arisen previously which Yes Man thinks deserves your attention. After digesting all of this information, players will suggest a turn that follows this format. Courier Action 1 (Anything within reason, he is just one man at the end of the day.) Courier Action 2 Courier Diplomacy 1 ( This is a meeting with anyone, but no actual action unless approved by me. Example: Meeting with the NCR Ambassador on the Strip.) Courier Diplomacy 2 Military Action (Anything to be done with the military, such as conducting raids or assisting with policing.) Research Action (Non-passive or passive research on any project. The more labs and personnel you have, the more/better research you can conduct.) Industry (More specific action targeted to anything to do with production/construction) Other Action (Wild Card, can be anything and everything though cannot be a direct Courier action though he can assist) What I don’t count as an action: Deployment/transfer of forces Purchasing of any items/construction of any buildings Issuing directives or orders to the government Asking questions of characters Miscellaneous actions that may apply to only a few people This is a constantly changing game and rule set so please ask questions if confused!
Anonymous
>>6280422 >Courier Action 1 Travel to Hawthorne and either retrieve or confirm the absence of the Chip and the Master Code Machine. For sure it's time to check Hawthorne and see about our lost items. We should likely being someone or ask for tips from the Enclave Remnants. Since it's become a disaster site.
>Courier Action 2 Travel to Zion and find out what happened to Arcade. Bring antifungals, respirators, and loads of energy weaponry. Likely we will need to team up with Department of Health & Human Services . To help recover and treat people.
>Courier Diplomacy 1 Talk with Mr. House and get this started sooner than later. Maybe we can help him work out this new spot he is in.
>Courier Diplomacy 2 Depending on what we can find and prove. We should then talk to the Mojave BoS and work out what we can. We want to be good people to those that can help fix up the place, but if the main faction doesn't want to play ball. We should see about winning over a piece then.
>Military Action Department of Defense we will want to see about pushing for move the bases we know about for better gear. Plus it could help trade to have an outpost on the other side from zion. Head over to Creech AFB, Indian Springs NV.
>Research Action Since we are on hold until we can get more samples on the blight in Zion. I'm thinking we work on Securitron Repair or infrastructure improvements from Big MT.
>Industry RMRP had some hiccups from the tools brought. Lets get to supporting in ways we can. Like improving infrastructure or moving manpower around to where it is needed. Otherwise helping the NCR business settle in could lead to some kick bad for us. It would be a shame if they tried to do something bad for us.
>Other Action Frumentarii could aid us on the Salvatores as a test and showing our people the ropes to 'hit NCR'. If they die on the way well it was what the great Caser wanted. Otherwise we can see about under cover with the police and king's gang. Let clean house King or if it comes to it Postmaster General can go through the mail until we find something.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 27 Jul 2025 03:37:15 No. 6280840 Report Quoted By:
>>6280572 >>6280511 >>6280492 >>6280484 >>6280764 These seem to be the five turns suggested so far. Going to call it tomorrow afternoon
Anonymous
Anonymous
>>6280492 Supporting, but assign your departments.
Anonymous
>>6280764 I'd be willing to support this if you earmarked 25k to finish creating the medical industry and 30k to resume the RMRP.
I'm guessing assaulting the Salvatores is off the table?
Anonymous
Quoted By:
>>6280910 Because of how they went underground from our earlier actions. I think we need to build up some targets first. Otherwise yeah I don't see why not add the investment of 55k to the action. If things go well next action we can use the new recruits to support our attack.
>>6280764 add amendment "25k to finish creating the medical industry and 30k to resume the RMRP."
Anonymous
>>6280909 Fug, you're right. EVERYONE REMEMBER TO ASSIGN DEPARTMENT SUPPORT.
The last thing we need is another turn like the last one.
>Courier actions Travel to Hawthorne and either retrieve or confirm the absence of the Chip and the Master Code Machine.
Travel to Zion and find out what happened to Arcade. Bring antifungals, respirators, and loads of energy weaponry
>Diplomacy Meet with Ulysses at the Divide and attempt to recruit him for the NVD.
AFTER returning to Hawthorne and seeking the chip and codes, meet with the Mojave BoS and hash out what the hell happened at Hawthorne. (The chip and codes will be major indicators of who was behind the attack and what they were after)
Support from Department of State
>Military Take Boone's plan and converge everything we can spare on Freeside to forcibly rip out the Salvatores. Get the Kings in on this to maximize effectiveness and ease collateral damage.
Support from Departments of Defense and Housing (because that's the King)
>Industrial Reinvest 25,000 more caps in finishing the medical industry so we can finally start getting medicine and returns.
Support from Departments of HHS and Commerce
Invest 30,000 caps again in farming tools and non-irradiated irrigation supplies to get the RMRP back up and running.
Support from the Departments of Agriculture, Interior, and Transportation
>Research Have Big MT continue working on the Blight research independently.
Since our own Blight research is on hold until we have more samples, have Dr. Henry take a look at the civil technologies we retrieved from Big MT and see what it would take to get them into production.
Support from the Department of Energy because Arcade is still surely just enjoying himself in Zion.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 27 Jul 2025 15:22:59 No. 6281039 Report Quoted By:
I totally forgot to mention departments, seems we're all a little rusty
Fallout QM !F3SEaFECaE
>>6280554 ||The Big MT one!||
>>6280920 This seems good
Anonymous
>>6280432 >>6280484 Updating/changing my vote
Courier Actions:
>Go (or at least prepare to/make a team to) look for Arcade and the research team. >Travel to Hawthorne and either retrieve or confirm the absence of the Chip and the Master Code Machine. Diplomacy:
>Talk with Mr. House. Meet with Ulysses at the Divide and attempt to recruit him for the New Vegas Directorate.
Military:
>Get the Frumentarii started on making us an intelligence system, ask them if they can help out with the Salvatores too. Departments of Defense and Housing
Research:
>Have Big MT continue working on the Blight research independently. >Have Dr. Henry take a look at the civil technologies we retrieved from Big MT and see what it would take to get them into production. Department of Energy and whatever is left of the Department of Science and Technology
Industrial:
>Reinvest 25,000 more caps in finishing the medical industry so we can finally start getting medicine and returns. Support from Departments of HHS and Commerce
>Invest 30,000 caps again in farming tools and non-irradiated irrigation supplies to get the RMRP back up and running. Support from the Departments of Agriculture, Interior, and Transportation
>Other: >Hash out the one year anniversary. Make sure that it doesn't conflict with your schedule, so you can be there. >Send Lily to deal with the Salvatores. Again. >Frumentarii could aid us on the Salvatores as a test and showing our people the ropes to 'hit NCR'. If they die on the way well it was what the great Caser wanted. Otherwise we can see about under cover with the police and king's gang. >Have the RMRP focus on helping Nocav and Bolder City, earmark 60k for those places. Don't want them to also become company towns. >Read the book Caesar asked you to read (if allowed as an action). >>6280612 >This is a constantly changing game and rule set so please ask questions if confused! Would it be possible to read that book Caesar gave us with an Other Action? Or does it need to be a Courier Action?
I'd like to argue for the former since it's something we can pull up and read in our spare time.
Anonymous
Quoted By:
>>6281167 >Meet with Ulysses at the Divide and attempt to recruit him for the New Vegas Directorate. Meant to also greentext this.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 27 Jul 2025 19:46:59 No. 6281233 Report >>6281167 >Would it be possible to read that book Caesar gave us with an Other Action? Or does it need to be a Courier Action? Nah it can just be a standard misc action, 10 INT Courier can handle it
Seems like three different actions have support so will wait for a little longer before rolling a dice
>>6280920 >>6280764 >>6280572 Anonymous
Quoted By:
>>6281233 >Nah it can just be a standard misc action, 10 INT Courier can handle it Alrighty. Thank you QM for the response.
>>6280572 +1
If it's a choice between the three, I'll support this one instead since it both has Mr. House contact and the Frumentarii action progress.
Anonymous
Quoted By:
>>6281233 Changing from
>>6280909 to
>>6280764 so we aren't waiting on a tie.
Anonymous
Quoted By:
>>6281233 I'll vote this one
>>6281167 Anonymous
Quoted By:
Damn people are actually reading the suggestions pastebin tf, i might need to updated it again.... WELCOME BACK SURVIVALIST !!!!!!!!!!!!!!!!
Anonymous
I can't believe I missed this in the catalog.
Good to see you back!
>>6281167 Supporting this. It has House and department autism so I'll back this.
Anonymous
Nice to this thread again. I finally caught up with the threads and all the arguments to make sense of things.
I've said this before but it's a wild ride and I'm happy I got to read it
>>6280920 >>6281167 Feeling conflicted on which of these I like more. Department stuff has always been giving me trouble so I'll trust other anons to do it instead lol
I like tthGNOIZ for the military action and BoS diplo, but 7D1IkZ0N has the House interaction and better Other actions.
I think I'll go with
>>6281167 for now though I don't expect it to win.
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 27 Jul 2025 23:25:02 No. 6281331 Report >>6281167 This looks like the winner, please inform me if that's incorrect.
As always, please let me know what you're rolling for
>Journey into the abyss 1d100+8 (higher the better)
>Hawthorne 1d100+8 (higher the better)
>House No roll, outcome depending on dialogue choices and what you actually want from him
>Ulysses >1d100+8, DT 35 (Lower DT on account of government choice) Military
>Frumentarii sent from Legion begin assisting with Domestic Intelligence Department and External Domestic Department, using Salvatores as a testing bed. Lily will assist 1d100, DT 70 (no bonus from departments yet as they haven't begun specializing in OPSEC)
Research
>Dr. Henry and his team will begin examining the treasure trove of information taken from Big Mt. 1d100, higher the better
Industrial
>25,000 and support from HHS and Commerce to improve pharmaceutical industry apart from the Followers 1d100+3, DT 45
>Have the RMRP focus on helping Nocav and Bolder City, earmark 60k for those places. Don't want them to also become company towns (suggestions for what industries/areas to improve on will give better outcomes) Other
>Hash out the one year anniversary. Make sure that it doesn't conflict with your schedule, so you can be there. >Read the book Caesar asked you to read (if allowed as an action). 1d100
>>6281322 >>6281292 >>6281267 Glad to be back!
Anonymous
Quoted By:
Rolled 54 + 8 (1d100 + 8) >>6281331 Big crit
Anonymous
Rolled 100 + 8 (1d100 + 8) >>6281331 Rolling for the cursed Hawthorne shit
Anonymous
Quoted By:
>>6281339 WE GOT THE PLATINUM CHIP BACK
Anonymous
Quoted By:
>>6281339 well of all the ones to get that natty 100 on lmao.
Anonymous
Quoted By:
Rolled 37 + 8 (1d100 + 8) >>6281331 >Ulysses Should be next.
Anonymous
Rolled 12 (1d100) >>6281331 Rolling to read the book without fucking up.
>>6281339 >we find the chip and vital evidence that [INSERT NAME HERE] was behind it all along Hero of the darkest hour right here.
Anonymous
Quoted By:
>>6281346 >12 lmao, guess it was in latin after all.
Anonymous
Rolled 7 (1d100) >>6281331 Can’t expect God to do all the work
Anonymous
>>6281350 God I’m fucking tired of all this blight authism- focus on other research for once, Jesus
Anonymous
Quoted By:
>>6281351 Stop rolling like a poorfag then.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 28 Jul 2025 00:16:46 No. 6281354 Report Quoted By:
>>6281351 Hey to be fair, this is over all of the general research taken from Big Mt, not the blight for once
>>6281339 Huh
Anonymous
Rolled 94 + 3 (1d100 + 3) >>6281331 >Industrial For Novac we could see about establishing some metalworking workshops. They've got this scrap industry that's all well and good, how about they try and do something with it? Could help us out elsewhere.
As for Boulder, there's not an awful lot there. We could see about instituting some logistical stopgap to put the concrete plant back to work and provide some real employment for the people scrabbling out a living there.
Anonymous
>>6281355 >For Novac we could see about establishing some metalworking workshops. There's a bunch of mines in the Searchlight area nearby, so having them spec into metalworking and refineries might be a valid decision. That said, it should probably wait until the mines are up and we have confirmation that they aren't depleted.
Anonymous
>>6281359 I was more thinking of scrap processing, the ability to rework all this raw scrap metal. Purchasing, salvaging or building some workshop machinery and facilities and tools to cut, shape, join and forge it into various things we and Vegas need instead of flogging it to passing traders or whatever they actually do with it at present.
Anonymous
Quoted By:
Rolled 42 (1d100) >>6281331 Military spy stuff
>>6281339 Based
>>6281346 So we either just finished 12% of it or we didn't understand it.
>>6281355 Finally a good industrial-medical thing. Hope this makes up for last time.
Anonymous
>>6281361 Yeah, but I was thinking long-term. Once the scavenging becomes safe and industrialized the local scavenging sites are going to run dry really quick, so any industry built around it is going to go bust unless we arrange something longer term they can work off of.
Anonymous
Quoted By:
>>6281368 We can always repurpose the equipment elsewhere or bring scrap from a wider area to Novac. Right now they're just salvaging around their area, if that scrap runs dry we can send salvaged metal from elsewhere in the area to there for sorting, classification and reprocessing or simply move much of the machinery and tools to somewhere else for much less than the cost of constructing and furnishing a new workshop from scratch.
The investors from California recently made a large investment into the Novac scrapping industry, so I would assume there's still a lot to go through considering they're going to want to see a return on that investment. I anticipate it being at least a medium term thing.
Anonymous
>>6281355 >As for Boulder, Boulder City economy has more than a few options in front of it. After we rebuild it, since it's just ruins at the moment and the building used by the legion embassy. Boulder City also need to be resettled.
The lake and river are there and not distant, be for fishing, agriculture or trade. Boulder City is also a place almost attached to Hoover Dam. Its a natural trade and defensive point. Building a market for trade and some shops could be an idea, or adding military infrastructure due to how near it is to Hoover Dam. It would give the settlement jobs and purpose.
There is also the entertainment aspect. But a settlement can't exist just with that alone.
Speaking of settlement that need more jobs, rebuilding and population the abandoned ruins of Nelson, Nipton and Cottonwode Cove are also there. I had a few ideas for them mostly agriculture or fishing. Bitter Springs is also in this category, but since is near the Lake and Vegas it should be the easiest to make something out of it.
Anonymous
>>6281479 Speaking of trade, QM, where is the Legion trade coming through? Along Route 93 over the Dam, or are they coming across the river further south at Laughlin and Needles (.....which we still have not even surveyed)? Not sure we're allowing people free access to the Dam for crossing.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 28 Jul 2025 13:47:46 No. 6281533 Report Quoted By:
<span class="mu-i"> Shady Sands</span> <span class="mu-g">Kimball: I don’t give a fuck how robust their grassroots campaigning is, Allgood is eating our lunch and we’re less than six months away from the election. </span> You’re sitting in the office of NCR President Aaron Kimball, attending another campaign meeting that has quickly gone off the rails. <span class="mu-g"> Kimball: That’s not to mention the shit show at Hawthorne, and now that Ranger fuck is attacking me on my record? I’m a god damned war hero!</span> Ever since you got shanghaied into the Allgood-Hanlon-Armstrong triumvirate, the metaphorical and literal sword of Damocles has been hanging over your head. Just a few months ago, you were rubbing elbows with the richest and most powerful in the Republic, a bright and prosperous future ahead of you. And now… <span class="mu-g"> Waltzer: Sir, I think we should discuss that other matter…</span> Kimball’s campaign manager speaks up, a loyal if uninspiring political operative desperately keeping his head above water. The President stops his rant and leans back into the plush gold-trimmed couch. <span class="mu-g"> Kimball: Yes, a much more serious topic. We have a rat.</span> You’ve been waiting for this. Against your will, you leaked Kimball’s proposed legislative package to curtail social and domestic spending to beef up the military. You take a look around at the other Kimball allies in the room. There’s Waltzer, Vice President Cobel, General Moore, Secretary of the Interior Wilson and you, a lowly if influential senator in the NCR Congress. [I’m sure you’ve taken steps to insulate yourself, but who could have known about the proposal? The policy team who prepared it, those of us in the room and….] Kimball’s eyes shift to you, his body language measured and guarded. <span class="mu-g"> Kimball: The policy team wasn’t privy to the entire bill for a reason. That just leaves those in this room and I sure as hell didn’t leak the thing!</span> Shit.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 28 Jul 2025 13:48:17 No. 6281534 Report Quoted By:
<span class="mu-g"> Moore: Sir, I think the individual who leaked the bill should be tried for treason. We’re in a war and that’s not only damaging to the war effort but directly traitorous to the Commander in Chief. </span> Wilson rolls his eyes before General Moore shoots him a look that would peel paint right off the wall. <span class="mu-g"> Kimball: I appreciate your sentiment, General, but it doesn’t absolve you of suspicion and I fear that would only play into Allgood’s hands. No, while there is a leak in this office right now, I can’t afford to clean house. The election is in six months, the same week of the first anniversary of the Second Battle of Hoover.</span> The room grows cold, the loss of the Mojave being a black mark on not just Kimball but all of the Republic. Allgood and Hanlon are making it as symbolic as possible, and damn if it’s not working. <span class="mu-g"> Kimball: To that end, we will all be taking drastic steps to ensure the survival of the Republic. I’ll be meeting with each of you individually in the coming days. Thank you, you are all dismissed except General Moore.</span> You hide your unease at that statement while you make your way out of the President’s Office, taking one last look at Kimball and Moore huddled deep in conversation.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 28 Jul 2025 13:52:48 No. 6281537 Report >>6281496 >QM, where is the Legion trade coming through? Mainly the Dam as the bridge spanning the river right next to it has been destroyed for decades. A few caravans and groups come in from the North using the last leg of I-15. The Legion has a much harder way of getting to the Mojave but have built many improvements during their military campaign. They just never built a bridge for obvious reasons
Anonymous
>>6281537 Was the Hoover Dam Bypass ever even built in the Falloutverse? I don't think it was and don't see any sign of it (or its ruins) or I-11 having ever been constructed. Fun fact, the bridge opened to vehicles on the same day FNV released.
Anyway, I was referring to the south and the Mohave Valley bridges just south of the Davis Dam as well as the dam itself, if it's still standing. We haven't been down there but may have heard about it.
Come think of it, Route 95 is severed at Searchlight anyway. Perhaps we should construct a bypass around the town.
Anonymous
Quoted By:
>>6281650 To add to this, I'm fairly certain the Davis Dam is still standing. The Colorado downstream of Hoover Dam is still clearly being impounded by something big up to the level of the base of Hoover Dam, and it can only be the Davis Dam. It should still be available as a southern crossing point even if the bridges nearby are out. Another reason to do some exploring, which we have done worryingly little of.
Anonymous
>>6281650 >Perhaps we should construct a bypass around the town. This sounds like a really good idea, and one that should be done sooner than later. Right now, we can't keep Hoover Dam secure while also using it as a trade route. A path of trade with the east that doesn't go through the heart of our infrastructure would be incredibly valuable for security reasons.
>but we're at peace with the legion That could change at any moment if Lanius' sword finger gets too itchy, and we have a lot of enemies who would happily get near the Dam on the pretense of being a trader. Having that infantry company hanging around is a good start, but as long as it's a heavy channel of traffic it's going to be an easy opportunity for anyone who wants to seriously harm us.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 29 Jul 2025 00:17:09 No. 6281738 Report The month starts out fantastic for you, and by extension, the Mojave. You’re not blind to the small deficit you’re running but you’re not some ghoul who takes perverted joy in sitting on piles of caps. 60,000 is a hefty sum but the towns of Novac and Boulder are in desperate need of investment or risk falling further behind Goodsprings and Primm. There's also the unspoken fear of these settlements becoming company towns the same way Bonnie Sprints went. Novac is easier to assign caps for, as the salvage industry there is as good as it gets in the Mojave. With the Brotherhood seizing Helios, it has taken a hit but most of the salvage in the region still makes its way through the area. To that end, you work with your departments to funnel resources to expanding the facilities of Gibson Scrap Yard. Specifically, specialty equipment is purchased that helps to extract valuable scrap electronics and to break down larger pieces of metal that find their way to the town. You’re also informed that a NCR special interest is beginning preliminary planning on a small recycling plant in the town that will provide recycled building materials for the Mojave and for export back to the NCR. You make a note to have Yes Man tell Mr. New Vegas to include that in the next broadcast. Novac is on track to becoming a major industrial center and with continued scavenging efforts further south and as outer New Vegas is fully accessed, this wealth will only increase. But that’s not where the good news ends, as far as Novac is concerned. It seems that a recent demolition mishap near the REPCONN facility has unearthed a sizeable deposit of copper in the surrounding mountains. It’s unclear how expansive this mineral field is but considering the rarity of the material, the possibilities are endless. Secretary Lewis has said plainly that while this is an impressive find, much effort would be needed to mine and process the material. Once this is accomplished, the sky is the limit. Already, foreign companies are flocking to stake their claim on the valuable ore. Boulder City is a tougher nut to crack. As far as you can tell, the town before the war catered to tourists visiting Hoover and the dam employees themselves, the latter serving the same purpose for the NCR. Before everything was blown to pieces, of course. Now, there are a handful of intact buildings serving as roadside inns, bars and one general store. To fully clean up and restore the town would take many months, if not years, and hundreds of thousands of caps. Instead, the pittance that the town receives goes to improving the already existing services. The motels expand the number of customers they serve and the saloons improve the food and drink. It’s a marginal improvement but short of a complete makeover for the town, it will be slow growth.
Anonymous
Quoted By:
>>6281662 Keeping traders out and away from the infrastructural keystone of our entire state is a worthwhile goal and I would quite like to be able to access our southern border properly. Diverting traffic around the Dam also makes it a lot easier to fortify since we don't have to worry about making it convenient to traverse, though this would cut us off from the left bank of the Colorado and that coal mine.
I do agree that we can't take our current good relations with the Legion for granted and that it may not render us immune to internal Legion political machinations, and that we'd be better off not having Hoover Dam as our primary crossing point.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 29 Jul 2025 00:35:00 No. 6281750 Report Quoted By:
>>6281650 The bypass was built in this universe but was destroyed sometime after the war. There are other routes from down south but Searchlight is a huge blockage
Also most of the direct fighting from the NCR and Legion is down south and that’s having an affect too
Anonymous
>>6281738 Novac is okaish with Gibson Scrap Yard, but the NCR businessmen are doing a good job. Copper mining sound very costly for us to do, we can't seem to be capable to go out of the swamp of great costs when it comes to mining. Hard maybe if it will be on track with being a major industrial center. I really think we should try making the dog racing and dog breeding here in Novac.
Boulder City has little and its just ruins. A lot of work to do here.
>>6281662 >A path of trade with the east that doesn't go through the heart of our infrastructure would be incredibly valuable for security reasons. Cottonwode Cove is there, but is currently abandoned and not really a proper settlement. It would need some military force too, not just investment and resettling. From there trade can go up north.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:yrOHO3wL Tue 29 Jul 2025 12:04:55 No. 6281912 Report >>6281886 For as expensive as it may be to start up the copper mining, your council is split on if it should be government or private ownership.
On one hand it would be better economically if it’s left to the markets, but the other hand is that copper is of national importance as a material and letting a potential competitor have control of it through their companies is worrying to some.
Anonymous
Quoted By:
>>6281912 >but the other hand is that copper is of national importance as a material Guys, our major advantage over the other nations is our access to overwhelming levels of old world tech.
We should 100% keep all of the copper for the government, because we are absolutely going to need it for all the electronics we'll be using laddering our asses up to Old-World tech levels and beyond.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 29 Jul 2025 13:32:51 No. 6281936 Report Quoted By:
For as successful as the industrial outcomes are this month, Dr. Henry has had the opposite luck. You directed him to begin diving into the proverbial treasure trove of research extracted from Big Mountain. Great idea in theory but in practice, Dr. Henry sheds some light on the true value of the data over dinner at The Tops. “For all of the Enclave’s advancements and technology, their food was putrid. Recycled protein blocks, 200 year old MREs and whatever we could steal from the Wastelanders. Everyone wanted to be a soldier, no one a farmer…” You’ve begun to notice that the Enclave scientist has an appetite. You watch him gobble down his apple pie before wiping his mouth and sighing. “Anyway, you’ve treated me to this dinner so let’s get down to it. The issue with the data you’ve given me is threefold. First, I’m picking up a story in the middle of the book. These documents and projects research each other and other, unknown items so much that I don’t know whose who half the time. These were from those in-the-know, not helpful guides on how to hijack the information for our own purposes 200 years later.” You frown but before you can interject, he holds up a finger and continues. “Secondly, this stuff was cutting edge even before the war. Now, it may as well be one of those science fiction books Moreno loves to read. A lot of it gives me fits so my staff has been next to useless which means progress is slow and the work nearly overwhelming. My background is in animal sciences and biology. We have everything from astrophysics, metallurgical studies, civil engineering and fields of study I didn’t even know existed. If Arcade was here it would be a different story but he’s still messing around up north.” You stop yourself from cringing at his off handed comment. You haven’t mentioned the radio silence to anyone.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 29 Jul 2025 13:33:22 No. 6281937 Report “Some of it, not most of it, but some of it is legitimately useless. They’re either reports of failed experiments or the experiments are so specific and academic that they have no realistic applications for anything we would do. Those holotapes I’ve wiped for further research purposes, they’ll do us more good that way.” [Okay, where does that leave us? I’m not expecting a little adversity to stop us.] Henry leans back in his chair and drums his fingers on the dining table. “Some of it will reveal itself to be useless, for one reason or another. Some of it will be the information you’re looking for, like how to make steel with scrap metal or a new micro reactor for homes and businesses. Some of it will be far beyond my capabilities of understanding and utilizing.” [You need to give me some good news, here. Our technological advantage is the only thing we have over the wasteland.] “Okay, how about this for motivation. This Big Mountain place is the most advanced in the world, I’d damn near bet my life on it. The information you grabbed, no one else has it. Or at least not in this quantity. This is your trump card, it will be worth the time and effort invested. Having a robust research arm of the government is perhaps the most expensive and time intensive investment you can make. But otherwise, what’s the point? You may as well be those luddites across the river. God help us if the NCR ever stumbles across something like this…”
Anonymous
>>6281912 you know i am starting to think if setting up iron age forges for producing basic hand tools wouldn't be faster than waiting for modern factories around NV to be remade. Could make agriculture and mining more feasible, even if its primitive hand tools. Overall any mining, i kinda want it under our control.
>>6281937 Conclusion : we ain't going to do any, rapid tech-up or great scientific improvement. Having super intelligent crazy scientists with strange demands means everyone else (beside a few) ... is not at their level. They don't get what all this stuff even means, they aren't going to put in on the table for organize something with sense out of it. Never mind produce it.
The solution, little steps : the research department will need more funds, and personnel, concentrating on one or a few things to research and get something useful out of it. But personnel for multiple scientific fields does not grow on trees. And that requires : the creation of a department of education. Currently though we aren't ready for it, not enough money made. We have other priorities ahead of us, like resettling the abandoned settlements of the Mojave, and make more money.
Anonymous
Quoted By:
>>6281979 Agreed. Best to settle things one at a time.
Anonymous
>>6281979 My takeaway was that we'll need a proper research apparatus to actually leverage any of our advanced tech access, and once we reach that point we can start rocketing ahead.
The problem is that we're multiple steps away from having anything appropriate for that kind of research, so in the meantime we're just wastelanders sitting on a cache of advanced data.
Anonymous
>>6281912 Primary industries and those vital to the RMR or state security should be under state control as far as possible. I'm thinking a PRC-style mixed economy where many crucial industrial sectors are either fully or partially state-owned and wielded as a tool to drive the rest of the economy forward and enact economic policy.
Speaking of mining though, if we head to the NCR at some point, I'd like to stop by Reno. Headquartered at the University of Nevada in Reno is the Nevada Bureau of Mines and Geology and it's also where their archives are - hopefully they're still there, since I can't see the Families having much interest in it. Mineral deposits, mines, orebody grading assays, production and prospecting records, maps and more would be a great help to us in making use of our mineral bounty in the future, even if we lack the capital and resources to really drive hard for it at current. I want to dig, baby, dig and see those spoil tips grow and smeltery chimneys rise.
>>6282060 Now, the question is to what extent we want to involve the Followers in that. Do we want to try and bind them to us and co-opt them as our state research arm, or do we go our own way and make our own OSI with blackjack and hookers? Or even a mix of both? Pros and cons to any of this.
Anonymous
>>6282064 Just make our own research division and let the Followers do their thing. We can get them in on medical and civil technology research that we don't mind being spread throughout the wasteland, but they do a lot of good for both our people and our reputation by just being humanitarians.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 29 Jul 2025 22:34:49 No. 6282084 Report The last general order you gave for the month is for the intelligence apparatus of the NVAF to absurd the Frumentarii cast off from the Legion. Their test run is an operation into the Salvatore’s side of Freeside. You didn’t order anything in specific to be done, this is intended to be a test run and if something is uncovered about the New Reno family, all the better. The short report received from Kreger shows a failure on both parts. He describes his attempts to compartmentalize the Frumentarii’s knowledge of the New Vegas Intelligence apparatus. While you see the logic in this, it severely hinders the value of the Legion spies and in this case, absolutely nothing was accomplished. The only observations the spies had are that “the criminal enterprise is aware of the government’s monitoring of their activities.” Kreger is quick to highlight that something of value was completed, as he and a handful of his staff sat through hours and hours of instructions and conversations with the Legion agents. This allegedly results in a better understanding of informants; how to recruit them, retain them, protect them and eliminate them. This is the main job of the Frumentarii so it’s no surprise that Kreger picked up on that topic more than any. He feels confident to pull the trigger on beginning the recruiting and scouting of potential informants relating to trade and basic troop deployments within the NCR. Kreger notes that everything he’s learned this month seems geared towards the NCR, for obvious reasons. This also won’t be a cheap endeavor, as building and maintaining the informant infrastructure eats up caps like nothing else. The other, slightly cheaper option, is to place your own agents within the society of the NCR (and Legion, though this is more difficult). These agents are much more reliable, trustworthy and the only funds they usually require is to maintain their cover. Training agents is expensive and time consuming in their own right, however. Kreger leaves the choice to you. Making this decision doesn’t dedicate funding yet, just lets Kreger know what direction to begin working towards. For now, <span class="mu-s">how will the NVD build out their grassroots intelligence?</span>>The easiest way is the best way and the NCR is all too obsessed with coin. Work on recruiting and grooming NCR officials and civilians. Much more expensive, but quicker to accomplish and less culpability on your end. >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. >Neither. This is not a direction that’s worth the time and resources of the NVD. Black Mountain and Yes Man are all of the data monitoring you need and it would be cheaper and quicker to expand those capabilities than build something from the ground up.
Anonymous
Quoted By:
>>6282073 I want to think the followers are gonna be like the Church. Helping cover people's missing needs, but hopefully they don't wield it against us.
Anonymous
Quoted By:
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. Black mountain could break if the BoS dislike us and the connection could be severed or monitored. It doesn't hurt to have bodies when we need them. Later we can use money to have pawns in the network for later task.
Anonymous
Quoted By:
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. I do like the idea of bolstering Yes Man's surveillance capabilities though. So many problems could be solved if there was no expectation of privacy. And while there is the danger of those up top abusing that, we are kind of doing an enlightened despotism approach already.
Pontifex Maximus
>>6281061 ||The Shattered Shore is mine||
Survivalist QM, what's our relationship like with North Vegas Square, the Vegas Sewer Dwellers, & the town of Underpass?
Also, can we hook The Toaster up to Archimedes II?
Anonymous
Quoted By:
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. Sounds good. I can also support bolstering Yes Man's surveillance capabilities too like the other anon suggested.
Anonymous
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. >>6282111 Niggah turn yo name off.
Anonymous
Quoted By:
Courier Action 1:
>Have an "interview" with Mr. New Vegas in which you send out a call to any of the old Desert Rangers to posse up & make their way down the trail to the city, so that they can pass on their skills to the next generation of elite lawmen you're forming Courier Action 2:
>While on with Mr. New Vegas, also invite any New Canaanites, Vault Dwellers, & Followers of the Apocalypse to help create a thriving, peaceful nation Courier Diplomacy 1:
>Send a formal invitation to the Shi to establish diplomatic relations & exchange ambassadors Courier Diplomacy 2:
>Send word to North Vegas Square, the Sewers, Underpass, & any other small communities around, inviting them to send a representative to discuss their needs, concerns, & the intentions of your government (include West Side & Jacobstown if our relations aren't fully established) Military:
>Have our forces clear out any threats that might remain in the local area, such as in the sewers, outskirts, along the water & power lines leading to the city, etc. Research:
>Get really fucking high off of Turbo & try to crack the code on some of the research Doc Henry has flagged as "potentially useful but not understandable" Industry:
>Set aside funding for a vocational skool, focused on a combination of STEM, as well as mechanical, technical, & craftsmanship training Wild Card:
>Hire a personal council to offer direct advice to us alone, with The Forecaster as a Special Advisor; Fantastic, "Deadeye" Ricky, & "Nobark" Noonan as Jesters/General Advisors; plus Rotface & Mr. Holdout as Information Specialists Intelligence:
>Bribe NCR politicians, businessmen, & scientists to share info with us, & strengthen relations at the same time; don't use the "S" or "E" words >>6282117 Ave
Anonymous
>>6282084 >>Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. We really need to figure out some better money makers, right now we're sinking money into a lot of long-term projects without immediate returns.
Anonymous
Quoted By:
>>6282133 That's kind of what our newly minted pharmaceutical industry is. Everyone needs good medicine regardless of affiliation, and they'll be willing to shell out for it. The fact that addictol allows us to maintain our Sin City approach with minimal consequences is only a bonus.
Not to mention, it's only a few more turns before our deal with the NCR finishes and we get most of our income back, plus all the lucrative returns that will come with the new industries.
Anonymous
Quoted By:
>>6282084 >>Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. Anonymous
>>6282133 i am going to propose Novac Dog Racing Track and a Novac Dog Breeding as an investment next turn, both should make us some money and we can also use the second for giving police and military some dogs. As a plus it shouldn't be hard to build and expand the required buildings for it, and it attracts tourism. Neither its particularly prohibitive in terms of expenses, 15k or for each should do it. And it gives more jobs to Novac.
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. Anonymous
>>6282084 >The easiest way is the best way and the NCR is all too obsessed with coin. Work on recruiting and grooming NCR officials and civilians. Much more expensive, but quicker to accomplish and less culpability on your end. I just have a feeling that the NCR is going to try something stupid, and that stupid somehow relates back to us.
Otherwise, would be fine with funding both options later on when we have the caps.
>>6282301 Maybe switch that to Nipton? Poor town needs something to aspire to, and setting it up for races should be relatively inexpensive, considering all the debris is mostly cleared out now.
Anonymous
Quoted By:
>>6282329 We can think something else for Nipton, near it on the map there are abandoned farms for start. The place needs to be resettled anyway.
Novac has already a shop that sells dogs so doing there is a better idea, there is something to work with already. Adds the dogs we bought from the legion, plus the ones Rex is making and done.
Also i think you are talking of Boulder City. Nipton buildings are still standing. I have the Cazadors Death Battles idea in the suggestion pastebin under the Entertainment options. I had initially thought of having it in NV but it could be done in Nipton. Its a bit costly probably (need a sturdy battle cage and building, a few other things too) but it would make guaranteed cash. Everyone hates those bugs, seeing them kill eachother will attract plenty.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 30 Jul 2025 13:45:42 No. 6282382 Report Quoted By:
Seems like we're starting from the ground up. Now that's settled, time to go see an old friend in The Divide
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 31 Jul 2025 02:21:33 No. 6282615 Report Quoted By:
You write up a report back to Kreger, informing him of your wishes to create a home-grown intelligence agency instead of relying on flaky NCR citizens and the Wastelanders of unknown repute. It may take time and more money this way, but after your joint-investment with the NCR runs its course, you should be swimming in caps. And you’re not too worried about the time commitment. You aren’t going anywhere. At least in the metaphorical sense. You are literally going many places this month, the first being to the hellhole that is The Divide to see an old friend. Packing up your travel pack, you give standard maintenance orders to Yes Man and place him in charge while you’re gone. The question of a vice-courier still needs to be answered, but you’re not sure of who’s the best for the job. But this is why you’re heading down to the canyon entrance, as there’s very few people who match you in ability, intensity and drive. You always enjoy the walks across the Mojave. It’s not only an opportunity to get out of that stuffy office, but you get to see the direct impact of the many decisions made every month. The region looks much different than seven months ago, and that’s a good thing. The roads are safer, courtesy of the army of Securitrons patrolling more and more of the roads and you notice a new homestead or rest stop every time you journey out. It seems the combination of internal stability, massive investment and the allure of New Vegas is too much to resist. The pessimistic part of your subconscious asks when the bottom will fall out, when you’ll face a truly apocalyptic threat that makes the Boomer Blight look like a cold. But you’re the Courier, nothing is truly beyond your ability. This self reassurance carries you through the canyon wreckage and within a day, the familiar hellscape of The Divide, formerly Hopeville, stretches out before you. You don’t get an opportunity to mentally prepare yourself for the trek to Ulysses’ temple, as he’s camped out right along the edge. You approach slowly to not surprise him and send him tumbling down below. <span class="mu-r"> I was wondering when you’d finally make the trek back here, back to this grave.</span> There’s no way he’s still upset about that. Ulysses is a stubborn man but God damn. You take a seat next to the fire and think through how you want to approach this. <span class="mu-r"> You’ve been busy, Courier Six. I haven’t been on this ledge for seven months, before you ask.</span> Well that was the first question. You’re not going to let him get the better of you again. [Yes, I have. I assume you’ve been back to the Mojave since the Second Battle of Hoover?] Ulysses moves back from the ledge and repositions himself on the other side of the fire to face you.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 31 Jul 2025 02:22:28 No. 6282616 Report Quoted By:
<span class="mu-r"> The New Vegas Directorate. I admit it’s an interesting idea, one even I wouldn’t have thought up. </span> [That’s interesting as it hasn’t been formally announced. Up to your old Frumentarii tricks, Ulysses?] He’s still wearing that mask of his, but you can detect a slight smile by the tugging of the skin on his face. <span class="mu-r"> Old habits die hard. If it’s any consolation, the intel didn’t come from a Legion spy. Just the usual gossip that’s present in any government. Your council of friends and allies from across the Mojave….the all-powerful Yes Man controlling those robots from that tower. It’s really something. </span> [It is. If you know all that, then you know why I’m here.] Ulysses stares at you from across the fire, the flames casting shadows on his face and his feelings being as unreadable as always. <span class="mu-r"> I’m sorry to say, you’ve wasted a trip. Before I give my answer, I have a question for you. What does your New Vegas Directorate do better than any other system of government? Why not embrace the old world flag?</span> You take a minute to compile your thoughts. You don’t believe that Ulysses is asking the question honestly. [The United States will never exist in any form, ever again, Ulysses. You’ve walked the wastes as I have, you know your history just as I have. When the original colonies spread out across this continent, it was full of promise. Sure it needed to be tamed, but the wildlife of the world of old doesn’t match our deathclaws, radscorpions and fetal ghouls.] Ulysses begins to poke holes in your answer, but you don’t let him. [Abraham Lincoln said that a nation consists of its land, people and laws. We may as well be on a different planet than the Americans of the 1800’s. The United States, and its flag, is a museum piece. I’m not playing dress up in the outfit of empires past, I am making something unique tailored to the Mojave. I won’t gorge myself on land nor will I sell out the nation to economic interests.] That shuts Ulysses up. He takes a while before responding. Instead of the pointed critiques, he seems genuinely curious. <span class="mu-r"> You have the three branches, but they look different, less susceptible to mob rule. What about your role, Courier Six? Are you following in the footsteps of the mighty Caesar? When you die, will your Directorate die? </span> [Unlike Caesar, I don’t shun medical technology. And also unlike Caesar, I’m not calling my nation the “Courier Six Directorate”. When it comes time for me to step down, and that day will come, the institutions and laws will be put into place for a transition of power. The founder of your United States, George Washington, put into place precedents that lasted hundreds of years. Many of them lasted right up until the bombs fell.] He gives you an appraising look before leaning closer to the fire.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 31 Jul 2025 02:24:02 No. 6282617 Report Quoted By:
<span class="mu-r"> You’ve been reading your history, Courier. I’m impressed. It won’t be as easy as you say, but I’m having trouble refuting your words. What about your relationship with the NCR? Their tendrils are beginning to run deep, they will corrupt quicker than you think. </span> [A means to an end. I need high-tech industry in the Mojave and they’re all too eager to tap into my markets, drink my water, use my electricity and gamble at my tables. Ulysses, I am not beholden to any ideology, I take what I want and cut out the rest. Yes the NVD will have free markets, but I will control important national industries. Yes I will consolidate power but it won’t just be in my hands. I’ll harness technology beyond your imagination, but for the good of everyone in the Directorate, not just those on The Strip. I will create a highly-centralized, small, powerful state. Much like the old United States, this is a government created from the circumstances, not the other way around.] You stop yourself before you get too ahead of yourself. Ulysses doesn’t speak, and instead lets your words sink in. <span class="mu-r"> You’ve proven you can destroy a nation, let’s see if you can build one. I’ll walk the Mojave one last time, take measure of what you’ve done. The flag on my back is a reminder of what we must not only strive for, but surpass. If your words are true and what you’re creating is truly something special, I will work with you, not for you. </span> You stand up and dust yourself off, your job done. Ulysses rises with you. You stick out your hand. He grabs it and the two of you share a look of understanding. <span class="mu-r"> You’ve given me much to think about, Courier Six. I consider you a friend and I hope your Directorate lives up to its potential. But with you at the helm, hmm. Anything is possible….</span> The other courier turns his back to you and gazes back across The Divide, lost in thought. You leave him to it and return to New Vegas, also reflecting on your own words and desperate to fulfill them.
Anonymous
Quoted By:
Ulysses is based.
Anonymous
Quoted By:
>>6282084 >Hired civilians are as trustworthy as Kreger can throw them. It may take more time and expertise, but in the long run it will be better to create a home-grown system of agents. It worked for Caesar!
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:gCn12jxN Thu 31 Jul 2025 20:35:43 No. 6282923 Report Okay as I was beginning to write about Hawthorne, I forgot to ask about the boon Use the nat 100 boon? If no, the action will result in a standard win and the boon can be used on another action or to counteract a nat 1 in the future. If yes, will result in a win with a unique, positive outcome. >Use it >Save it I’ll give this vote a little bit and instead give some fluff for some other stuff to pass the time
Anonymous
Quoted By:
>>6282923 Okay... so the real question here is whether we need the crit to get hard evidence of who was behind it, or if full success will suffice.
I'm inclined to think knowing who's behind it and being able to prove it could be worth spending a crit, but at the same time what means could we really rally to deal with them? The NCR and Legion are currently occupying themselves with another war, and the BoS (or one of their factions) is our main suspect in the first place. What would we actually stand to gain from being able to prove responsibility?
Especially after the last turn went so horribly wrong, I think I'll vote to save the crit (possibly for the long-entrenched Salvatores) and accept the autosuccess in hopes that we'll at least learn who's behind it.
>Save it Anonymous
Anonymous
>>6282923 It depends on what sort of boon the 100 would net us from Hawthorne, but that's the million cap question, isn't it? I would tentatively recommend to use it if it would allow us to turn the Hawthorne shitshow back on itself and walk out of there with the massive arms stockpiles that are now abandoned there or the tech to do whatever went down or if it would reveal some massive wide-spanning conspiracy that we can quickly knock down instead of it stewing in the background for ages.
Given how devastating the crit fails have been, I would expect this crit success to be one hell of a success to fairly mirror that.
Anonymous
>>6282934 Crits in general are crazy powerful here, so I don't think blowing one on Hawthorne is the optimal move. Reminder that using one on Caesar got him to declare us his Augustus and start butchering his own men out of paranoia. And the critfail at Hawthorne triggered a betrayal that obliterated the depot and nearly killed us.
Anonymous
Quoted By:
>>6282940 It depends entirely on what it will net us, which I have no way of knowing but I trust the QM to make it worth our while whatever we choose to spend it on. In any case, Hawthorne wasn't physically destroyed but contaminated badly enough to kill everyone but there's still a lot of stuff there, just inaccessible as it stands.
Anonymous
Quoted By:
>>6282923 >Use it Getting the chip and the master codes back is an absolute must, and this will ensure that.
Beyond this though, I’m sure we’ll get hard evidence of who was behind the attack (a very powerful and technologically savvy adversary still cloaked in the shadows). They are also likely behind the Boomer plague.
We can’t fight an opponent when we don’t know who they are anons.
Finally, we’ll probably also find a stash of uncontaminated pre-war equipment.
So all in all, worth it.
Anonymous
Quoted By:
>>6282923 >Use it The platinum chip's involved, we gotta use it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 31 Jul 2025 22:48:08 No. 6282982 Report Good evening New Vegas, did you miss me? Because I missed you, much more than you know.
But enough with mush, we have a lot to cover here. Let me just grab my spectacles…
The Mojave government is unnamed no more. Our dear Courier Six has officially announced the creation of the New Vegas Directorate and the inclusion of every settlement in the Mojave, sans the Westside Republic and those peculiar isolationists up near the air base.
The government will be divided into three branches. Courier’s Council, an independent legal arm and the Courier himself acting as the executive for the whole enchilada. I think I speak for everyone when I say I'm very excited to see what the Courier…the Director, will do next.
In other news, a large vein of copper has been discovered down near Novac and the rush is on. Multiple different companies are fighting for the rights of the ore, while the town itself is unsure of whose authority the decision ultimately falls under.
When asked for a comment, Secretary of the Interior Chomp Lewis had this to say, “The discovery of copper near Novac is a great opportunity for industrial development. I urge Novac and the Courier to step in and ensure outside companies don’t control such a valuable resource.”
Well I’ll leave the details up to our wonderful unelected officials, but if you’re down on your luck, it seems that there is opportunity Out in Novac under the shadow of that big green lizard.
That’s all I have for you folks. A quiet month but sometimes no news is good news.
This is Mr. New Vegas and it’s good to be back.
https://youtu.be/6POZlJAZsok?si=FAtdt4zZBInISZM8 Will leave the boon vote up Anonymous
Anonymous
>>6282923 >Save it While it would be insanely useful if we used it now, there's other things the that might be helpful with in the future.
>>6282982 >“The discovery of copper near Novac is a great opportunity for industrial development. I urge Novac and the Courier to step in and ensure outside companies don’t control such a valuable resource.” This is good advice.
Anonymous
Quoted By:
>>6282923 Use it
We need the chip and the master codes back and to know who caused the attack
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 01 Aug 2025 18:19:31 No. 6283350 Report Quoted By:
Looks like we're using it. Let's see what the Courier gets up to at Hawthorne
Anonymous
Ngl, I would’ve used it on House, the Securitron Vault, the Anniversary, and AFB with Vertibirds, etc etc…
Anonymous
>>6283368 Like, legitimately, if Hawthorne even has Vertibirds in storage (and considering it’s a depot, it may have a wing or two), we lack the pilot cadre to take advantage of any potential airlift capacity to make use of any equipment.
Anonymous
Quoted By:
>>6283368 >>6283369 I agree there's better things it could help us with.
But my cope is that whatever will happen at Hawthrone will be insanely useful to us.
Anonymous
>>6282986 What we should probably do is put out a formal edict declaring that the copper is the property of the NVD, and send over a token group of police to keep an eye on it.
Actually exploiting it will probably have to wait until we finish the NCR deal and have money again.
Anonymous
>>6283400 I can support that.
Who knows maybe we'll get some free pre-war mining equipment and fully fueled excavation vehicles that are just lying around Hawthorne lmao Anonymous
Quoted By:
>>6283400 Generally support
We could go further though and proclaim that all sub-surface resources (not currently being mined by private interests) are default owned by the NVD state.
This deals with the issue into the future, and does not extinguish our ability to then sell off those rights in specific geographic areas.
The even further proclamation is that all land (surface and subsurface) not currently and clearly owned by a private entity - is now default public land owned by the NVD state.
Anonymous
Quoted By:
>>6283369 a small pilot cadre is being made now but it will take a while to be prepared, nevermind trained. We do not have any fuel production for any vehicles at the moment too.
Anonymous
Quoted By:
>>6283400 >exploiting Exploiting it will take a while. Mining at the moment is very expensive. Setting up again any of the mines around the Mojave will probably cost above 50k (making 1 farm). I recon we can cut the cost if we can produce some hand tools.
>>6283405 Tad unlikely, military base and being a military depot come first than anything else. Maybe there is a chance of another secret portion of the place where there are stored some military robots, energy weapons or power armors, sweet in all cases. Though the second and third means we can outfit Jackpot squad without paying a dime of equipment (so just upkeep).
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 02 Aug 2025 16:40:30 No. 6283844 Report Quoted By:
You’ve put it off for a month due to injuries, but reclaiming the Platinum Chip is the top priority bar none. Finding the override codes would be a nice bonus, but nothing matters if you lose control of the Securitrons and the Lucky 38’s systems. You’re not sure of the situation up in Hawthorne. Yes Man has captured snippets of radio messages between the cleanup crew and NCR Command in Shady Sands, but nothing that paints a complete picture. If they found the chip, they either don’t know what it does and therefore regarded it as a trinket, or they know exactly what it does and is keeping the discovery close to the chest. You pack light for the trip, it being nearly a three day hike up north over flat, though inhospitable terrain. Depending on the force deployed to the town, you aren’t keen on another firefight and would rather slip in, find your gear, and get the hell out of dodge. Your lack of the Stealth Suit Mark ll is a double-edged sword and you instead opt for the old Chinese Stealth Armor you found in the bowels of Hoover. It doesn’t hold a candle to the suit from Big Mountain but you’ll make do. You pop into the Lucky 38, pack for the trip, and immediately return to the wastes, Yes Man still in charge. A lesser man would need to rest and recuperate from the trip to and from The Divide, but once again, your success relies on your abnormality. The time it takes to head to Hawthorne does give you an opportunity to crack open the book Caesar “suggested” you read. You stop just outside of an abandoned husk of a town called Amargosa Valley. The only attraction is an old rest stop that revolves around aliens seemingly housed at Area 51, an air base you’ve only heard about in rumors and old government documents. You can’t stop from laughing at the absurdity of the faded depictions of little green men. You’ve seen extraterrestrials and admittedly they’re not too far off from the illustrations. <span class="mu-i">Phenomenology of Spirit</span> is a translation of a book written in Germany hundreds of years ago, but if Edward can grasp it, you’re sure you can. This false confidence leads you through an evening of frustration and curses as you try to figure out what the hell the book is about. You’re an intellectual by all accounts but this book throws you through the wringer. Philosophy is not your strongest subject and reading something so esoteric without any reference material is a test of patience. You only make it through a few pages over the next two nights as you make your way up to Hawthorne. Feeling immensely frustrated, you welcome the task at hand. A few hours outside of Hawthorne, you spot a NCR patrol on dirt bikes. Unlike the patrols from before, you can tell the soldiers are professionals, either veterans or well-motivated conscripts.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 02 Aug 2025 16:42:00 No. 6283847 Report Quoted By:
You let the patrol pass and continue on your way, but stay weary of the increased presence. The activity increases the closer to Hawthorne you get, with the troopers wearing CBRN and heavy weaponry deployed at the roads leading into town. For the quality of troops now deployed, their numbers are surprisingly low. Their focus must not be on defense of the town, with damage already down and the front further East, and is read in cleanup and containment. Hawthorne is surely well-known for its valuable salvage and the NCR presumably doesn’t want Wastelanders stumbling in and contracting any manner of ailments. Not to mention the military hardware that may still be useful. You take advantage of the repeated lax security and slip in around nightfall as you can take advantage of your superior perception and a healthy dose of Cateye that lets you skirt around the perimeter security. The first thing you notice is how dead the town is. Before, there was light and the occasional late-night activity. Now, it’s a ghost town. Aside from a garrison just outside of Hawthorne, nothing walks the streets. And it’s not hard to guess why. Your Geiger counter is giving a steady 5 rads/second. While that’s not anything you’re worried about, the average wastelander may have a tougher time with it. Yes Man informed you that the expired neurotoxin half-life means the town should be safe, you’re not taking chances with that either. You have a few doses of an antitoxin ready and you have a CBRN outfit with your pack. It doesn’t take long to get across the town and your counter slowly ticks up as you get closer to the site of the original explosion. Without incident, you’re back at the bunker and it doesn’t take long before you trace your steps to the pile of gear Moreno ripped off of you. And there it is, half buried under the sand and glinting in the moonlight. You can’t kiss it on account of the helmet of the stealth suit but you thank a higher power and place it to the side. You sort through the rest of the equipment and find nothing missing, miraculously. You scrub your gear with decontaminants and happily put the items back in your inventory. The Platinum Chip is placed around your neck, in a small leather pouch. Before leaving to find the code machine, you take a look at the blown apart bunker. Maybe…. You put down your pack and pop back some Mentats and Rad-X. You need to know what exactly happened here as there are too many dangerous lingering questions. Climbing down the mouth of the crater, your eyes immediately spot a clump of recon armor that the Brotherhood scouts were wearing. You move a few scraps of armor and find a bloody note wedged between a rotting splotch of skin and the inner membrane of the armor.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 02 Aug 2025 16:44:50 No. 6283848 Report *Addendum on orders for Operation Brighteye* <span class="mu-s">Kaleb, don’t interfere with the Courier or his mission. Observe and gather information on NCR strength, Legion combat capabilities and anything the Courier finds which may hinder our mission in the Mojave.</span> Well that’s interesting. Maybe these agents weren’t sent to assassinate you, and judging by the gore surrounding you, at least one was caught in the explosion. Talk about a deus ex machina. You climb back out of the blown bunker and grab your pack before heading over to where the code machine is hidden. And wouldn’t you know it, it’s still there just as you left it. You’re more confused than before. Could the simplest answer be reality? You can’t rule out a third party having tried to set up the Brotherhood, or maybe there was no set up at all… You can’t be sure of that, but you are certain that the Brotherhood didn’t try to kill you. It could just all be an accident, but it’s a hell of an accident to have happened. With one question left, you take the code machine and head over to the sealed bunker. It’s a short task to hook the machine up to the console and the doors slowly open after potentially hundreds of years. The standard bunker out here in Hawthorne is more of a long rectangle halfway submerged in the ground with boxes or whatever it contains stacked from back to front. Here, it’s a long room with four offshoots, two on each side. The main room is about as big as the other bunkers, maybe 20 feet across and double that long. Unlike the other bunkers, this one has power as evidenced by the working lights, climate control and the generator at the far end of the bunker humming away. There are hundreds of ammo cans, all full of 5.56. You take a mental note of it and continue to look around. The only other items of note in the main hall are a series of tools, repair kits and other maintenance objects. Valuable for those who need them but not too pertinent for the situation at hand.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 02 Aug 2025 16:50:31 No. 6283853 Report Quoted By:
The first room to the left is much more interesting, being half the side of the main hall but full of crates labeled “M-74 Assault Carbines”. You’re not familiar with the style so you pry open a crate and take a look. She’s similar to the assault carbine you’ve used plenty of times, but has a longer barrel, better optics and a couple of pounds heavier at least. These certainly could pack a punch and instead of the 5mm rounds, they’re chambered in good old fashioned 5.56. The rifle is painted in a desert brush spray, perfect for the Mojave desert. You estimate there are at least 200 rifles here, perfect for a company-sized unit. Heading to the room across the hall, you have to take a few minutes to understand what you’re looking at. There are 20 crates with disassembled motorcycles neatly packed away. You open a crate and find the shockingly simple instructions on top. It seems these are meant to be airdropped in and assembled in minutes. Even better for you, the engine runs on a standard power core which is included in sealed containers in each box. You head to the next room and nearly shit yourself when you see what’s inside. 20 suits of T-45 Power Armor, split up evenly on each side of the room and painted in the same desert brush style as the rifles. Much like the motorcycles, these suits also have their power cores in containers at the foot of each suit of armor. While the T-45s are older, there are still benefits to these over the heavier and slower T-51s the Brotherhood are fond of. And some power armor is always better than no power armor. The last room doesn’t match the surprise of the previous, but it still has nearly 200 suits of infantry armor. They’re split down the middle of being either pre-war Combat Armor or modified recon armor. And yes, they have the same paint scheme as everything else in the bunker. Taking it all together, you’re not exactly sure the reason for the mix of equipment here or its eventual intended use, but it’s a treasure trove of pre-war military gear. The only issue is the transportation, of course. While the NCR has seemingly stopped its excavations for now, who knows when it’ll resume and you’re not going to be able to sneak out anything here in the amount that would do much good. Even the trucks that were parked at the base have been moved, evidently valuable equipment that the NCR couldn't let go to waste. Instead, you begrudgingly lock the bunker up once again and promise you’ll come back for that sweet, sweet loot. You did take a rifle from the inventory for your own collection, so you’re not leaving completely empty-handed. The trip back to Vegas goes as quietly as the trip up north, with little more progress made on Caesar’s book. But ultimately, nothing else matters. You have the Platinum Chip back and you’ll never part with it again. Sorry for the wait. Wanted to get this one right and justify the nat 100.
Anonymous
Quoted By:
>>6283848 Huh.
Well, while the odds of this shit having randomly happened are effectively zero, we can at least rule out the wider BoS and safely resume diplomatic relations with them. Remains to be seen who exactly was behind it though; my best guess is either some of Lanius' men were part of the Legion force and tried to assassinate us by Searchlighting the place, or the CoS decided we needed to die regardless of what it would cost the Brotherhood. At the very least whoever it was did this to kill us, not to claim the chip or the codes.
And though I reject the notion that it just randomly happened, it's not impossible that a surviving NCR Ranger or something decided to vengefully blow up everything once it was clear that Hawthorne was lost.
Anonymous
Quoted By:
Oh nice. We definitely have to come back to Hawthorne now. Maybe do a deal with the NCR, buy some land for cheap, let them think they're selling off dead land they have no more use for and we get an entire infantry company + extras out of it?
Anonymous
Quoted By:
Even more guns, ammo, armors and now vehicles. Hawthorne as even power armors. More than enough for Jackpot squad. Multiple squads of power armored soldiers. Thats nice. Still the NCR just changed the garrison here. And there is still tons of crates of war gear and ammo above ground for them to pick. Beside the bunkers that where not open like this one (there is more than one) that they are working to dig out and open. They will not leave realistically, one of the main reasons they even bothered settling here was for the war gear outside and in the bunkers.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:eU5qVl2y Sun 03 Aug 2025 17:54:19 No. 6284491 Report Quoted By:
>got halfway through writing the Zion post and remembered you still gotta visit House Grim
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 03 Aug 2025 21:04:22 No. 6284625 Report You take a few days after your return from Hawthorne and start packing for Zion. Not knowing what you need, you decide… Shit you forgot about House. That’s not going to be a pleasant conversation. A quick trip with the transportalponder and you’re on the Sink Balcony. You take a few deep breaths and steady yourself before entering. [Hey everyone, I’m back!] Doc: Welcome back! Hope I’m not patching you up this time. Muggy: Hey Courier, are you fucking crazy or fucking stupid for being that cocksucker House here? The least you could do is bring me some mugs!!!! Blind Diode Jefferson: Good to see you, Six. That brain in the jar is down waiting for you. Word to the wise, he is NOT happy. [Thanks, J. Wish me luck.] Book Chute: Beware, Courier! I’ve heard rumors that Edward House is in cahoots with the Commies! You highly doubt that. BRS: Oh please tell me you’ve brought me your seed, PLE- You hurry to the elevator and jump in before you hear anymore from that freak. Stepping out of the elevator, you see the members of the formerly illustrious Think Tank gathered around something in the center of the auditorium, their robotic backs to you. You enter quietly. Dr. O: And now look at you, just some fleshy lump in a jar and we’re fleshly lumps in a jar that hover! The scientists are gathered around a pedestal in the center of the room, with what you assume is House’s brain floating in a jar defaced by many lewd drawings and doodles. Klein: COURIER, YOUR EXPERIMENT IS REFUSING TO REACT TO OUR BULLYING. Borous: What’s the plan with him? Put the brain in a big slug, unable to do anything but sit there in misery? I read a book about it once. You refuse to play in their petty games. For all your conflict with him, House isn’t a plaything of yours. [Neither. I was told he’s out of his coma. Has he said anything?] 8: $$;$:@@/$;-“?!.&/8/) (When he woke, he asked where he was. After telling him he was at Big Mountain, the sheer awesomeness of our intellect must have cowed him.) House: Because I refuse to give attention to these pissants. They’re not worth the grey matter I squeeze out from the fissures of my brain. Gross. [Mr. House, I’m glad to see you make it out of surgery alright. I came as soon as I heard you awoke.] House: No doubt to gloat and inform me what manner of hell I’ll be stuck in until you become bored and feed me to the dogs, yes? So, Courier, why am I still alive? Why did you unplug me from my system, keep me alive in my rotting body, just to drag me <span class="mu-i">here</span> of all places? That’s actually a good question. You have one of the most intelligent and capable men of pre-war America in a jar in front of you. And you’ve made him your sworn enemy. Why is House still alive?>Respond/ask questions
Anonymous
Quoted By:
>>6284625 Simple, you didn’t deserve to die - and New Vegas still has need of your intellect, ambition and drive.
Our enemies still surround us, but the situation has improved (give brief non-classified summary).
I wish for us to be co-workers in this endeavour and I am willing to grant requests which you may have.
Anonymous
>>6284625 Honestly I wasn't on board for keeping House alive, so I'm just going to point out a few dangers here:
1. House is highly intelligent with the same bullshit luck we have, and has leveraged an impossible situation into a fortune at least twice before.
2. 8 is canonically vulnerable to Robco termlink hacking. He is sharp enough that he'll realize this at some point, if he hasn't already.
3. House almost certainly has backdoors or killswitches installed in the Lucky 38 that we don't know about; be careful about asking him for passwords or giving him access.
So, what DO we want from him? He's not going to swear loyalty to us, anything we give him in a bargain is going to be used against us somehow, and just keeping him around will be an ever-present threat.
For now, pump him for information about his Mojave Restoration Plan and explain our own plans and how we're approaching the matter. Attempt to use Speech 100 to bait him into criticizing and poking holes in the plan we have. If we can draw him into discussion of how one should solve X problem with Y resources then we have a chance to get him talking. Showing that we have plans beyond just being a tyrant might also be a means of finding common ground, even though he hates our guts.
Next discuss the securitrons and Patton, and ask about schematics for both the Mk IIs and IIIs. He's a highly accomplished renaissance man with more than a little hubris in him, we might be able to nudge him into talking about what the Securitrons could have been if a certain mailman hadn't ruined everything.
As well as anything else anons want to ask.
Really, I think that's going to be the theme of this "negotiation": asking without asking and trying to lure information out of somebody who utterly despises us.
I hope anons actually had a plan for this and didn't just hit the "House lives" button because they like House. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 04 Aug 2025 00:10:14 No. 6284718 Report Quoted By:
>>6284681 >I hope anons actually had a plan for this and didn't just hit the "House lives" button because they like House. Suuuuuurrrrrreeeeee
Anonymous
Quoted By:
>>6284625 Simple, to keep him as a brain in a jar.
He gets to live, in exchange for giving us advice to keep the Mojave running smoothly, and if he behaves well enough we'll throw him some perks, like a Jane or two to keep him happy. We recognise the value of a mind like his, and while control of New Vegas was where we conflicted, we can work to build a better future for the city together. He should view it less as us ruining his plans and more like a hostile takeover. We still have the same common interests at heart, only now we're in charge, and a man of his intellect can surely understand the value in that.
And hey, we've already done a few things he could have never done, like the Caesar deal. I'd liked to have seen him pull that one off.
And maybe later on down the road we'll figure out how to give him his body back, I'm sure there's plenty of spare lobotomites around.
Anonymous
Quoted By:
put his brain in a cyberdog
Anonymous
Quoted By:
>>6284625 >To answer your questions in turn: >You are alive because I am not in the habit of losing valuable assets. >I unplugged you from the House systems because you were going bonkers in there. NCR and the Legion were already battling over who gets to rule New Vegas while you were busy fiddling with securitrons. What the fuck were you thinking? Rhetorical question, don't bother. You were thinking you're disembodied, immortal, halfway to godhead. Delusional. That Yes Man AI... thing had you wrapped around its virtual finger. >I brought you here to save your life and what remains of your sanity. You need a body so you can feel alive again and I am working to make that happen. >But enough about me, mr. House. >I have prepared a briefing to fill you in on events you have missed. Read it, consider your options and tell me: what do YOU want? Anonymous
Quoted By:
>>6284681 Same pants as you. I would have prefer to give House the dignity of his own end, and not leave him suffering there like we did. The guy did not and doesn't not want to live for be our slave and he is probably developing a personal vendetta for us (which bodes ill for any "working together" argument). I can't help but feel most see him just as a treasure trove to crack open for what is worth.
> I hope anons actually had a plan for this and didn't just hit the "House lives" button because they like House. I have doubted they had one before, and i remain of that opinion. So far your written suggestion of how to go about this is the only thing that i find myself trusting. It doesn't treat him badly, and considers him a full threat like he very much is. And its not even written IC questions of Courier Six just a path to follow for make them.
Anonymous
Quoted By:
>>6284625 Supporting this
>>6284681 Also I'd like to ask him about the fungus blight and what he'd do about it if he was in power.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Mon 04 Aug 2025 19:38:57 No. 6285048 Report >>6284681 Okay, we’re going with the easier option of trying to goad him into giving up information and suggestions instead of asking him to join the NVD
Still, a tough ask
Can I have 1d100+8, BO3
DT 90. Higher the better, won’t be an automatic fail if you don’t reach the threshold
Anonymous
Quoted By:
Rolled 21 + 8 (1d100 + 8) >>6285048 Anonymous
Rolled 2 + 8 (1d100 + 8) >>6285048 Anonymous
Quoted By:
>>6285059 >2 That was a close one.
Anonymous
Rolled 84 + 8 (1d100 + 8) >>6285048 Anonymous
Anonymous
Quoted By:
Rolled 27 + 8 (1d100 + 8) >>6285048 Fishing for a little fun and chaos
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 04 Aug 2025 23:39:18 No. 6285147 Report Quoted By:
Anonymous
We have a lot of gold don’t we? How much do you guys think Cesar would want for those Vertibirds and Armored Vehicles?
Anonymous
>>6285301 I was going to say "just buy from the Shi", but the more I thought about it the more I realized that this is actually a brilliant move that could land us a crazy deal.
+ The Legion needs gold right now and is willing to shell out for it
+ Caesar doesn't believe in using vertibirds for combat; they're just glorified vendor trash to him
+ Because they're so dangerous, Caesar can't casually sell them to anyone who might use them against him, drastically narrowing the pool of people he can sell to. And I'm going to bet he wouldn't trust the BoS with old world gunships.
+ The vertibirds are already constructed, meaning no time wasted waiting for them to finish
+ The cost given to us by the Shi includes construction costs. The value of a finished vertibird will be correspondingly lower.
+ Most importantly, the Shi are an alternative source of vertibirds, one whose prices he probably doesn't know, meaning that we can mercilessly Barter 100 the fuck out of him.
Furthermore...
+ The Legion doesn't have easy access to vertibirds. If we buy all of them then Caesar (or rather Lanius) won't be able to change his mind and start using them for combat.
+ The vertibirds we get from Caesar won't have Shi spyware and possibly failsafes on them.
+ We have ample access to vertibird expertise via Daisy and possibly the Boomers, depending on the sims they have
On the downside...
- Vertibirds might come with free bombs courtesy of Lanius
(+ But if one explodes we can pitch it to Caesar as a strike against his legitimacy and drive him further into paranoia)
- We will miss an opportunity to improve relations with Ms. Yen again.
- We might want to hold onto the gold for electronics we make in the future.
Anonymous
>>6285361 The amount of gold that goes into electronics is small, particularly ITTL given the preference for electromechanics rather than microelectronics. We should only need to use a small proportion of our gold in electronics manufacture and, by the time we actually do start manufacturing electronics at scale and make the jump to microelectronics, we should have an amply supply of gold from mining we can skim small amounts off from.
Idle thought, our master codes would probably grant us access to the vaults of Fort Knox and the Federal Reserve Building in NY, if it's still standing. Perhaps there's a heist to be had in the future.....
Anonymous
Quoted By:
>>6285361 we have a gold mine to restore to function, so electronics is partially covered if we decide to start an industry of it(not now)
Anonymous
>>6285386 >Internationalist Central Bank locations... There's another reserve bank in San Fran, as well as branch banks in LA & Salt Lake City. The prior two are probably cleared out by now, but the latter might have been retained for use by the New Canaanites & abandoned when the White Legs struck.
Anonymous
>>6285453 I'm not sure the FRBSF actually stores bullion with the US gold reserves pretty much solely split between USBD at Knox and FRBNY in NY as far as I know. The SF Mint however might be a different story, since it minted commemorative and proof coins from precious metal. If we're lucky, its location in central SF means the surface building got flattened by the nukes with the vaults still intact and undisturbed underneath, though any heist on the SFM would have to be right under the Shi's noses and then taken through NCR territory.
Anonymous
>>6285572 I guarantee any ruins so far in NCR territory are already going to have been cleared and picked clean.
If nothing else, the Shi themselves would have done it because gold is a great commodity and they could use the space for stuff.
Anonymous
Quoted By:
>>6285649 I do suspect that is the case, though we don't know much of post-FO2 SF.
As for the big boys, we know virtually nothing of Kentucky but the FRBNY is known to be intact and have functioning security postwar if we trust Johnny Weston from FO76 to be telling the truth. Whether either of them are still in part or in whole un-pillaged is unknown, but we should definitely stop to hit them up if we ever head out East.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 06 Aug 2025 00:00:39 No. 6285676 Report Quoted By:
The chance of you winning House over to your side in this initial conversation is nil, but you have an angle here. House is many things and one of those is him being exceedingly proud of his intellect. While it is justified, it is perhaps one of his only weaknesses. Within seconds you launch your attack. [The main reason you're alive is that I want, I need, you to see that New Vegas is just fine under my watch. In fact, I would go so far as to say it’s better than you could have ever done plugged into your computer six months in.] You go on to explain what you’ve been doing with the Revised Mojave Rehabilitation Plan, playing up the successes in bringing food to Freeside and partnering with the NCR to do the heavy lifting for you. This does the trick and you’re interrupted by his verbal lashings. House: AND THIS IS A MARK OF SUCCESS? YOU THINK THE NCR WILL STOP AT JUST ECONOMIC INFLUENCE? Congratulations, you have decentralized operations all across the Mojave. What does that really do for long term planning? You truly are at the mercy of the markets, and what good does feeding a bunch of useless scabs in the Wasteland do? You should be forcing them to the mines, especially with coal right across the river. It‘s so simple I feel that you’re playing a trick on me. Mine the gold, use the gold to trade for heavy industry from the NCR and use the coal to fuel that industry if you’re so keen on being Kimball’s whore. [I’m not worried about foreign influence, you also used the NCR as a means to an end. I plan on restarting the high-tech industry through the documentation and schematics you left. It’s all very simple, really.] House: Any bureaucrat can find the necessary deposits of minerals and ore. I was the only one capable of efficiently and quickly rebuilding the Mojave. You are depending too much on Man. It would be much easier to create automatic mining sites scattered around the wasteland and have the Securitrons handle security. Your over reliance on the Wastelander will be your undoing. [Unlike you, I plan on ruling through legitimacy that isn’t backed up by killer robots. The New Vegas Directorate isn’t too far from what you had in mind, I think. Three branches that all run through me.] You don’t avert your attention from the brain in the jar but you do notice all the Think Tank members completely silent, absorbed in your spat with House. House: Do you really think you can hold a government together with your personality? Why do you think my entire plan centered around robots? They’re so dependable and simple. If you think that staffing your hyper-centralized government with humans, you only have to look in the mirror to see why that failed for me. And wait until the unwashed masses begin clamoring for representation…. He does have you there.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 06 Aug 2025 00:02:23 No. 6285679 Report [The Securitrons are a capable force but even you must recognize the shortcomings of your magnum opus. Few in number and lacking in capability. The pinnacle that is the Mark ll isn’t enough to protect New Vegas.] House: You petulant child, the Mark ll was never the final end goal of the Securitron. I was to resume production of the robot at Fortification Hill and upgrade my army to the final stage. If only those morons at the Commonwealth In-oh, you have me blabbering like some undergrad. Congratulations, Courier, this is the second time you’ve gotten the better of me. Keep me alive and you’ll regret it. There won’t be a third time. House goes silent, and no amount of prodding by you or the Think Tank seems to get him to respond. Dala: Courier, it seems your pet has wised up to your schemes. If you wish, I’ll allow you the use of the Lobotomite Brain Juicer. It’ll extract some of his thoughts and memories for you, but will destroy the specimen. It would be my pleasure, truly. You’re not ready to pull the trigger on that yet, and who knows, maybe further prodding by you will reveal something more. But for now, you leave House to his metaphorical devices. [Please leave House alone, it’s torment enough for him to be floating around in that jar. He doesn’t deserve any more torture.] Klein: WE WILL CONSIDER YOUR REQUEST. IN RETURN, DO NOT FORGET THE LIST OF COMPONENTS YOU PROMISED TO DELIVER TO US. WHEN THAT IS COMPLETE, WE WILL PROVIDE THE FINISHED REPORT ON THIS BOOMER BLIGHT. You absentmindedly nod your head as you return to The Sink in preparation of teleporting back to the Mojave. You really should put House out of his misery, but there’s a deep tugging inside that wishes you could reform him and show that Humanity needs him, but not as its God.
Anonymous
Quoted By:
>>6285679 Oh god, Mr. house is gonna end up highjacking the think-tank.
Anonymous
>>6285679 Coming in three turns:
X-38: Revenge of the Robot Lord!
Yeah, no. Feed his brain into the juicer as soon as possible. We can even let 0 push the button for +infinity reputation with him.
Anonymous
Anonymous
Quoted By:
>>6285998 >Save House only to gloat in his face and throw him into the incinerator Come on. What was the point of saving him then? He represents a risk, sure, but our entire kingdom is built on risk, it's Vegas. And surely a man like House recognises that trying to re-seize control is just going to do more damage and will only serve to seethe his ego, so there's no point to it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 06 Aug 2025 16:06:35 No. 6286129 Report Quoted By:
You give yourself a few days of rest and preparation before your trip up to Zion. Not only is it a longer and more arduous trip than Hawthorne, you really don’t know what to expect this time around. If it really is just a simple explanation then you’ll be flying back with the rest of the research team on your Vertibird but if disaster has struck…. Hope for the best and plan for the worst. That’s always been your motto and there’s no reason to change now. You’re planning on taking the same route that you took when you visited all that time ago, through the dangerous canyon passages, because fighting with that 80’s tribe would take more time, energy and resources than just heading the way you know. This does mean you cannot bring a suit of power armor which if the valley has been overtaken by the blight, would be invaluable. The armor you take is the Elite Riot Gear, freshly scrubbed of contaminants from Hawthorne. The armor is tough and the night vision will be useful, but the powerful filtration of the helmet will hopefully keep you from anything floating around in Zion. Weaponry is a bit more of a mixed bag. The Zion you know has close-range demands and long-range necessities but you really have to plan for everything in between. You opt for the Gobi Campaign rifle due to the increased damage and ease of use and you bring along all of the .308 hollow points you own. For medium range, you opt for a suped up version of the battle rifle issued to your troops. While it lacks the ability to throw lead down range, it’s powerful, dependable and uses the same ammo as the Gobi rifle. Finally, the best way to deal with the effects of the Blight is to burn it out. The flamer with expanded tanks is the best choice due to the continuous spray and ease of repair in the field. With everything else, you have the unique "Cleansing Flame" which is a superb weapon of destruction. If it comes down to it, you have a plasma pistol that just eats through the spore creatures and a uniquely customized Katana. Your experience with these creatures means they need as much soft-tissue damage done as possible. You take almost every type of explosive, particularly the 205m incendiary grenade, and take the small collection of medicine you have remaining. You’re nearly over encumbered even with the goal of packing light but Zion doesn’t have much in the way of heavy ordinance. Yes Man is put in charge again and if you don’t make it back by the start of the next month, you instruct him to not make any big decisions and instead keep business as usual. You’re planning on a quick trip up to Zion but you just don’t know what’s going on up there. You thought about saying goodbye to a few of your closest companions but decided against it. As far as anyone knows, you’re just up to check on the team and fly back. If you start getting sentimental, gossip will spread like wildfire. No, you shoulder your pack and begin the long march to Zion.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 06 Aug 2025 16:10:48 No. 6286132 Report Quoted By:
You left early by design as Daniel and his flock plans on departing just days after you. It will take them longer to return as they have the young and old with them as well as the supplies they’ve collected from the Mojave. If Zion is too dangerous, you’ll be able to double back and work them. If nothing else, you can leave a message for his group telling them to return to New Vegas. The trip up is uneventful but dull. If Zion will be a regular trip back and forth, you start thinking about what you can do about those interstate raiders because trudging through valleys and canyons is absolute hell. You do get through a little more of the book but can’t actually break through and understand it as Edward had. You instead begin to learn the basics of what metaphysics really is and you start reconstructing how and why you know things. It’s far from a comfortable experience but by the tenth night, you feel much more comfortable with the basics of Hegel’s famous writings. The first sign of something seriously wrong in Zion happens not in the valley itself but a day out from entering the region itself. Where once there was usual desert scrub and the suggestion of green fauna further beyond has been replaced with lush, unnatural plant life spilling from the path ahead. You don’t take any chances and don your full armor while slipping into combat mode. You don’t encounter any hostiles the remainder of the journey but the vegetation becomes thicker and the humidity in the air reaches an almost unbearable level. The first sign of trouble comes when you happen upon the remains of a caravan at the mouth of Zion. The rotted Brahmin corpse already has plant life sprouting out of the chest cavity while vines wrap tightly around the cargo. It seems nothing was touched from whatever they were carrying, but you cannot find any sign of what happened to the traders. This is the quietest it would get during your time in Zion. The minute you exit the Southern Passage you’re attacked by nearly 20 spore carriers. Where Zion was once an open and expansive valley full of natural beauty, you see only feet in front of you as thick plant life obscures even the sun from reaching the ground. You barely have enough time to get the flamer turned on before letting loose with a sustained stream of fire that cooks not only the spore carriers but most of the foliage in your immediate area. A few needed to be finished off with your katana, but minutes after you arrive in Zion, you’ve drawn blood. Some things don't change. Looking around, you don’t hear further movement and choose this moment to look at the map of Zion. The research team was supposed to land up near the old Vault 22 guard camp which is nearly the entire way across the valley. You decide to visit the Dead Horses as they’re closer and should know what’s going on in Zion.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 06 Aug 2025 19:15:13 No. 6286207 Report The next surprise came from a mutated Yao Guai. You were making snails pace, cutting through the vegetation and fighting off the occasional spore carrier attack when you felt a slight tremor. Before you could whip around and raise your rifle, you were slammed to the ground by the familiar wasteland beast. But where you expected to see a hulking, mutated bear, what was bearing down on you with a massive paw on your chest was anything but that. The Boomer Blight had warped such a noble creature into a nightmare as its skin now has a sickly green tinge, with pulsating black veins running along its completely hairless body. All along the back and sides sprout wide, flat and colorful flowers that emit green spores with every movement. Worse yet are the tendrils coming from the midsection of the filth on top of you. They look similar to the roots of plants but squirm and grasp at your legs. Instead of two glassy eyes belonging to the mutated bear, one is completely missing and replaced by an empty hole in the skull while the other has been pushed out and is hanging by a literal thread of tendon while more roots spread out from the orbit cavity. The mutant goes to roar but what comes out is little more than a gurgle. A few drops of black bile splatters your helmet and more of those damned tendrils from its mouth attempt to grab hold of your skull. With one arm pinned under the creature, you use the other and grab the plasma pistol. You unload the entire energy cell into the underside of its skull and quickly wriggle out under it as before it collapses on top of you. Back on your feet, you groan as instead of falling down dead, the Boomer Bear instead rises up on its hind legs and turns towards you. The head may be gone but in its place are the same tendrils, now whipping around blindly. [What the fuck.] It gets worse as the chest cavity, also full of the same root-like tendrils, literally opens and reveals rows of gnashing teeth while the chest tendrils reach out and attempt to pull you in. You consider yourself one of the bravest in the entire wasteland, but right now you feel small and very out of your element. But instead of giving into fear, you reach down to your belt and grab an incendiary grenade. The gaping maw in the thing’s chest doesn’t realize what a M205 full of napalm can do to flesh and greedily grabs the ordinance as it’s thrown, resulting in a disgusting explosion of gore and fire that rains down around you. The treetops begin burning as well, resulting in embers falling down on and around you while you attempt to calm yourself. The only thing left from that monstrosity are two hind legs from the former Yao Guai. You roll on your back and gaze up at what little sky you can see through the canopy and wonder when you died and went to hell.
Anonymous
Quoted By:
>>6286207 >do not feed the Yao Guai almost broke one of the cardinal rules
why did courier go alone btw
Anonymous
>>6286207 Yup, Zion is 110% fucked. Right now we're just seeing what happened to Arcade and Joshua and the tribes, and grabbing some samples before pissing off back.
And then we burn everything to the ground. Tell the BoS, let them know that if they happen to have a highly impractical space laser hanging around this is probably the time to use it.
...Actually, this might legitimately require the use of a nuke to purge this shit. I don't want to casually create a precedent of using nukes to solve problems, but this is a potential threat to the entire world. Even Elijah with the Sierra Madre wasn't this much of a danger. And we do have a stockpile of warheads in the Divide...
Anonymous
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>>6286249 won't work
the stuff is spreading already
Anonymous
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>>6286249 I have faith Arcade and Joshua are still alive, but eitherway we need to reach the point of the base camp eitherway.
Anonymous
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>>6286249 >I don't want to casually create a precedent of using nukes to solve problems Speak for yourself. I wanna turn the tunnelers into nuke paradise.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 07 Aug 2025 00:40:26 No. 6286339 Report Quoted By:
It takes almost the entire day to get to the halfway point of the Dead Horses camp. The overgrowth is thick and cloying with incessant attacks from mantises, spore carriers and hidden spore plants that bring your travel speed to an absolute crawl. Aside from the large, jaw-shooters, you’ve also stumbled upon a spore plant variant that covers a large swath of ground, hidden under the foliage. When prey walks on the plant, it emits pheromones that attract hordes of enemies to its location. You learned about this one the hard way. Making camp at the Zion Valley Welcome Booth, your return has been anything but a friendly welcome. You spent hours clearing out a large enough section of the jungle to set up camp and give you warning of any uninvited guests. As the sun sets, you hear all manner of croaks, chirps and moans from whatever insects and animals still inhabit this damned land. You think back on the decision not to bring anyone along. It would have helped in the combat, but you don’t know who would have the endurance to keep up combat tempo and you doubt any Securitron would make the trip up due to the challenging terrain. No, this was always a solo trip for you. This doesn’t console you as the deafening sounds of the Zion Jungle lulls you to a restless sleep. Another full day of combat gets you to the mouth of the canyon where the foliage mercifully lets up. Instead, the walls of the canyon are thick with vines that sprout exotic flowers constantly churning out more spores. You suppress a shudder when thinking about the thick layer of gunk that has accumulated on your gear. The water flowing through Zion has also been a casualty. You didn’t get too close once you saw dark shapes swimming underneath and the occasional loud splash as something was dragged under. The small creek you follow back to base camp is cleaner which allows you to clean off portions of your armor. You don’t trust it enough to refill your canteen. The Dead Horses camp is completely dead. It’s not as overgrown as other parts of Zion but you can see unnatural sprouts of growth from every patch of soil that could support the diseased roots. You take the opportunity to use your rifle and pick off the spore plants and carriers from afar, happy to keep yourself far outside of danger for once. The sweep through the rest of the Dead Horses camp reveals what seems to be an orderly withdrawal, with all supplies taken and the lodgings sealed up. You don’t miss the numerous graves dug just outside of Angel Cave, beautiful crosses carved of wood with the names of tribals engraved on them. You scan but don’t see the names of anyone but tribals you fought and lived amongst.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 07 Aug 2025 00:41:29 No. 6286340 Report Angel Cave reveals much of the same. Joshua Graham’s personal items are missing and on his work bench is a note. The torches have long been extinguished, requiring you to use the same low-light vision you've been using in the dark of the jungle. <span class="mu-i"> To whom it may concern, we have packed up what supplies and manpower we have left and headed to the sorrows camp. If anyone reads this, we could use some help. If this is the Courier, God I hope it is, we’ll be waiting for you. </span> You place the note back on the workbench and sit on a boulder to catch your breath. Even after just a few days, you are weary from the constant fighting. With a cocktail of drugs, you’re sure you could make it all the way across the valley but it would take days, maybe even up to a week. You won’t make it back to New Vegas before the turn of the month and there’s no promise that whoever wrote that note survived the trip or will still be alive. But what if they are? What if you leave Zion and damn whoever’s left to be turned into these monsters, starve or be killed by whatever you’ll do to the valley to stop the spread of this Blight. And furthermore, what if the research team has any information that could tell you what happened here and how to stop it? It’s not an easy decision, but when is it ever?>You may not like it but you need to cut your losses and focus on containing and eliminating this plague. You can cry for Zion later, but right now the situation requires supernatural strength. (Leave Zion and anyone left to their fate, return to New Vegas in time for the new month) >You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. (You will not return to New Vegas in time for the next turn, cutting the courier actions in half next turn and leaving Yes Man to issue civ orders in alignment with your “upkeep” missive)
Anonymous
Quoted By:
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. (You will not return to New Vegas in time for the next turn, cutting the courier actions in half next turn and leaving Yes Man to issue civ orders in alignment with your “upkeep” missive) NO MAN LEFT BEHIND
Anonymous
Quoted By:
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. This is bad. But we have to see this through.
Anonymous
Quoted By:
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. NO
ONE
GETS
LEFT
BEHIND
also we do kinda need our vertibird, pilot and scientist back if they're still alive plus any research they did or knowledge the tribals have on what's going on here Anonymous
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive This isn't even a choice, really. Frankly, I'm just glad that they're probably alive, and that we won't be facing the superboss Joshua, Apostle of New Eden.
While I wager it's not going to change any choices, what does it mean mechanically that Yes-Man will be issuing the civ orders. Does that mean next turn is going to basically be decided for us?
Anonymous
Quoted By:
>>6286340 >>You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. (You will not return to New Vegas in time for the next turn, cutting the courier actions in half next turn and leaving Yes Man to issue civ orders in alignment with your “upkeep” missive) It will be a test for yes man then.
Anonymous
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. (You will not return to New Vegas in time for the next turn, cutting the courier actions in half next turn and leaving Yes Man to issue civ orders in alignment with your “upkeep” missive) I hope we left a message to Danial and the lads to head on back when we encountered this hellish resistance.
I just hope the NCR doesn’t do anything stupid in our absence.
Anonymous
>>6286461 inb4 we come back and Yes Man has started a war with the NCR, Legion, and Brotherhood.
Anonymous
Quoted By:
>>6286477 "Hi there Courier! While you were gone I extrapolated your likely actions based on the events at Hawthorne, your suspicions about of the Brotherhood of Steel, and your enmity with Lanius! A little bit of diplomacy later, and now we're at war with all of them, just as you probably planned!"
Anonymous
Quoted By:
I was thinking, there's a bunch of places in California where Agent Orange was stored for extended periods of time because the US had signed an act that prohibited dumping in the ocean while the intended alternative of incineration was deemed too costly for various reasons. The US had gotten around that for a while by simply dumping the chemical weapons illegally, but it's entirely probable that there's a bunch squirreled away in quiet corners that the NCR couldn't be arsed to clear away. And agent orange (really, all of the rainbow herbicides) is crazy stable. There's still areas of Vietnam that can't be reforested because of lingering contamination.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:/u4MnQ0s Thu 07 Aug 2025 13:19:29 No. 6286615 Report >>6286461 Yep you left a warning sign and a message around where the foliage really started getting thick. It remains to be seen if he’ll heed it
>>6286428 Yes, the robot man will issue the civ orders which you’ll know about when you get back. You’ll only have one courier action and one diplomatic action for the coming turn
Anonymous
Quoted By:
>>6286615 this is all going to go horribly wrong isn't it
Anonymous
>>6286340 >what if the research team has any information that could tell you what happened here and how to stop it? Courier not drinking on the job ! This guy got too much sun beating on his head if he thinks a field research solution was somehow found while they avoided being rushed by the entire new virus ecosystem.
>You don’t leave people behind, especially those you sent into this nightmare. You will fight your way across the valley and see if anyone’s left alive. (You will not return to New Vegas in time for the next turn, cutting the courier actions in half next turn and leaving Yes Man to issue civ orders in alignment with your “upkeep” missive) Grabbing a memory of them is fine for me.
They are likely dead if this is the level of the amount of sheer horror in Zion. An horror that easily spreads. And if they are not dead they are wounded, which we can't really help and can't keep safe from getting infected (if they have broken clothes/armors even more so). So dead anyway. I am not even being sarcastic, the Courier is having a hard time surviving and he is a 1 man army with previous experience fighting this things.
I remember that we did say the research team would take all precautions and security, but i am starting to feel they didn't. I guess next time we need to specify more to prioritize their safety and security.
Anyway i think this is a good time to establish this :
- Establish the Zion Safety and Quarantine Initiative (the Mojave Directorate extends an offer to his allies, friends and nearby states such as Zion, the Westside Republic, Boomers and BoS Mojave Chapter for cooperate with research, eradication and humanitarian efforts against the Blight. The purpose is to stop the plague Zion is suffering and ensuring the safety of their people. Thus avoiding that it spreads further across the wastelands, endangering everyone else as well)
And also lets burn and cement that vault. For good measure.
Anonymous
>>6286618 >And also lets burn and cement that vault. For good measure. containment is a pipe dream at this point
leaving the team for dead is also pretty stupid
>The purpose is to stop the plague you know, I've been thinking
it may be ugly, it may be violent, but it's by all signs a thriving ecosystem, of which there aren't many/any around
research needed? yes
destruction? not so sure
Anonymous
>>6286340 >You may not like it but you need to cut your losses and focus on containing and eliminating this plague. You can cry for Zion later, but right now the situation requires supernatural strength. (Leave Zion and anyone left to their fate, return to New Vegas in time for the new month) This requires a total army to assemble, which is something we can provide.
Also I can't help but fear for what Yes Man will do in our absence. Worst case scenario diplomatically he'll invite more Legion spies and let the NCR buy out more of the country (I'm guessing he'll sell the copper and gold mines to the highest bidder).
Anonymous
Quoted By:
>>6286340 >You don’t leave people behind, especially those you sent into this nightmare. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 07 Aug 2025 16:22:36 No. 6286653 Report Pretty clear consensus, you're heading further into darkness. 1d100, BO3 please
Anonymous
Quoted By:
Rolled 11 (1d100) >>6286653 >I don't wanna set the world on fire Anonymous
>>6286634 >containment is a pipe dream at this point The fact that whats in that Vault has yet to overrun us says otherwise. Seriously, it cost us little. Seal the hole, burn a bit the place. Done. It doesn't end the whole thing since its all over Zion now, but at least we don't have to think of that fucking vault anymore.
>leaving the team for dead is also pretty stupid I am not leaving them look at my vote, i am just saying that they don't have good chances at all. Which is the truth with the sheer amount of hordes being produced by this thing
>you know, I've been thinking ....this sounds like one of those things scientists in sci-fi horror say, and then they end up in a state worse than death by obviously putting their hands in the "guarantees of fate worse than death !" horror object/animal/virus, that they think they can learn from and control it.
>it may be ugly, it may be violent, but it's by all signs a thriving ecosystem, of which there aren't many/any around Its terrifying and an abomination IC. And the signs of thrive...are thriving on all the remaining ecosystems. Including all living creatures in them. Humans too. If this thing spreads, its the only thing that will exist on earth.
>research needed? yes Our current science department, would be hard pressed to handle a research of this magnitude in any short timeframe. The initiative i put forward would help, but by a small margin. MT are crazy and their intelligence doesn't help since few people get what they even mean.
>destruction? not so sure From a few plants at the start of the Courier arrival it ended up a jungle. A JUNGLE. A jungle producing with ease hordes of enemies, its also evolving in new variants ! Now let me put this little thought : What you think happens if migratory animals pass by ? Lets say a deathclaws pack pass by here ? If we don't want to destroy it, we need to at least keep this shit in check, otherwise it will grow uncontrolled and game over.
Anonymous
Quoted By:
Rolled 46 (1d100) >>6286653 Anonymous
Quoted By:
Rolled 8 (1d100) >>6286653 Anonymous
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>>6286656 anon, the deathclaw family has already happened
this shit has been going on for months
Anonymous
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>>6286637 Yes Man is under orders to take no significant decisions. I don't anticipate he'll do anything of note, just stay the course and defer decisions until we come back.
Anonymous
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>>6286618 I'm thinking we should cut the NCR and Legion out of our countermeasures because they both have expressed interest in using the Blight in different ways. Yes, Caesar MIGHT listen if we tell him that holy shit this ate Zion and needs to be destroyed immediately instead of weaponized, but how sure are we that Lanius won't myopically do it anyway because it could hurt his enemies? And the NCR's OSI has people like Hildern who are firmly fixed on the payoff instead of the risks, which has never mixed well with apocalyptic plot devices.
Otherwise, yeah. Get absolutely everyone in on this, including the wider BoS. This goes beyond petty politics; this is a matter of potential extinction of the human race. If the BoS truly fancies themselves the stewards of humanity instead of yet another glorified military faction, now's the time to show it.
Anonymous
Quoted By:
Rolled 61 (1d100) >>6286653 sadge
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 08 Aug 2025 03:08:56 No. 6286932 Report Going to really try to hammer one the post tomorrow. Sorry for the wait, really want to make this Zion experience hell for you guys
Anonymous
Anonymous
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>>6286932 >Sorry for the wait, really want to make this Zion experience hell for you guys Anonymous
Anonymous
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>>6281339 You are the true MVP of this quest
holy hell last thread anons created the bad end of the Homer Simpson crisis plan
they couldn't take the banter as well
Survivalist probably felt like the parent driving the minivan while the kids are fighting
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 08 Aug 2025 20:33:18 No. 6287273 Report Quoted By:
You don’t even consider the possibility of leaving anyone in this valley. If there’s the slightest chance of someone still here, you’ll do everything in your power to bring them home. And if they’re one of the unlucky tribals who have seen their home taken over by monsters…well you just hope Daniel and his flock heeded your warnings. You spread out all of your gear on the Dave floor and light a fire to cook the first warm dinner you’ve had in days. You have half of the .308 rounds left, most of your flamer fuel and a healthy supply of explosives remaining. the plasma pistol has been giving you fits but there’s little you can do about it out here. You doubt the ammunition will get you halfway across the valley so you begin to look around for whatever was left behind. Joshua’s reloading bench has a small supply of gunpowder and miscellaneous shell casings left in a footlocker. While none are the .308 rounds you need, the scrap metal left lets you create Tin Can grenades and other improvised explosives using the shell casings as shrapnel. It’s been a long time since the odds have been so stacked against you and it would be a lie if it didn’t give a thrill to use your expansive knowledge to truly use every resource available. Sticks and stones are turned into spears while any useless gear is shed for the extra speed. You combine different drugs into powerful cocktails that can be taken at once to give further inhuman speed, strength and perception. This trip will be the hardest thing you’ve ever done but you’ve walked the wastes too much to be done in by some plants. Sleep comes easy as you come to terms with what you’re prepared to undertake. You plot out your path the next morning. Due to the water being too dangerous to travel by, you decide to double back and cross the bridge to travel across the central island. From there, you’ll move directly across the island until you reach the dock and hope to find a boat to get you across to the old Vault 22 camp. Anything left from the research team will be there. From the camp you’ll hug the cliffs and move into the Sorrow’s camp where you hope to find anyone else. You refuse to plan much further as you’re unsure you’ll even get that far. The trip back goes quicker as there’s less foliage to clear but you notice how fast it’s growing back. Within days, it’ll be like you were never there. Perhaps more worrying is the complete lack of bodies from enemies slain previously. You camp at the mouth of the old Rockville bridge and hope for quiet through the night. Luck 10 doesn’t shine through.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 08 Aug 2025 20:34:56 No. 6287274 Report Quoted By:
A quiet buzz awakes you from light sweep. The low-light vision of your helmet has difficulty cutting through the dark of the jungle but the sound is coming from the central island and only getting louder. You take a few of the logs from the burning fire and toss them on the periphery of the clearing while you ready your rifle. The surprise turns into a horde of flying ants that come out from above the tree line, across the bridge and begin to bear down directly on you. You squeeze off just a few rounds on the battle rifle before you’re rolling and dodging to avoid the diving attacks. These do seem to be normal giant ants, but numerous, net-like wings shoot out of their midsections with no apparent design or plan. This means their flight path is erratic and even harder to nail with accurate fire. You cast a side glance at a dead ant near you while you switch to the flamer. The normally hard carapace looks lumpy and soft, with tufts of green moss or mold breaking out in cracks along the body. The battle rifle drops to your feet as you throw the flamer on. Bright shafts of fire light up the surrounding jungle as ants begin to drop out of the sky in an admittedly beautiful sight if they weren’t trying to crack you open and eat you. The rest of the swarm gets the message and falls back to the island where you’re sure you’ll see them again. The rest of the night passes slowly as you pace the perimeter of your camp until morning sun pokes through the canopy. You do meet the flying ants again, this time near what you assume to be their hive. There was a sizable population of unmutated ants you had a run in with many months ago and it seems they’ve come back in force. The ground around the hill of the burrow is unnaturally open as these new ants seem to have a penchant for the foliage of Zion. The long grasses have been cut down to stubble and the waifish trees that have seemingly sprouted overnight are chewed down to stumps. You can see mutated ants in the distance chowing down on greenery before spotting you and flying to meet in battle. It’s a fight you don’t plan on having. Instead, you pull out a bundle of grenades and sprint straight to the opening of the burrow. Ants continue to pour out and flutter to the sky right at you but their flight paths are slow and lazy, easy to dodge for someone with your eyes. The dance around diving ants continues right up to the lip of the burrow where you throw the grenades down the hole, sans the pins. A muted explosion follows but you don’t stop and gloat in your work, continuing to instead spring straight across the open field and into the jungle. For just this once, you’re glad to be back under the cover of the trees and away from those damned flying freaks.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:/u4MnQ0s Fri 08 Aug 2025 23:26:17 No. 6287345 Report The fight across the central island in the valley takes longer than you think and it’s well past nightfall when you stumble across the old fishing lodge. You would have missed it if you were walking just twenty feet to the left or right but sometimes good guys get lucky. The Zion growth has begun taking over every square inch of the building with roots breaking through the boarded windows, but any port in a storm… The front door needs to be torn off of the hinges and there are holes in the roof, but you have a dry and safe place to rest for the night. The MRE sits like a rock in your stomach as you drift off to sleep and prepare for another day in hell. You fight the ever present spore carriers and spore plants on your way down to the docks but the worst is making your way through the ever-present overgrowth that literally fills every scratch of dirt in this damned valley. You had to stop using the katana to cut a path through and instead fashioned a machete from scrap. You reach the docks nearly black on .308. Soon you’ll be taking pot shots with the plasma pistol and tearing into hostile with your bare hands. The docks don’t have much in the way of anything usable to get you across the river and over to where the research team was supposed to set up shop. You settle on a short canoe left by tribals some time ago and throw your gear in. You wouldn’t say you’re scared of water, more of what could be lurking beneath the surface. The worst you’ll find at Lake Mead is the Mirelurks and the water is so clear that it’s hard for anything to sneak up. Zion had water like that once. Now it’s the color of mud with a thin layer of algae that covers the banks. You begin to paddle to the other side while attempting to make as little disruption as possible. A ripple near the canoe stops your breath. [What the hell is that?]>1d100, BO3
Anonymous
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Rolled 87 (1d100) >>6287345 Well, what is it?
Anonymous
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Rolled 76 (1d100) >>6287345 We really should have brought some power armour.
Anonymous
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Rolled 70 (1d100) >>6287345 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 09 Aug 2025 19:14:31 No. 6287737 Report Quoted By:
You pull the paddle from the water and sit as still as can be. The ripple heads straight to your boat but instead of reaching for the rifle, you continue to sit completely still. The ripple goes under the canoe and lifts it up a few inches from the water. Your heart drops into your stomach but instead of reacting, you continue to stay still. Even your breathing is shallow and manual. The canoe lowers back into the water and the ripple continues along its path further down the river. You have no idea what lurks just below the surface, but you’re small fish this time around. The canoe drifts further downstream and across the river on its own power, putting you further from the camp but without the risk of bothering the bottom feeders. The growth heading to the research camp is just as thick as anywhere else, but looks older. The plant stems are thicker and the trees look like actual trees instead of the spindly stalks found elsewhere in the canyon. Interestingly enough is the lack of spores floating in the air. A disturbed plant will shoot out a puff of their putrid emissions if you walk by, but otherwise everything seems untouched. The foliage isn’t the only thing that’s larger. The spore carrier, a normally weak and spongy enemy, has been upgraded as well. Double the size of its little brother, the “Brawler” has arms the size of your torso and all along the body is what looks like bark creating a natural armor. Their backs are much wider and each sprout a thriving ecosystem of flowers, weeds and other unidentified life. The squad of brawlers burst out from the jungle and surround you while flattening plant life under their enlarged feet as they pace. Just as you reach for your battle rifle, the flowers begin shooting globs of sickly green substance at you. One catches on the right shoulder pauldron and begins to smoke and burn into the armor. Another pleasant surprise. You don’t allow yourself to get melted to a puddle and instead charge immediately at the closest spore carrier. The rifle falls to your side in its sling while the katana is pulled from its sheath and slashed at the arm, severing it from the beast’s body. Whatever natural armor they’re endowed with doesn’t seem to stop glorious nippon steel. You roll to your left in anticipation of a massive swipe of a paw that could have taken your head off. It hits the air and you punish the second brawler’s aggression with a full magazine from the rifle. The .308 doesn’t work nearly as well on these as it does on their smaller cousins but a tight grouping right in the center chest puts it down for good. Three completely untouched brawlers and one sans an arm pull back slightly, now aware of your lethality. That only emboldens you to take out two of your homemade explosives and toss them to each side of you. The resulting explosion doesn’t kill, but instead corrals them to the front and back of you.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 09 Aug 2025 19:17:40 No. 6287740 Report Quoted By:
The flamer comes out next and begins its beautiful cleansing flame on two right in front of you. While they catch alight and begin howling in pain, one comes from behind and knocks the wind out of you. The flamer tanks catch the worst of it and save you from damage, but you can smell the napalm mix leaking all over the jungle floor. The heavy weapon is shrugged off and you quickdraw the plasma pistol. Superheated plasma literally melts the head of another brawler, leaving you with the one-armed carrier. Instead of further attack, it sprints off into the jungle before you can grab the Gobi rifle and give them a parting gift. The two that caught fire are still writing in pain at the edge of the small clearing. You take your time to catch your breath and consume another drug cocktail. The days are beginning to catch up with you but the end is close. What little weaponry you have left is gathered up and you continue your way to the top of the hill. The research base sticks out like a sore thumb from the rest of the jungle. While there is overgrowth just like everywhere else in Zion, you can tell effort was made to keep the madness at bay through controlled burnings. A couple of tents are set up around the vertibirds with assorted crates and boxes scattered around the site. Their contents have been spilled and broken. It’s barely visible through the jungle floor but it looks much more like a curious animal than any effort to evacuate the camp. The Vertibird is in the early stages of being claimed by the blight. Vines are working their way up the sides of the metal beast and the side door is ajar just slightly. You ready the rifle and move slowly forward. A green tinge is present halfway up the aircraft door. It looks like blood and you hesitate for just a second. A second is all it takes for the one-armed brawler to fling it open and pounce. You shoot but the round goes wide and ricochets off the Vertibird. The carrier lands right on top of you and drives your head into the ground with a sickening crunch. The right eye piece of the helmet cracks and sends glass splintering into your eye. The arm of the carrier is pulsing with unnatural strength which allows it to pick your skull up and smash it into the dirt again. Its powerful haunches keep you pinned to the ground but the lack of its other arm means you can just get to the last fragmentation grenade on your belt. You pull the pin and punch as hard as you can right in the center of the sternum. If they’re mutated humans… Your right hand turns into a ball of searing pain as multiple bones are broken but you feel the chest give way to a slimy pulp. The chest cavity tries to pull your arm in but you give it the grenade instead. The concussive force of the grenade is kept inside of the brawler, mostly. You feel the wave push you further into the ground and shrapnel ping off of the armor which only further degrades it.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 09 Aug 2025 20:03:46 No. 6287755 Report The spore carrier turns into a rain of goo as green chunks land all around you, on top of the Vertibird, and all over your armor. The stench of rotting foliage fills your nostrils as you take off your half-functional helmet. [Fuck me.] What little med-gel you have left and the remaining Stimpaks are followed by an unhealthy dose of Med-X. You fall asleep in the back of the Vertibird, protected by the metal walls of your refuge. The next morning comes far too soon and you realize that your right arm is borderline immobile. Your supernatural healing means that you’ll be back to normal, albeit incredibly sore, in just a few days but Zion may not wait. You will yourself out of the makeshift bed and back into the sunlight. A quick search of the camp reveals a few .308 rounds and some questionable rations but nothing that will reverse your fortunes. The slog over to the Sorrows Camp may be the last leg of the journey, but it’s also the worst. You’re not engaged by any further Zion residents but you can hear them stalking you through the woods, a flash of green flesh or a dark shadow passing by. You run on autopilot as you slash undergrowth or avoid scummy puddles, the inner strength waning as you get closer to the canyon. It’s night by the time you reach the Sorrows Camp and no sentries are there to greet you. You can make out the piles of spore carrier bodies stacked up near the entrance of Half Mouse Cave. The entire canyon looks like one long, fierce firefight has taken place. Trees are blown to hell and vast swathes of foliage are burnt to ash. You’re too late, you just couldn’t get here fast enough. You fall to your knees in exhaustion. You tried so hard, but for once- “Jesus Christ, who is that?!” “Another one of those freaks. Look at all that growing outta him. Let me get the flamer.” You look to the mouth of the cave and see two figures standing in torch light. They have masks on and ramshackle scrap secured all over their bodies. [It’s the Courier! Don’t get the flamer damn it.] “Go get Joshua!” One of the two men sprints back into the cave while the other rushes out with the torch to you. “We’re so sorry, we didn’t recognize you with all that gunk on ya! You look like the jungle chewed you up and spit you out!” You don’t recognize the man but based on how he speaks, he has to be part of the research mission. The man brings you to your feet and you take a look down at your armor. Most of the plates either have deep pits or are completely melted away to reveal skin. The leather duster has been ripped into ribbons and the left boot has started letting in water. There are bits of gore, spore or plant life on almost every part of the armor. You do look like a part of the jungle. A few more days out here and maybe you would have been.
Anonymous
Quoted By:
>>6287755 Uh, we did bring antifungals to the fungal apocalyse zone, right? The Think Tank outright told us they were the only thing that resembled a cure and we are 100% infected right now. Not to mention some of these guys probably have their own infections that might still be in the curable stage.
I hope Joshua has a plan, at least for the short term, because I'm uncertain how many of these people are going to survive if we have to go back through that mess.
Now I kind of want a Lost Zion mod in the vein of Dust and AWOP where the zombies have taken over and you need every bit of your endgame bullshit to survive against theirs. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 22:37:10 No. 6288472 Report Quoted By:
Gannon: Courier, it’s good to see you. I never doubted for a second that you’d come save us. Arcade and the other man has come out. Arcade is in his usual doctor coat but also wearing a mask. Gannon: Where’s everyone else? [There’s no one else. I came alone.] Arcade looks at you in disbelief. Gannon: Wait, you mean you came across the entire valley alone? It doesn’t matter. James, help Martin and the Courier inside. The two men with Arcade guide you to the cave. Now that you’re among friends, the previous week’s constant struggle is catching up with you at once. There are twelve people in Half Mouse Cave. You immediately see three familiar faces of Daisy, Arcade and Joshua. It nearly makes you cry to be around people after the odyssey to get over here. Daisy: Well look what the cat dragged in. Good to see ya, Courier! Glad you could join the party. There are a few fires scattered around with bedrolls and personal effects of the survivors. Some sort of meat is cooking over the fires and you feel a deep hunger inside. Joshua is over in the corner in prayer, evidently not noticing your arrival. Gannon: Are you hungry, Courier? Food’s one of the few things we’re not in short supply for. Please, take a seat. Arcade and his two companions begin to take their masks off while you're guided over to the fire. The rest of the night passes in a blur as you stuff your face with fish, salted yao guai and a fermented drink from the tribals that put you fast asleep. You have the best sleep of the last week and awake with a plate of meat and eggs thrust in your face. Gannon: You slept like the dead. It’s almost noon, none of us wanted to wake you. The food on the plate is scarfed down in less than a minute and you get a better look at the cave. Arcade sits down next to you with his own meal. Gannon: We got here almost a month ago, landing right at the old Vault 22 camp you described. None of us had any previous knowledge of Zion so the increased canopy coverage wasn’t a cause for concern. The growth wasn’t as extensive as it was now, of course. He takes a minute to eat his lunch and you spy the Remnants armor in the corner. It also looks worse for wear, but still in one piece. Gannon: A few days after we landed, an envoy from Joshua Graham arrived telling us to leave the valley before we’re infected. I’m embarrassed to admit it, but I thought it was tribal nonsense and sent them on their way. The first attack happened that night. It was just some of those smaller spore carriers that we managed to scare off with fire and a few gunshots. Over the next week, we gathered plenty of data and realized the plant life in Zion was growing at an impossible rate. We had to assign someone to clear our camp daily, the jungle growth could be measured in inches per hour.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 22:46:08 No. 6288478 Report Quoted By:
[How did you end up at the Dead Horses Camp?] Gannon: Daisy got really sick, so much so that she was unable to fly us back. We started getting attacked by these massive spore carriers around the same time. We figured the locals would be able to help so we packed up what we could and hiked to their canyon. The jungle wasn’t as thick, obviously. [How did you get from there to here?] He casts a look at Daisy, who’s playing with a tribal child. Gannon: Daisy wasn’t getting any better and the Dead Horse canyon kept attracting unwanted attention. Graham told us to move to the Sorrow’s canyon system which was more defensive and less touched by the blight. We packed up what we had and went by boat. Since then, we’ve lost nearly half our number to infection, attack or sickness. [How are you keeping the blight at bay, then?] Arcade points to lab equipment over on a table in the corner of the cave. Gannon: We monitor the levels of the spore in the air here and in the bloodstream. The levels in the cave are low but steadily rising. Smoke helps keep the blight at bay and we’ve been running through our anti-fungal supplies worryingly quick. So, what’s the plan? [This situation isn’t tenable and I don’t see a world where we stay here longer than it takes to pack our shit and leave. Daisy and I will have to go to the Vertibird-] Gannon: Our boats are still down by the river. Why don’t we just use those to all get to the research camp? You suppress a shudder at the thought of getting back on the water. [Im not sure how long it’s been but there are things right beneath the surface I have no interest in meeting. I fight much better on dirt.] He gives a confused look that quickly turns into one of fear as he considers the implications. Gannon: The rate of growth for everything here just isn’t possible. We need to leave before the jungle completely swallows us up, continue please. [Daisy will have to use the power armor and accompany me back to the Vertibird. You and Joshua will take the remainder of the group through the valley and clear a landing zone. It’ll be a tight fit, but everyone goes home.] Gannon: That’s as good a plan as any. You might talk to Joshua though, he’s having a rough time dealing with the situation. You look over to where the burned man is, still kneeling at a small shrine just as he was last night. [That’s probably not a good sign. Okay, let everyone know the plan and begin packing up. We’ll use the remainder of the medicine, I don’t want to take anyone home that’s sick. I’ll talk to Joshua.] Arcade heads off to begin preparing the evacuation while you walk over to Joshua.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 22:49:11 No. 6288479 Report Quoted By:
Joshua: <span class="mu-i">And I looked, and behold, there were sinews on them, and flesh had come upon them, and skin had covered them. But there was no breath in them.</span> You kneel down next to him. [It’s good to see you again, Joshua. I wish it were under better circumstances.] Joshua stops praying and turns to you, the same icy blue eyes staring into you. Joshua: It is good to see you again, friend. Yes the circumstances aren’t desirable but they’re the ones we’re afforded. You’ve traveled quite the ways to get here, haven’t you? The next few minutes are spent telling Joshua about the enemies you’ve encountered and how bad the valley has gotten. Joshua: Though you walk through the valley of death, you shall fear no evil. I’m impressed, even I wouldn’t have survived the ordeal you’ve been through. You truly are a blessed servant of the lord. You don’t exactly know what you feel about Joshua’s religion, but you know a compliment when you see it. Daniel’s eyes light up slightly at the mention P Daniel and who remains from Zion. Joshua: Words won’t do justice for the appreciation I have. This is the second time you’ve saved the people of Zion, I just wish I had some way to show my appreciation. I will assist where I can, to once again do good work for the lord. You and Joshua get to work packing up supplies and preparing for the departure of the survivors of Zion. A dinner feast is held with the remainder of the food, a last supper of sorts. You learn that only two other members of the research team survived the whole ordeal. James Horton and Martin Sheehan from New Vegas. Runs-Slow, Gentle-Fingers, Yao Guai-Food, Winding-Words and Canyon-Whisper are all who survive in Zion from both the Dead Horse and Sorrows Tribe, a staggering death toll even considering those with Daniel. Jordan Mara and Harriet Fuller are two traders who happened to find themselves in Zion when the outbreak started, somehow surviving until this point. Daisy, Arcade and Joshua round out the rest of the band of survivors. Joshua: Now, let us pray. Lord, we thank you for the feast you have bestowed upon us. We thank you for the friends and family we have here with us and we thank you for ensuring the safe arrival of the Courier, who will, with your permission, guide us out of Zion. Amen.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 22:51:51 No. 6288481 Report Quoted By:
The rest of the table echoes and begins to eat. The conversation wisely avoids discussing the current circumstances and instead reflects on the once-beautiful Zion, friends gone, and what the future holds in New Vegas. The prospect of settling elsewhere gives the tribals a sense of excitement, especially when you mention the need to populate some of the coastal towns within the region. You’re just not sure who will live to see that. You’re not too sure you’ll live to see that. You and Daisy leave early the next morning. The remaining ammo was spread out evenly and the rest of the flamer fuel was given to the clearing group to better burn the foliage for a proper landing spot. You give the Gobi rifle to Martin who claims to be a good spot, while you head out with Daisy to the research camp. The last of the anti-fungal medication is passed out to everyone and Arcade runs tests on each survivor to determine the severity of infection. Thankfully, even you have below-average contaminants and Arcade is certain that one everyone gets to quarantine in New Vegas, the spores should be chased out of the body through multiple treatments. You’re shadowed along the way by enemies, though they don’t dare to attack a metal monster and you, who have killed so many of their ilk. These are far more intelligent abominations than those you’ve faced in Vault 22 or back at Big Mountain. Daisy: I don’t think those critters over there are escorting us back, kid. [No, I think they’re waiting for the best place to ambush us. The more shadowing us means less at the landing zone.] Daisy: Then let’s make sure we get to them. The power armor helps to clear the foliage much quicker than you could by hand and you bring up the rear. The two of you make great time and reach the Vertibird in the late afternoon. Daisy begins to clear off the Vertibird and perform pre-flight checks while you hold the perimeter. The hellspawns choose this moment to begin their attack. Flying ants appear over the canopy and begin diving down at you and the Vertibird, while spore carriers dart from the jungle. You kneel and take careful aim at each enemy, dropping one for every bullet fired. Daisy: They’re beating up my baby, Courier. Keep those pests off of me! You don’t bother with a response and instead throw the last incendiary grenade at a gaggle of carriers charging from the direction of the Sorrow’s camp. Mutated ants drop from the sky through disciplined firing and the occasional collision with each other. *click* The battle rifle finally runs dry. You let it drop in its sling and pull out the katana in your right hand and the plasma pistol in your left. The spore carriers don’t expect you to begin charging at their numbers and hesitate for just a second.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 22:55:14 No. 6288485 Report This split moment is all you need to jump right in the thick of it, slashing and firing as quick as your muscles allow. The remaining Zion residents fall to a flurry of desperate attacks and your plasma pistol finally runs dry as the last ant turns into a puddle of goo. Daisy: I’m glad you’re on my side, kid. Get on, we’re getting the hell outta here! You don’t think twice and begin rushing for your ride out of Zion. Just as you grab hold of the handle on the side of the Vertibird, the largest mutated Yao Guai you’ve ever seen charges right out of the forest, knocking over trees and sending birds scattering. Any other time and you would leap down and fight it one on one. But not this time. You’re tired down to the very core and so, so sick of this fucking jungle. You flip the bird instead as you lift up to the sky and out of danger. The flight takes less than an hour and dark smoke marks where the other survivors have cleared out. Daisy: That’s a lot of smoke…but I think I see them! Okay, taking us in! Hold on. The Vertibird falls out of the sky as it dives down on the survivors who seem to be just holding off repeated attacks. Your heart drops into your stomach and you just hang on as Daisy pulls up just yards from the ground. You leap out and begin ushering the survivors on the Vertibird. Arcade and his research team are carrying boxes which they toss on before clambering in. The two traders come next, emptying their rifles into a handful of carriers before throwing themselves in. The tribals take longer, finishing a couple of flying ants with spears before they also make their way into the cramped transport. Joshua is engaged in vicious close quarters with a brawler before finishing it off with a .45 to the eye. But for every one killed, two more seem to take their place and they charge straight for Daisy’s baby. [Joshua, let’s go! Everyone else is on board!] He turns to you, green viscera staining his bandages. Joshua: Salvation for you, not for me! I promised God that I would die in Zion, and I meant it. You begin to argue when a rumble stops even the spore carriers. The same Yao Guai bursts from the trees, just about 50 yards away. The look in Joshua’s eyes is one you know all too well. He’s made his decision. Joshua: Go with God.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 10 Aug 2025 23:08:41 No. 6288491 Report He turns and begins attacking the behometh. The rest of the enemies shake off their stupor and resume their approach to the Vertibird. You’re out of time. You jump back in the cabin and hold back a tribal who tries to rush back out. Daisy doesn’t ask questions and lifts off immediately. The carriers leap and try to grab hold of the wheels but miss and tumble back down to earth. A few evasive maneuvers gets you clear of the flying ants and away from Zion. You take one last look down below. Joshua continues firing at the Spore Yao Guai while retreating further into the jungle. You shut the hatch. You close the hatch and say a silent goodbye to Zion. And to Joshua. No words are spoken by anyone on the flight back, but you hear the silent sobs of those inside. <span class="mu-i">By the rivers of Babylon we sat and wept when we remembered Zion.</span>Wow holy shit this was so much longer than I thought. I apologize for the wait and thanks for bearing with me. Next turn will be out tomorrow, to give time for everyone to read these blogs.
Anonymous
Quoted By:
>>6288491 Good shit in this quest and this moment.
Anonymous
Damn. RIP Joshua. Or not...
Anonymous
Quoted By:
>>6288512 We didn't see him die, ergo he is not dead. I know how these tropes work.
Anonymous
Quoted By:
>>6288491 >>6288485 “Then shall the dust return to the earth as it was: and the spirit shall return unto God who gave it” (Ecclesiastes 12:7).
Anonymous
Quoted By:
>>6288491 We need to nuke this place, ASAP
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 12 Aug 2025 02:13:33 No. 6289028 Report Rolled 69, 39, 24, 37 = 169 (4d100) Rolling to see how the Yes Man actions went Military>Joint maneuvers with both infantry companies and Securitrons (DT35) Research>Begin cleaning the data from House's servers (DT60) Industry>Declare all sub-surface minerals/ores off limits until the NVD may decide mining rights >Explore outer New Vegas for usable factories/for plans for future industry (DT higher the better) Other>Work with the followers to begin recruiting educated & highly-skilled individuals from the NCR & elsewhere (DT higher the better)
Anonymous
Rolled 55 (1d100) >>6289028 >Other I just hate everybody for getting best Soldier of God killed.
Anonymous
>>6289028 Bloody hell Yes-Man, incompetent goddamn robot.
Anonymous
Quoted By:
>>6289066 coulda been much worse
Anonymous
>>6289066 He's just following the clear example we set two turns ago.
Anonymous
Quoted By:
Rolled 74 (1d100) >>6289028 >Military Anonymous
Quoted By:
>>6288491 What a nightmare holy shit
Anonymous
Quoted By:
Okay, here's my plan: We begin dredging the Divide for warheads, and begin converting them into bombs. We arrange for the Boomers to use their B-29 to drop them on Zion. Meanwhile, we shuttle off the samples to Big MT and order our new medical industry to focus on antifungals for widespread distribution. Next, we'll get in contact with the BoS, Shi, and Legion, all of whom will probably be nervous about us assembling nukes. We'll explain the situation and ask for their aid, stressing that this is a crisis that goes beyond human politics, that Zion has fallen and other regions will likely follow if we do not act. The Legion needs to lock down their borders with Zion by any means necessary, the BoS has research capabilities and might have supertech that could help, and the Shi could both assist in research and possibly intercede with the NCR on our behalf. We probably aren't going to get all of them on board, but as long as they aren't actively working against us it should be fine.
Anonymous
Rolled 99 (1d100) >>6289190 We didn’t order any databank cleaning though
Yolo roll
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 12 Aug 2025 15:50:17 No. 6289343 Report Quoted By:
New Vegas Region
Month 8
-------------------------
Population (Rough Estimate): 75,000
Freeside/New Vegas/North Vegas: 68,000
Novac: 800
Goodsprings: 900
Jacobstown: 700
Primm: 2,250
Nellis: 1,000
New Vegas Outskirts: 4,000
Sloan: 400
Boulder City: 150
Bonnie Springs: 600
Nipton: 0
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Boulder City: Pre-War Ruins
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training grounds
Economy
Tariffs: Low 5%(+115,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+65,000 caps/turn)
Additional Dam Income: (+50,000 caps/turm)
Upkeep: -124,000 caps/turn
Investment: -100,000 caps/turn (3 turns left)
Treasury: 230,000 caps (100 Gold Bars)
Food
Below-average (Stable)
Meat-Heavy Diet
Fueled by cheap beef from Gunderson and an increase of funding trickling down to Freeside, the diet of the average Freesider is impressively heavy on protein. There are concerns about the sustainability of this progress and many still go hungry.
Water
Below-average (Falling)
The explosion of agriculture and sanitation has begun to strain the irrigation and plumbing across the Mojave. There has been a noticeable decrease of the water level and the increased agricultural efforts seem to be to blame. There are also more “amateur water pumps” set up to feed growing settlements.
Medicine
Poor (Rising)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The Freeside baths are contributing to cleaner streets. The repaired Auto-docs are contributing to a healthier Freeside.
https://pastebin.com/WUaGdbQc Anon’s Suggestions
https://pastebin.com/z8vZKF5i TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 12 Aug 2025 15:51:32 No. 6289344 Report ALERTS ------------------ <span class="mu-s">WARNING</span>: NIPTON & BOULDER Though the raider gangway be defeated, Nipton is a shell of its former self with most buildings severely damaged, any industry and productivity having been ravaged long ago.Boulder City is in the same boat, but has a small population eeking out a living off of the engineers at Hoover and travelers from the East. <span class="mu-s">WARNING</span>: STRETCHED FORCES While there’s no pressing need, more and more Securitrons are deployed to guard travel and trade routes or to isolated towns around the Mojave. Kreger is pushing for the creation of more infantry companies to take over standard patrol duties from the irreplaceable Securitrons. <span class="mu-s">WARNING</span>: SALVATORE CRIME Boone has found multiple hideouts for the new crime family in Freeside as well as some of the lieutenants running things on the ground. You now know the group is from New Reno, a mysterious family with alleged connections to the Enclave. The Salvatores know they’re being spied on and have gone to ground, disrupting their operations but making it difficult for further detection. <span class="mu-s">WARNING</span>: INCREASED STRIP ACCESS With Freeside formally under your control, The King has been making stronger urges to soften the requirements for Freesiders to get access to The Strip, such as lowering the cap limit or making passports cheaper & easier to get. The Families are less than happy about this suggestion. <span class="mu-s">WARNING</span>: ZION Zion is infested and there seems to be no saving it. While the research team has assured you that the spread will slow as it hits inhospitable territory, there is a fear of travelers visiting and spreading the contagion elsewhere. <span class="mu-s">WARNING</span>: BUILDING MATERIALS With the recent boom of investment and the NVD continually funding projects, there is a severe shortage of basic building material across the Mojave. Business leaders are clamoring for subsidies to import from elsewhere or new material to be found and used to sustain growth. <span class="mu-s">WARNING</span>: GOVERNORSHIP APPOINTMENTS Members of the cabinet urge the appointment of governorships to begin building out the lower levels of government. In addition to this, there must be decisions about how funding is assigned to each region/their authority on minor matters. <span class="mu-s">WARNING</span>: FARM ATTACKS Local farmers and ranchers have reported an increased number of animal & human attacks on their homesteads. These have been kept to killing farm animals/ripping up crops/damaging equipment but these independent farmers cannot afford private security and ask for the NVD to step in. (Remember, you get one Courier action and One Diplomacy action, but can still issue misc. commands/directives if they're not too intensive)
Anonymous
Quoted By:
>>6289344 in a word, overstretched
Anonymous
>>6289344 Courier Actions:
>Normal Action: Scour the Divide for warheads, see if we can arrange for them to be shot against Zion. >Diplomatic Action: Talk with the BoS, to at least convince them about doing something against the fungus. Department of State to help with the talks.
I would like to talk with the Legion and Shi too, like the other anon suggested, but I think that might count as more than one diplo action.
Military Action:
>Create an infantry company and get your people to begin seizing the loot from Hawthorne. Get the Department of Transportation on the job.
Research Action:
>Study the fungus with any of the new samples/research/discoveries that were made by the scientists in Zion. Make sure that the people of Zion, and everyone that was involved in that thing, are treated by the Followers. Department of Science and Technology to research, and the Department of Health & Human Services for helping with anti-fungal protections and treatments.
After we deal with the fungus I suggest we go all in on making more Securitrons.
Industrial Action:
>Continue with the RMRP, give the farmers the tools they need. Focus on making miners to mine out the new copper that was found. Invest at least 20,000 caps for each. Departments of the Interior, Commerce, and Agriculture
Other Actions:
>Have Yes Man do background checks on the people he recommended to get appointed as governors. Estimate how much every region is funded, and look into ways he can best make sure their actions are controlled by us. >Send Bear Force One, the Frumentarii, and the NVD military to deal with the Salvatores. Have the Department of Defense and the Department of Housing and Urban Development help out with this, as well as Lily and ED-E. I'm not saying we should have Bear Force and Frumentarii work together, that'd be impossible for multiple reasons, just that we attack the Salvatores from multiple angles and at the very least get them desperate enough to talk with us. If that's impossible, as it might very well be, then we'll root them out using these forces.
>Begin seeing how we could revamp Boulder and Nipton to be better for the NVD. Department of Tourism and Entertainment to help begin advertising the places.
>Settle the people of Zion in the towns that are mostly abandoned, maybe even Nipton and Boulder too. Help them begin a new life, maybe give them some farming materials so they can start things over again. >Send the NVD's police force to help defend the farmers' homesteads. >Continue reading the book Caesar gave you. >Have Veronica, Rex, and other trustworthy scavangers to look for building materials. Take as many as they can, and mark the ones they can't for the Directorate to gather later. >Close the borders between the NVD and Zion. >Send a letter to Caesar warning him about Zion's fungus and urge him to close the borders between the Legion and there. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Tue 12 Aug 2025 19:23:10 No. 6289437 Report Quoted By:
I plan on releasing a report by Arcade over Zion findings, as well as an alternate perspective post before calling the turn. You’ll get the results of Yes Mans actions before yours, as well
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Tue 12 Aug 2025 20:13:24 No. 6289459 Report *Report of NVD Research Team and their observations in the Zion Valley* Courier, I’m attaching everything of value from our time in Zion. When we weren’t running for our lives, it was a productive endeavour. Below are the highlights from the stack of reports and experiments done. The natives of Zion had an effective natural anti-fungal medicine that we’ve begun adopting with our own countermeasures. We have samples from Zion and will begin to further splice with native Mojave plants to develop improved aids. For now, growing this anti-fungal mix is expensive and not advised for large-scale use but very effective for small teams/populations exposed to the blight. As no cure is expected, this is the best we’ve been able to accomplish.>Boomer Blight Garden added to construction choices on pastebin The growth of foliage resulting from the Boomer Blight is incredibly worrying, but Dr. Henry and I concur that it is due to the fertile soil and clean air and water of Zion. It will have difficulties spreading from there naturally, but will eventually require extreme containment. The greatest concern is a visitor traveling to Zion unbeknownst of the danger and then spreading the contagion elsewhere. The locals of Zion informed us that they witnessed three of our “metal birds” flying into Zion from the east just one week before the original outbreak. Scouts observed metal men (power armor, we assume) and those wearing the same biological hazard suits as ours unloading supplies before pulling back in fear. We could not find any evidence of this visit but believe the reports. This confirms the Blight in Zion being artificial and coming from an advanced faction. Their descriptions of the armor is similar to the T-51 and the power armor used by members of the Enclave, though decades old. The different variants of the spore creatures is an added danger that hasn’t been seen in other strains. The strains from Vault 22 and Nellis may sicken non-human creatures, but will kill them in severe cases. The Zion strain does anything but. More worrying is the increased intelligence of even the common spore carrier compared to its cousins. The focus is now rebuilding the research team, before continuing our research on improved treatments until told otherwise. Doctor Henry and I would like to visit this “Big Mountain” as their facilities sound like nowhere else in the wasteland and could vastly improve our research. -Arcade Gannon
Anonymous
>>6289459 >Their descriptions of the armor is similar to the T-51 and the power armor used by members of the Enclave, though decades old. So either the western brotherhood or Shi.
Anonymous
Quoted By:
>>6289386 You forgot fastballing House's brain into the lobotomite juicer. The last thing we need is a robot apocalypse popping up while we get the fungal apocalypse under control.
Anonymous
Courier Actions:>Normal Action: organize and lead a second raid into Hawthorne, grab all that can be grabbed. No more fuckups, no more delays. Bear Team One and both infantry companies, artillery section, as many transport vehicles as we can muster. >Diplomatic Action: Contact the BoS, ask who the fuck may have infected Zion, ask them to help with the quarantine. Department of State: Contact all other known factions explaining the situation around Zion and asking for cooperation in quarantine efforts. Military: Find a leader and task him/her with recruiting and training a Farmers' Militia unit. Continue hunting the Salvatores. Use the securitrons and the police to turn Freeside into a fucking nunnery. Anyone so much as breaks a window or flashes a gang sign, they get pounced on and squeezed for intel. Stop and frisk whoever looks shady, catalogue tattoos looking for patterns etc et fucking cetera we're going full Giuliani on these motherfuckers. Coordinate with the King, promise easier passports in exchange for help making Freeside the safest it's ever been. Research: Arcade goes to Big Mt to continue work on the fungus and rebuild his team. Agriculture: Create a plan for rational water use. Industry:>Continue with the RMRP Interior: Establish a copper mine. Commerce: See if you can find a deal on building materials somewhere and organize industrialists into a buyers' cartel. Health and Human Services: Oversee the building of the Anti-Fungal Greenhouse. The required 35k caps plus permission to twist arms and step on toes to get it done. Housing and Urban Development: Look into how to improve living conditions on the NV Outskirts Tourism and Entertainment: Run an aggressive marketing campaign to "steal" visitors from New Reno. 35k caps. Time to hit them where it hurts. Transportation: Assist with logistics for the Hawthorne raid. Postmaster General: Assist with transport of special materials from Hawthorne.
Anonymous
>>6289344 Talk with the BoS about Zion and our findings at hawthorn. See if we can get help.
Courier let us check our these attacks and help get some army and NVD people set up to support if farmers.
If we can lets talk to the army about looting that bunker. We may be able to get the BoS to support us again.
Anonymous
>>6289462 Doubt it would be the Shi, they're not the type to go messing around with superweapons. My money's still on Elijah recruiting the nuttiest members of the BoS-Enclave to work with him.
>>6289511 Supporting this, though I don't know if we should go so hard on the Salvatores. I think we should use them to train our intel services with the frumentarii we picked up instead.
Anonymous
Anonymous
Quoted By:
>>6289619 Forgot to say support!
Anonymous
Quoted By:
>>6289033 Sorry anon I'm hurting too
Anonymous
Quoted By:
>>6289565 >though I don't know if we should go so hard on the Salvatores You're taking them far too lightly, anon. We've been dropping the ball on dealing with them for months now, and it's rapidly approaching a point where we won't have the means to dig them out at all.
Anonymous
Quoted By:
>>6289565 my theory is they represent an attack from New Reno, not some homegrown nuisance
Plus, Freeside could sure as fuck do with a coat of paint. Singapore of the postapoc desert and all that.
Anonymous
>>6289543 I don't want to cut the BoS in to the loot from Hawthorne. Just... no.
Anonymous
>>6289511 You know what, I changed my mind. Fuck the BoS. I'm switching my
>Diplomatic action to
>Try to negotiate the surrender and withdrawal of whoever is leading the show at Hawthorne. Politely explain that the base is now NVD territory. Anonymous
>>6289771 My dude, that is tantamount to admitting to being behind the town's destruction. There is no way on god's green earth that would end well. Please reconsider.
Anonymous
>>6289785 we're stepping in to resolve an ugly situation that developed right on our doorstep because the NCR started shit there without our knowledge or approval
Anonymous
>>6289769 I want to build up our relationship. The NV chapter has been on good terms with us. If we can win them over more that will do us good. Plus getting those airships again will be better than trying with just ground troops. We at least could gained train techs for the high tech or knowledge we can use for the infrastructure. Otherwise we are spending money to train from the ground up or hiring others from other factions that could be a greater risk. We will likely be able to keep it cheap with the knowledge about what happen to their people.
Anonymous
>>6289800 I'm all for good relationships. If I remember correctly they just got Helios from us for free.
We have other sources of advanced tech, in fact we have more advanced tech files than we know what the fuck to do with.
Will the BoS lend us archivists to make heads or tails of everything? Will they pump electricity from Helios into the NV grid and let us collect a tariff on its sale? Will they stop hoarding prewar machinery and contribute in earnest to the RMRP? Then we can be friends. Otherwise, they can fuck right off.
Their airships are nice but we have the boomers on call - we can level the Hawthorne base, with nukes if needed because it's already irradiated, and the really juicy stuff will still be there in the bunker for us to take. And that is what we will do if worst comes to worst.
There's a fine line between being friendly and being a pushover and I don't feel like being on the wrong side of it. Especially where any remnants of the prewar order are involved.
Anonymous
>>6289806 Then we should talk and make use of our charisma. We have to be the ones to open the door for this to work. They are fine with keeping to them selves if they don't need us. The boomers got the training pods, but we just have the 1 airship. The time farm really will not work for waiting on them being built. Since NCR is to much of an unknown in actions. Using a nuke for this is not worth opening that bottle. The armor and bikes are cool, but not worth using something like that over and making big actions to draw attention to the area.
Anonymous
>>6289806 They're educating engineers for us, helping run the dam, agreed to overlook Jacobstown, helped with the Hawthorne raid, and above all they saved our life when it went to shit. It sounds like you're going to alienate a powerful, proven ally because you're insecure about the deals we've made with them.
Anonymous
Quoted By:
>>6289819 >Then we should talk and make use of our charisma. yes, but we can do it next turn/month
this time around I want the fucking Hawthorne situation resolved and the NCR sent the fuck packing so we can fucking boost our fucking military because we need to fucking prepare to fucking crucify the fuckers who killed Zion
>>6289822 don't wanna alienate them, just ignore them for one turn (well, aside from tasking our secState with telling them about Zion)
calm your titties
Anonymous
>>6289792 We're stepping in to steal land that was blasted by a weird Legion raid. Land that we shouldn't officially know anything about except that it's an irradiated hellhole.
There's no way they won't put 2 and 2 together.
Anonymous
>>6289831 we are stepping in between two warring factions because the conflict is threatening our very existence
and of course we have intel sources and assets, doesn't everyone?
Anonymous
>>6289834 >because the conflict is threatening our very existence Pretty far out of the way and filled with lots of goodies that we shouldn't know exist. This is just straight up an invasion of the NCR, one that will quickly lead to their realization of our role in the matter if we're foolish enough to do it officially, with all the internal and external turmoil that will follow.
For that matter, you're sending Bear Team One to seize territory from the NCR? Really?
Requesting that this controversial addendum to the orders be treated as a separate plan from the original in
>>6289511 TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 13 Aug 2025 16:36:03 No. 6289852 Report <span class="mu-i"> Somewhere in the Colorado Province </span> Another day, another tribe out under the sword of the mighty Legion. You, Quintilius Publicis, have been dispatched at the head of a legion to finally bring the Legion to bear. You are the youngest Tribune to command such a force, serving under Legate Flavius Morus. You have the mission of instituting experimental tactics and technology to rapidly modernize Caesar’s armies. While the legion does not lack discipline or belief, it does little against an entrenched NCR hardpoint. While Caesar has forbidden the use of robots in combat, he has become amicable to the idea of implementing weaponry and vehicles to crush those that oppose you. This is just further proof of the wisdom of the Son of Mars, and a mission you are pursuing wholeheartedly. This recent conquest was particularly frustrating as the "Montague Peoples” used the mountains expertly. The Venus Mountain Range is the largest and most expansive in the world, making logistics hell. You got around this by not taking an army through, but causing avalanches at key points to trap the tribe in and cut off their routes of supply and escape. From there, small teams led by local scouts conducted the same type of attacks that the tribals are always so good at. Within weeks, another tribe is brought under the flag of Caesar. You stand on a snowy peak overlooking a procession of slaves and loot as they make their way to Flagstaff. <span class="mu-r"> This was the most impressive of your conquests yet, Tribune.</span> The compliment came from Camp Prefect Grackus Pullo, a trusted and veteran Centurion who you’ve grown to rely on. [It’s Caesar’s victory, followed by Legate Morus. I’m a footnote here.] You shiver and pull your cloak tighter. You’ve never been a fan of the heat, but you’d take the scorching Arizona sun over the frigid peaks of Colorado. Pullo likewise tries to warm up by rubbing his hands together and touching his cheeks. <span class="mu-r"> Don’t be Coy, Tribune. Morus is here to appease Legate Lanius. For all intents and purposes, you have tactical and strategic control in Colorado. </span> You don’t bother with a response and instead look further out, beyond the mountains and imagine your final goal. The Citadel. He reads your mind. <span class="mu-r"> The United Tribes of the Bronco are a daunting enemy even to the Legion. Especially those flying beasts… </span> Their aircraft. One of the barbarian groups have access to an impressive array of aircraft that even the NCR can’t bring together in one place [Their obsession with that technology will be their undoing. These last few groups will fall quickly under our heel, and then we turn our eyes back West.] Pullo gives you a predatory smile. <span class="mu-r"> First, the degenerate Republic…. </span> You return the grin. [Then New Vegas.] You turn back from the reverie of conquest and begin preparing for this last, final effort before all of Colorado is brought under the mighty Caesar.
Anonymous
Quoted By:
>>6289842 it's either this or we won't be able to stand up to Caesar
the NCR can have us as a small but strong independent buffer state between us and their main enemy, or they can have yet another Caesar vassal on their border.
Simple as.
Bear Team One needs to choose where their loyalties lie. If they want to resign that's fine.
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 13 Aug 2025 20:56:59 No. 6289919 Report The leading vote seems to be
>>6289511 but it will need more support as this is outright hostility with the NCR and I don't feel comfortable going down that route with only a few anons supporting.
Anonymous
>>6289919 understandable
I think diplomacy might work here, though - twist the arm of the local commander, face the NCR with a fait accompli, Crimea style
I don't think they want to get into another war, they're not doing great in the one they're in already
Anonymous
Quoted By:
>>6289344 backing this vote
>>6289386 Anonymous
Quoted By:
>>6289511 I support the following except the hostility with the N.C.R we need all the help that we can and we are already in the can we cannot afford to be hostile with the nation funding our economy and give Kimball to win the election.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 13 Aug 2025 21:25:04 No. 6289928 Report >>6289922 You could definitely just send they the base over in return for you not becoming a legion client state but that’s a bad deal for them
Anonymous
Quoted By:
>>6289919 Supporting
>>6289386 because it doesn't entail doing something suicidal.
Anonymous
Quoted By:
>>6289919 Ya I don't want war with the NCR just yet.
Anonymous
I don't want of these choices. To be blunt I'm sick of Hawthorne and people dropping their common sense whenever it comes up. It sounds to me like some little loot is all it takes to get people to backstab anybody.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 13 Aug 2025 22:12:06 No. 6289945 Report Quoted By:
>>6289944 It’s Sierra Madre all over again
Anonymous
Quoted By:
>>6289928 >that’s a bad deal that's what the show of force is for
Anonymous
>>6289944 we're going to get arsefucked by Caesar m8
but if that's your pleasure just say so
Anonymous
Quoted By:
>>6289944 we have like three massive crisis situations on our hands
gotta take a gamble somewhere and I reckon this is about the lowest risk one we have
Anonymous
>>6289959 Like you aren't transparently trying to rationalize getting the shinies. There is zero reason to believe that Hawthorne will play a critical role in protecting ourselves from the Legion, and every reason to believe that there will be serious diplomatic fallout from doing so. If you actually wanted us to be able to protect ourselves you'd remember what House said in
>>6285679 and start investigating Fortification Hill to see what it would take to get the Securitron factory up and running.
If anything is going to kill us, it's the consequences of blatantly betraying one of our neighbors while two nascent apocalyses and opportunistic conquerors are on our borders.
Anonymous
Quoted By:
>>6289969 Our other neighbor is, if I may remind you, going to "betray" us at the first opportunity. Best case scenario, he will offer vassal status because we have such a good personal relationship with him.
We need weapons, now. The Securitron factory would be very very nice but it's not going to start churning out bots in the next month, is it?
Anonymous
Let's do
>>6289386 as a plan, except cutting Hawthorne and replacing it with the Salvatores military action. We shouldn't be able to do both in the same turn at once anyway.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:S1fSLSZI Thu 14 Aug 2025 00:10:12 No. 6290001 Report >>6289989 This is true. If that vote wins I’ll switch the operation to planning the operation so it’s ready to execute next turn. That’s a fair trade and considering all the focus on the Salvatore’s, most of the intel is available.
Anonymous
Quoted By:
We could negotiate getting the Mojave Brotherhood to take control of Hawthorne for "decontamination", then handing it over to us. Split the loot, we did most of the legwork anyway.
Anonymous
Quoted By:
>>6289989 yeah, we just have to enforce a quarantine, deal with some genocidal bio-hackers, keep Caesar at bay and kill the fucking post-apoc Mara Salvatruchas
who the fuck needs weapons?
Anonymous
Quoted By:
>>6290001 yeah so if the Hawthorne thing isn't happening, please task the postmaster general with taking a census of commercial-scale farms in support of Agriculture planning and Transportation help Interior with establishing the mine
Anonymous
Quoted By:
>>6289989 >>6290001 I'm fine with switching the Hawthorne action to the Salvatores action.
Anonymous
Quoted By:
>>6290001 I'll support that then.
Anonymous
Quoted By:
>>6290001 I'll back that change then. I do not want to open attack NCR. I was hoping to swoop in with BoS support with the airships, but we are a mess and better to not. If we can't work together on a good plan.
Anonymous
Quoted By:
everybody gangsta till it's time to do gangsta shit
Anonymous
>>6289944 I agree- plus, there’s a fucking AFB right on our doorstep. Let’s try there first before hitting up the BoS for transportation.
Also, I’m a bit mad that we wasted our 100 on something we may never even get to use, considering the complications involved in it all. Not to mention the comparison between the crit fail completely butchering our friends and creating a long term disaster that we’ll be forced to hyper fixate on (not like anons were planning on doing a different research activity other than ‘muh blight’).
Anonymous
>>6290199 >something we may never even get to use it's been a complete disaster so far and with how gun-shy anons are being I don't see us going for any of the shinies that are dangling around the Courier's neck right now
we'll just brilliantly manage the sewer system until some faction walks all over us is my guess
Anonymous
>>6290202 Hopefully Caesar is still alive to declare us his heir by then.
Also annoyed that we’re simply ignoring the Naval AFB when the winning candidate is interested in expanding their Air Force right on our doorstep. Like, you’d think that lil’ tidbit would provoke a bit more worry, right?
Anonymous
>>6290223 Reminder to attempt to buy the vertibirds from Caesar with our gold at some point. Could be a real easy way to get a quick air force.
Also on the subject of things not to forget about: Remember to kill House before he inevitably takes over Big MT, and ask the Boomers to teach us how to use the howitzers we have.
Anonymous
Quoted By:
>>6290223 being wedged as we are between the NCR sissies and the entirely too manly Legion, I am very, very worried about our anal and oral virginity indeed
but hey. peace in our times, amirite
Anonymous
Quoted By:
>>6290230 >free military hardware on former US bases baaad >sucking more Legion cock goood TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 14 Aug 2025 16:59:33 No. 6290342 Report >>6289386 This wins
1d100+8 (DT60) for missiles
1d100+8, (DT45) for BOS help with quarantine
Military action can’t assist with this so I’ll have the operation for Salvatore begin
The only other thing I’ll note is the “settlement action”. I’ll direct the departments to draw up a program and its costs to move people out to these unsettled places, unless you just want to force people to leave Freeside and move elsewhere
Anonymous
Rolled 39 + 8 (1d100 + 8) >>6290342 Draw up a plan, don't force.
Anonymous
>>6290346 lelele
bet you wish you had two rolls aimed at this objective right about now Anonymous
>>6290376 Nope. I hope that you would stop being negative. The Qm tends to be fair, so even if we roll low something does happen we can work with. We just need to work with the cards we are dealt and take it in stride. It is understandable to be mad when luck doesn't pan out, but we can learn from it and attempt to be better. Be it in plans, ground work, or just keep at it. If it all came to us easy, that would just be a story with no challenges to face. I think it would reduce the fun by not making us use the piece we have and knowledge of the game.
Anonymous
Rolled 21 + 8 (1d100 + 8) >>6290342 Anonymous
>>6290386 [spoiler[I came up with an idea and The Survivalist (I still like you very much Survivalist, never change) made sure to let everyone know he dun' like it, because obviously. So I am a bit salty, yep.[/spoiler:lit]
>>6290387 picrelated, it's you rn
Anonymous
Anonymous
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:WLbnI8nS Thu 14 Aug 2025 18:44:03 No. 6290405 Report >>6290393 Hey to be fair, I didn’t say I didn’t like it. Since it didn’t win, I can confidently say that rolling up and demanding Hawthorne, especially so close to Reno, would be not great
The training wheels are off and I don’t think anyone would have liked the outcome
Anonymous
Quoted By:
>>6290405 >I don’t think anyone would have liked the outcome barring a good roll, I would assume
but hey, really, no hard feelings
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Thu 14 Aug 2025 20:46:04 No. 6290451 Report You spend just 48 hours after the return from Zion tending to personal matters. You rest, have an Auto-Doc suture and mend every injury you have, clean and repair your weaponry and equipment, and have the few survivors from the Vertibird put up in relative comfort. Your mind is already humming as you think about what to do with the few hundred with Daniel. But before that, there’s a huge stack of reports in front of you…. Yes-Man was given orders to maintain the Mojave, to tweak some things he saw needed attention but otherwise let things keep running themselves. The first of his actions was to send the first and newly graduated second infantry companies along with Securitrons to perform basic maneuvers. The NVDAF has had limited experience working alongside their robot allies, but nothing to the extent that Kreger oversaw. The results were…. promising overall. Both companies were deployed in the South Mojave and were ordered to move on the destroyed town of Nipton. First Company came from the direction of Primm while Second Company was deployed from Novac. Each platoon of 20 soldiers were given 5 Securitrons to augment their heavy weapons/explosive needs and an additional 50 Securitrons were pulled as a mobile reserve to plug holes when needed. After a week in the field, both companies reached their objective though encountered a series of complications highlighted below. The roads of the Mojave may be fine for small-scale migration and trade, but slow down the deployment of large-scale forces. The Securitrons met some issues with the broken up roads, but were satisfactory when moving over the open desert of the Mojave. Their wide wheel and heavy tread means they encountered only minor difficulty in deep sand. The logistical needs of the two companies were greater than previously believed and needed the entirety of the Mojave Rose Caravan Company to keep both companies supplied. A dedicated logistics group will be needed for any military operations, including further expansion of the companies. Command and Control was handled well through Patton relaying instructions from Kreger to the Securitrons in the field, who then relayed orders to the platoons. While there are some complaints about taking orders from robots, communication on all levels of the command structure was satisfactory. Both companies are now being reshuffled to send experienced officers and NCOs to Second Company, but even these men have little experience in the way of organized warfare. This will come in time through combat and hard lessons, or we may reach out to the NCR/Legion/Brotherhood or any outside faction for assistance. Overall, this was a successful training operation and while small, the NVDAF should have no issues dealing with even advanced raider gangs. It is the opinion of both Yes Man and Kreger that the army is not ready for any real combat against the Legion or NCR.
Anonymous
>>6290451 >Each platoon of 20 soldiers were given 5 Securitrons one combined arms platoon should be 20 = 4 securitrons plus 16 men,
the split should be either two squads or four fireteams (either 4 equal fireteams with 1 securitron each or 3 infantry teams and a securitron "heavy weapons" team)
split depending on mission requirements and commander ability - two squads are much easier to manage than four fireteams
Anonymous
Quoted By:
>>6290707 this frees up one securitron and four men per platoon, giving the company commander an additional heavy squad (5 securitrons and 5 men with heavy weapons and power armor if available) in reserve plus 10 men to be employed in various coy hq roles (maintenance/logistics, medical/CBRN defense, 5xcourier/scouts, snco, 2IC/intel)
Anonymous
Quoted By:
>>6290451 >needed the entirety of the Mojave Rose Caravan Company to keep both companies supplied means we can probably afford one more training/garrison company as long as we don't try to actually send it anywhere to do anything
correct?
Anonymous
>>6290707 My takeaway was that logistical capacity (rather than raw forces or supplies) is the current limiter for our military, and that we'd be best served by establishing a proper logistics branch as the next step to expanding our military.
For what it's worth, I doubt the NCR or Legion are going to meaningfully screw with us while they're busy killing each other, and unless something serious happens I also doubt that this war of theirs will take less than a year, so we've hopefully got time to get our shit in order (like restarting Fortification Hill) before they start looking at us again.
Anonymous
>>6290763 > establishing a proper logistics branch I agree it should be done. We should however continue relying on civilian contractors for peacetime operations and establish depots/caches close to likely conflict zones since our current military is not capable of wartime operations yet anyway
>as the next step to expanding our military the next step should be, imo, to stand up a farmers' militia (get Bear Team One on the job as trainers/advisors)
the step after that should be to add a logistics/transport element
the one after that would be a 3rd company of regulars so we can finally stand up our first regiment
do we have prime movers for our artillery btw?
Anonymous
Quoted By:
>>6290765 >regiment battalion, I am rarted
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Fri 15 Aug 2025 20:27:27 No. 6290897 Report Quoted By:
The remainder of Yes Man’s actions for the month were met with mixed results. Due to most of the research team having been built to study the blight, and those individuals being in Zion at the time, the computer decided that cleaning up and organizing House’s data would be a good use of time. There are only a handful of computer experts in the department and while they made progress, it was slow going and didn’t yield anything too useful. What was found was a series of resource maps of the Mojave, highlighting those already known like the many gold and silver mines in the region. There are also maps of deposits of material used for road construction and potential sources of adobe-mixes used for basic construction. These discoveries aren’t groundbreaking but the team will continue to work through House’s data as a passive project until directed otherwise. Yes Man’s mission to explore South Vegas is a good one, but was met with a simple truth. Anything of value has already been explored, destroyed, taken over or scavenged. The Mojave Region was never one of great industrial prowess and due to it being relatively untouched, it has hosted a population of tens of thousands since the Great War. Over time, these populations picked through every location that wasn’t heavily guarded. When the NCR arrived, they only continued this effort with the industriousness that the Republic is known for. Some smaller industries grew out of this effort, but a majority of valuable tools and machinery headed back West. While there are the skeletons of some workshops and small factories, they’re just that. Skeletons. They need time and resources to not only renovate the facilities but to put in aforementioned tools and materials in. While there are a handful of locations, such as the TIMET Factory, that still need to be explored, much of the industrial potential of the Mojave is known. It just needs some tender love and care to get them thriving out whatever the NVD desires. The last of the real efforts Yes Man undertook was attempting to alleviate the severe shortage of experts in the region. While more and more are arriving to help build out NCR investment, the government themselves are lacking in a deep pool to pull from. Julie Farkas highlighted a few reasons why a natural migration will be slow: The NCR has many more intellectual and scientific facilities that are still pretty well funded and out of the control of the government. The NCR has also quietly begun putting up hurdles for any highly-skilled individual to emigrate to the NVD without approval of the Boneyard Followers or the government themselves.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:U+NbLivr Fri 15 Aug 2025 20:28:54 No. 6290898 Report The Mojave Chapter of the Followers are one of the largest and well-funded of any of the chapters so those who are truly altruistic are choosing to go to the other frontiers. The only ones who would willingly come to the NVD have reasons ranging from getting away from the NCR to looking for funding for their pet projects. Julie has suggested two possible solutions to bring in and maintain an “intellectual elite”. An actual University could be built and funded to make the Mojave a scientific beacon in the wasteland. The University of Las Vegas was never known as a scientific stronghold before the war but it is relatively untouched, if looted through. There’s another option which is to massively expand a high-tech industry that would pull elite human capital from around the wasteland to work in these labs and factories. This is an eventual plan for the NVD, but the natural growth of this industry would be slow. The last report on your desk is a complaint by a group of NCR businesses at the proclamation to restrict mineral mining for only those with governmental approval. They say that it restricts the free market and goes against the spirit of the investment made. All this reading almost makes you wish you were back out in the field, though you’re not sure if Zion was much better than this. Yes Man performed…about as well as you could expect with the order to maintain the ship. But now you’re back, and it’s time to get to work.
Anonymous
>>6290898 >The last report on your desk is a complaint by a group of NCR businesses at the proclamation to restrict mineral mining for only those with governmental approval. They say that it restricts the free market and goes against the spirit of the investment made. Oh no, their big businesses can't casually ransack our natural resources. How horrible.
>The NCR has also quietly begun putting up hurdles for any highly-skilled individual to emigrate to the NVD without approval of the Boneyard Followers or the government themselves. Hmm, I wonder if we can leverage our patronage of the Followers to get the Boneyard to support intellectual immigration here. That said, we don't actually know how much the Boneyard is in bed with the NCR government; presumably it's still enough that they're trusted to make decisions about emigration.
I do really like the idea of renovating the Las Vegas University to make ourselves a "scientific beacon" though. If we have the educational facilities people will naturally flock here to make use of them. And our strategy to stay independent of the NCR and Legion heavily hinges on being able to leverage higher technology.
>While there are the skeletons of some workshops and small factories, they’re just that. Skeletons. They need time and resources to not only renovate the facilities but to put in aforementioned tools and materials in. While there are a handful of locations, such as the TIMET Factory, that still need to be explored, much of the industrial potential of the Mojave is known. It just needs some tender love and care to get them thriving out whatever the NVD desires. Did we ever get the HnH Tool Factory up and running? It sounds like doing so would make restoring and resupplying these smaller facilities dramatically easier.
Anonymous
>>6290986 If we're to do a university, we first need to get to raising the absolutely abysmal general education standards with a massive literacy and numeracy campaign. We can't teach someone advanced technical skills if they don't have their three Rs, which will severely limit our pool of talent and hamstring efforts to disseminate this knowledge. The NCR also already has an established higher education system that'll be tough to compete with if we want their students. While this is the only sustainable option for us long term, there's just a lot of groundwork we'll need to do to make it work. Boneyard seems to be in very tight with the NCR considering it's one of their core founding territories, has heavy NCR federal presence and lacks an coherent local power structure outside of the NCR's direct control or other form of leverage like New Reno and The Hub do.
Both NV Steel and HHT have languished as of late, we've been making noises towards them for a while but have never really gone through with it and they have fallen by the wayside since they were surveyed in thread 2. NV Steel in particular should be a priority for tool manufacturing since the foundry should be able to produce large quantities of the basic hand tools we need right now - we need to clean it out and train some staff - a good first assignment for those apprentices once they finish, perhaps?
Anonymous
>>6291015 We really need to make a wish list of stuff we want to do with the money we get once the NCR deal finishes.
In no particular order:
Create a sewage system
Restore the University
Restore NV Steel and HnH Tools and Cerulean Robotics
Establish water saving measures/technology
Begin exploiting our mines
Establish a logistics branch for the military
Invest in Nipton and Boulder City
Bolster the NVPD and extend their reach out into the wastes
And a whole bunch of other things I forgot to mention.
>>6289344 When you say "basic building materials" do you mean something specifically, or can we largely alleviate this by heavily expanding Quarry Junction operations?
Anonymous
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>>6291015 >a massive literacy and numeracy campaign yes please
hearts and minds and all that
Anonymous
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>>6291049 >Bolster the NVPD and extend their reach out into the wastes citizens' militia would be better methinnks
also I am all for restarting any sort of industry - the sooner we climb up the value chain the better
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 16 Aug 2025 15:06:35 No. 6291252 Report >>6291049 It’s scrap wood and scrap metal. Using concrete for buildings is possible but just more difficult overall.
And only simple structures can be made with cement cinder blocks and other pieces of scrap, though they are an upgrade for sure.
Anything larger will need metal framing, rebars, the works.
For factories, you have 5(?) under watch that are pretty preserved.
Sunset Sarsaparilla, H&H Tools, Vegas Steel, Cerulean Robotics and some research lab near Nellis.
Anonymous
>>6291252 I'm not sure how we'd even work with concrete right now. We don't have any concrete mixers or slurry pumps handy as far as I'm aware, unless the NCR "donated" us some construction equipment. I guess they'd have to mix it onside in buckets and pour it out by hand?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 16 Aug 2025 15:19:38 No. 6291257 Report >>6291255 Honestly that stuff is so common (could be made by hand) that I just say you guys have basic concerns construction equipment.
You could lay it, have it set, etc. It’s a pretty simple material to work with, as long as you’re not doing anything crazy with it
Anonymous
>>6291255 You don't need concrete mixers to mix concrete? And even if you did, Its just a rotating Drum that if you clean out won't break/crack under the weight of what was made that day.
You can use a wheelbarrel hell to mix up concrete, not fun but viable and depending on the mixture is rather easily to do alot of loads. 2 to 1? I think is the common one still for brick and block but that was years ago when I did it.
Anonymous
>>6291292 I was thinking of using it for larger building projects that need much larger quantities where doing it all by hand would be impractical. Had to take a step back and realise smaller scale constructions don't need to have tonnes and tonnes of concrete trucked in.
Anonymous
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>>6291257 if you want to mix and pour concrete on-site, I imagine the limiting factor in New Vegas would be where do you get enough water
on the good news side, mildly radioactive water could be used with no problems
Anonymous
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>>6291294 with a big enough labor force coughslavescough you can build huge things out of concrete
pic very related
Anonymous
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>>6291294 Even then the biggest issue isn't the doing it by hand, Its the logistics of getting the supplies there.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:0yqlKSOY Sat 16 Aug 2025 17:35:24 No. 6291329 Report >>6291292 Kinda what I meant, that residential concrete use could be made in a bucket. The water usage would be very high but you could begin building using concrete. Even if it’s something like a bunch of the bricks with a scrap roof, that would be better than how most freesiders are living.
Anonymous
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>>6291252 Also speaking of wood, has Signal Peak been overtaken by the Zion shitshow? I sure hope not, I'm not sure where else we'd go for domestic wood production.
Anonymous
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>>6291329 a cinderblock "factory" in Freeside may be a good idea, yep
assuming there is enough cement?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 16 Aug 2025 20:38:03 No. 6291457 Report Quoted By:
You only have a little less than two weeks before the end of the both and much you want to accomplish. While the focus and energy should be building up the Mojave, nothing is more important than dealing with Zion and the blight. There’s nothing more important than containing its spread. The valley itself has only a few paths to the wider wasteland, those that you know of. You can send Securitrons to block the paths heading North from Zion but what about those heading north from Zion…. You don’t like it but you’ll have to ask the Brotherhood for help. They can deploy small checkpoints based around their valuable vertibirds. This isn’t just a Mojave issue, it’s clear this could destroy all life and turn it into some old science fiction nightmare. But even with their help, it’s bound to escape eventually. You’ll need to cleanse the valley of this filth and you know the best place to find the tools. The Divide. While you destroyed numerous warheads for an imaginary challenge you gave yourself, the entire region seems lousy with them. With any luck you can find a working missile or two with a nuclear warhead and destroy the valley. You’ll visit afterwards to make sure, but Zion must die. Before this, you have a few smaller tasks to complete. In a twist of morbid luck, those with Daniel are the fittest and healthiest of the Children of Zion as those who stayed behind were the infirm, the old, or the young. The population you have to resettle are young, very self sufficient and trustworthy. It’s almost a boon for you rather than a drain on resources, but they still need a place to call home. You consider sending them up North around the Bitter Springs/Calville Bay Area but realize the infrastructure up there is rather poor. Instead, Cottonwood Cove seems to be the ideal place. There’s a level of infrastructure from pre-war and the Legion presence, with ready access to the river. They’ll be able to fish, have access to clean water and hunt further up and down river. You write down your wishes and have a courier deliver them to Yes Man, Secretary Gunderson and Secretary Garret to request a funding estimation. You want to make sure the children of Zion have all they need to begin their life again, as well as access to the wider Mojave to trade. Cottonwood is relatively isolated but all will come in time. And with a judicious application of caps. You turn your attention next to the Salvatores. You don’t have the bandwidth to execute your planned cleansing of their portion of Freeside, but you direct Kreger and Boone to begin planning their operation. Subtlety has failed and now it’s time to cordon off their entire territory and go door to door shutting down the operation.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sat 16 Aug 2025 20:41:23 No. 6291463 Report The more progressive and liberal-minded of the NVD will surely have an issue with such heavy-handed measures but you want stability more than anything. It would be one thing if this would be a home-grown gang but you refuse to let elements from New Reno get settled in New Vegas. You’ll deal with any consequences down the line. Next…ah, you pen a letter to Veronica asking if she will take Rex and take a look around the Mojave for any other source of scrap wood and metal for construction. It’s not a permanent solution but you will have to squeeze everything from the desert before heavy industry is set up. You feel bad for asking a favor out of the blue, but it’s all hands on deck with this grand experiment. Another request is written and sent to Secretary Weintraub asking for suggestions over Nipton and Boulder, asking her to investigate any potential uses for the two towns. Boulder has a higher chance of being a rest stop for travelers and those working at Hoover, but it will still need much work. It feels like there are too many irons in the fire and not enough resources to focus on so many at one time. But Sarah is…creative…to say the least so maybe she’ll think of something you missed. You ask Secretary Lewis the cost of beginning operations on the copper near Novac and it’s…not cheap to say the least. Unlike other mines who have been previously accessed, this needs everything done from scratch. You get the price tag and decide to hold off for now (cost of construction on pastebin) and instead spend 20,000 caps to further fund agricultural equipment for the last leg of the RMRP plan. The NCR has increased exports to the region but the cost still remains prohibitively high. Even after the project is finished, there will still be some work to be done as these farms and ranches are rounded out. >-20,000 Caps for ag equipment The day continues to drag on but you have yet more to do. Yes Man gets a request to check on the background of each individual chosen to be a governor. Those like Nash are known quantities but many are those you’ve never heard of. Instead of having the Frumentarii working so closely with Boone, you send them out to try to get information on these people as well. An updated dossier will be given at the start of next month, but will ultimately be your decision. You’re not sure why attacks on isolated farms are increasing but it’s something you wish to nip in the bud. The two companies will be used for incoming raid on Freeside and Securitrons aren’t able to alleviate this issue so you ask Kreger to send a group of NVPD to each farm and ranch in the Northern Mojave to keep a look out for the human trespassers. It's not a perfect situation but you're hoping that the farmers will provide food and lodging for the police for the time being. There's another fear that the poorly-equipped and trained former gang members will be able to fight off any dangerous wildlife. You'll see, you suppose.
Anonymous
>>6291463 >It's not a perfect situation but you're hoping that the farmers will provide food and lodging for the police for the time being. There's another fear that the poorly-equipped and trained former gang members will be able to fight off any dangerous wildlife. Yeah, this is probably going to end badly. Best case scenario it's Heck doing his thing and he silently backs down rather than attack the police. Worst case is... well there's too many worst cases to be listed here. Odds are good though that this isn't Heck and the guys we send out are going to get mulched by whatever's responsible.
Anonymous
>>6291756 can always call it off and set up a local militia
Anonymous
>>6291908 It's not like I'm opposed to setting up a militia; doing both at the same time sounds like a great idea if we can muster up the resources.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Sun 17 Aug 2025 22:33:51 No. 6292244 Report Quick gameplay question for you guys. Would you rather, for courier actions, keep rolling the 1d100+8, OR roll a 3d100 with no bonus? There are pros and cons to both but overall probably better for you guys and it’s just little more engagement, especially for the lurkers.
Anonymous
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>>6292244 Would the 3d100 be the BEST of 3 or avg?
Anonymous
>>6292244 I'd like 3d100, BUT that would unambiguously drive down the number of failures we make, so you'd probably have to ramp our enemies up in response, or alternatively make our failures more damaging.
That said, I don't have a problem with the current system so long as the current difficulty accounts for the high likelihood of failing individual actions, and doesn't immediately damn us outside of critfails and whatnot.
Of course, Quests are collaborative by nature, so your own preferences matter too.
Anonymous
>>6292244 Thing is, Bo1 needs a substantially lower average threshold if you want it to be anything other than chronic failure of our action economy.
For the Courier specifically? Either a Bo3 or a higher mod that affects the degree of the success/failure is preferable if we really are playing All-10 Courier God-Emperor, at least thematically within the spirit of Fallout.
>>6292336 >roll nat 1 >immediately lose Zion with all hands >create a permanent hazard that even the Courier struggled to deal with on our doorstep >roll nat 100 >get a bunch of equipment we can’t even use without airlift capacity and pissing off the local superpower >anon still advocates for harder gameplay Anon, this ain’t Dark Souls lmao
Anonymous
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>>6292239 yeah why buy one when you can have two at twice the price
Anonymous
>>6292373 >Bo1 needs a substantially lower average threshold if you want it to be anything other than chronic failure of our action economy yes
>Either a Bo3 or a higher mod that affects the degree of the success/failure is preferable if we really are playing All-10 Courier God-Emperor I think our gracious QM is going for a "wild swings of luck" theme, and I like that and Bo3 would sort of make it harder to write, I think.
>get a bunch of equipment we can’t even use without airlift capacity and pissing off the local superpower Zion's really what I would expect from a nat 1 but yeah, I'm still salty about Hawthorne. The one silver lining there is there are other sites to explore, but in this action economy... yeah. Doesn't feel like a nat 100 at all.
Anonymous
>>6292461 >Hawthorne We also got the Platinum chip and master code set back immediately - saving us a fuck load of trouble
Anonymous
>>6292499 That's kind of what I was thinking; the big benefit was successfully reclaiming the Chip and Master Codes (as well as info exonerating the greater BoS).
We're kind of in the awkward area where we can't really tell how valuable the crit was because we don't know what was quietly avoided.
Anonymous
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>>6292499 swings and roundabouts
>>6292506 anon. we didn't get the shinies. we are not closer to getting the shinies. the shinies might as well not exist right now
Anonymous
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>>6292244 Easily a 3d100 with no bonus. Or something like
>>6292373 suggested.
Even if we have more successes it also means that we get more chances to have more crits and crit fails. Which could be good or bad depending how you look at it.
Anonymous
>>6292239 The NVPD cost us less than doing a militia. The costs of militia are not something we can do now
>>6292244 3d100
Anonymous
>>6292577 >The costs of militia are not something we can do now items:
1. we are already paying Bear Team One to sit around and do fuckall
2. even the poorest farmers have a ratty old rifle or shotgun because they need to protect crops and livestock
3. there is no reason to pay everything upfront
establish a program to train and equip farmer militias
>recruit 20 farmers with combat experience and put them through training at mcCarran for a month-long crash course in irregular warfare - IEDs, traps, ambushes, counter-ambushes, covert movement, basic first aid >the 5 brightest become platoon leaders, the next 5 get to be squad leaders >we now have 5 teams of 4 trainers that can go back to their settlements, train and staff a militia platoon each >we pay for ammo, explosives and sundries used in exercises and/or combat during the training period >we bring in new platoons as more money becomes available for a 2 week "finishing" course at mcCarran and equip them with real military weapons >until such a time they use their own weapons alternatively
>send BTO on a tour of farming settlements >come in, set up shop, recruit, train and equip 10 or 20 guys as available, help with setting up static defenses, ambush sites etc >move on to the next settlement Anonymous
>>6292596 Fuck militia, Just use the infantry and/or NVPD.
Those farmers/ect shouldn't be put in harms way considering well they are our farmers unless they gotta defend there direct house.
I'm kinda onboard with that Alternative you have though.
Anonymous
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>>6292599 >unless they gotta defend there direct house it's the Wasteland, anon. they do that anyway but now they are untrained and ill-equipped
we can change that
think more "vietcong" less "national guard"
and yes, there is a greater purpose - I want BTO to be the core of a proper SF unit that can go stir up shit in NCR or Legion territory if/when needed
would you like a slave revolt? a violent color revolution? you gotta have the cadre to make it happen...
Anonymous
>>6292596 Survivalist has a pastebin where you can read the cost of a standard militia. Yours is probably adding more to it, so it likely raises the costs further.
Anonymous
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>>6292601 yes but we pay in installments
I like the second option more, because
>we can set up units in "hotspots" first >BTO can hand-hold the local militia units they set up in their first engagement, call it a live fire exercise to round of the training Anonymous
>>6291049 - The sewer system will take time and money. Is a major large effort. Its not a small city, so its lot of work.
- University is a nice idea that quickly falls on its face. Its too high up and it has no legs under it. There is a need for a basic education system that we need to pay for establish. We cannot open an University just for a small amount of elite people, .... unless our three families and other rich people are willing to open up the coinpurse because we offer for their kids to get in.
- Large amount of work that will need plenty of time and money. You have also to feed industry with resources, which require more money or said resources.
- Forget technology. Measures is a much better way, because you quickly realize you don't have to use a "great idea" from mad brains that are too intelligent for most people to make anything useful and cheap out from. The most simple water saving measure i would do now ? Check those water tubes, and fix them. We are talking about a large city here after hundreds of years without a proper plumbing force.
- Sloan is the only active right now and it took a long time and money for do it. Our mining right now would be the most ineffective, slow and costly as possible. We don't even produce a basic pickaxe.
- Our military barely exist. We made a few spies not too long ago. We set up a logistics branch for what ? For a few companies. The real problem is that we have basically almost 0 production of military equipment. Everything for military units upkeep and creation is too damn high for us to afford. We don't need logistics when our few hundreds soldiers have just basics (gun, armor). And little else, and it remains costly. We add another cost, when we still have a big fucking issue to resolve there. In front of our eyes.
- Boulder City has been passively pushed by Survivalist to be the Legion Attraction Land as an offered idea. It can be more than that, like building a market since trade passes there or creating another work activity of sort. Nipton is a shit hole, you can restore the previous business as a first move. But you need to do more than that. Make something interesting, stupid or crazy, because there is nothing useful around there. An attraction, a place. "The Nipton Tournament of Who Drinks the Most". Cazadors Death Battles. A new saloon or casino, with write-in name and some new style.
- The cheapest option so far to do and most affordable for us since the average NVPD goon has quite little in terms of equipment and upkeep to cover. Which while saddening, is useful when we have to run this state.
One of the two pastebins in the turn options should have said list, if not more.
I will still push for have Primm rebuild the rollercoaster+hotel and in Novac to make a dog breeding company plus dog racing track. Or the second since is easier.
Anonymous
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>>6292611 >The sewer system will take time and money. Is a major large effort. Its not a small city, so its lot of work. such work is also never-ending. water, sewage and electric for the city should be outsourced to private companies or individuals, have some gov't inspectors to keep them straight, support them with a direct tax
>University is a nice idea that quickly falls on its face. yes and no. if we have or can hire the professors for it, it can be another attraction for the city and profitable as fuck.
that being said, I'd start a literacy/numeracy program first too
>The real problem is that we have basically almost 0 production of military equipment. agreed, which is why I am so keen on restarting mining and industry. want a copper-jacketed bullet? well, you need nitric acid, cotton, mercury fulminate or similar, steel, lead and copper plus, you know, machines to actually put them together
it is much easier to make basic firearms than ammo, in terms of industrial footprint, and I think we should start with a shop that makes rifled gun barrels. If Pashto illiterates in Afghan could do it in 1890, we can too! Doesn't have to be all our money either, we could subsidize an arms dealer to start up gun part manufacture
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 18 Aug 2025 16:48:32 No. 6292619 Report Quoted By:
It nears midnight by the time you finish your letter to Caesar, urging him to close any crossings to Zion. You hope the logical side of Edward Sallow wins out and he doesn’t attempt to use the spore as a weapon. The letter is full of descriptions of the horrors and danger and for once, you don't include hyperboles. They’re not needed. With the last of your work settled, you turn in for the night. While you certainly aren’t tired, you rarely are from clerical work, the next day will be a long trip down to Hidden Valley. You could certainly ask for help over radio, but something of this magnitude requires a personal touch by you. The next two days are filled by once again walking the wastes. You never regret the time spent outside of New Vegas but wonder if it wouldn’t be more practical for better transit between the settlements. If Daisy’s Vertibird wasn’t under maintenance, you would probably use that. Instead of following the usual path down past Bonnie Springs and Goodsprings, you take the longer route and pass by Boulder City and Novac. The former is seeing signs of incremental growth. With the influx of prospectors to Novac, Boulder has become a rest stop for those traveling South as well as an attraction for those working at the Dam and those who use the dam to get to Vegas proper. A few more saloons, brothels and motels have popped up in the less-destroyed buildings in the city, but it is still a far cry from what it could be. Novac is suffering from an entirely different issue. After the attention its copper discovery had garnered, hundreds of enterprising migrants have arrived looking for work or to strike it rich. You remember gold rushes from the old world, hundreds of years ago. You imagine this is somewhat similar as tents and temporary housing has popped up in and around the small town. But it’s not just potential miners that have shown up, as you can see traveling kitchens, stores, doctors and all manners of vendors seeking to part these men from their hard earned caps. Cliff is happy that for once, the Novac Motel Is at full occupancy but anxiously asks when work will begin on the mine so these rowdy and desperate men have something to focus their energy on. If work doesn’t materialize, he’s worried these men will turn to less scrupulous means for a living. You promise to look into the matter and continue onto Hidden Valley. The bunker seems busier than usual and more than a few new faces fill the complex. Elder Hardin is there to greet you at the very lowest level. It’s a good sign you still have free access to Hidden Valley.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Mon 18 Aug 2025 16:49:18 No. 6292621 Report <span class="mu-b"> Courier, it’s a pleasure to see you again. One of your robots sent a message ahead of your arrival. I’m told it’s a serious matter? </span> His chambers are full of scribes and guards, not the best environment for keeping secrets. [Likewise, Elder. And yes, it’s perhaps the most pressing issue any of us will face. Is there somewhere we can discuss this in private?] A look of worry crosses his face before regaining his composure. <span class="mu-b"> Of course. Please, let’s go to my private quarters. We can discuss it there.</span> Hardin leads you down a hall and into his private quarters. He closes the hatch and motions for you to sit at the small desk in the corner of his room. He takes the opposite chair. <span class="mu-b"> I would say I’m worried, but there’s nothing you haven’t been able to handle. So, what do you have for me? </span> You appreciate the compliment, but this is a far too serious issue to take lightly You instead take out a copy of the Zion report and slide it over to him. [This may not be something I can handle myself…] You spend the next two hours describing the horrors of Zion while Hardin reads through the report. He asked many questions, ranging from the source of the blight to its effects on the body. You don’t mention the report of vertibirds flying into Zion but do admit that it is manufactured and targeted. <span class="mu-b"> I understand, and I think my superiors will as well. We are stewards of technology and charge headfirst into danger, this isn’t new for us. Ultimately, what will be done of Zion? Even with my support, it seems like only a matter of time until this plague escapes. </span> You pause before answering. From what you know of the Brotherhood, they would probably frown on what you’re about to say. But maybe the situation allows for some <span class="mu-i">flexibility</span> of their code. <span class="mu-b"> I’m supposed to stop you from using the same weapons that ended the world, but the Brotherhood has been flexible depending on the situation. I only ask that you try to find a non-nuclear solution to the outbreak first. In the meantime, I’ll call a meeting. I’d wish you luck, but I think we’ll all need it. </span> You shake hands and Hardin escorts you out of Hidden Valley. He informs you that he’ll send a few experts to assist with research up at Jacobstown, while promising to deploy Brotherhood squads at the entrances to Zion. He only asks that you inform the squads before wiping Zion off the map. That’s about all you can ask and you now head to The Divide, intent on finding weapons of war.
Anonymous
>>6292621 I wonder if the NCR could mass-produce antifungals
Anonymous
Looking at what we baiting house into saying and how much they cost. We should get the mines up and running. Basic Mine: 60,000, 4 months 6,000 Caps Upkeep. Using that to full our growth into better infrastructure and schooling. We will want to fix our water sooner than later and get power for the factories up. We should try to save water with a Water Recycling system for the city. We can make drip irrigation with the copper or scrap. There is also seeing if windbreaks will help or soil covering if farmers are not doing that. We can set up some rain catchers as well. Depending on how we deal with the Fungal plague. Greenhouses could be nice to have and used to grow other medical plants if we don't need the fungal items anymore.
Anonymous
>>6292759 the fungicides produced by one (immensely expensive for some reason) greenhouse will barely keep the government running - enough for 500 people
there must be a cheaper, more scalable way
nukes aren't going to work anyway, spores float in the air like nothing, they're spread all over the place by now, not to mention quarantine won't stop animals from roaming into and out of the infested zone
also I don't understand why we can't let entrepreneurs establish the mine and simply collect a tax on what they produce or just take a share of the product
Anonymous
>>6292743 They surely could, the problem is that they'd start asking questions about why tf we're looking for vast quantities of antifungals. Cue the inevitable "I am a genius/OH NO" outcome where they apocalypse themselves.
>>6292759 It's important to remember that we're just now finishing up with the agricultural phase of the RMRP due to the previous delays.
Rather than reinvent the wheel by doing everything piecemeal, let's invest primarily in continuing the RMRP and supplement it with whatever else seems necessary (like saving water).
Anonymous
>>6292763 >>they'd start asking questions >well, you see, mr. President, sir, there's been a bit of an issue - a giant fungal infestation has eaten Zion and the Legion just happens to have caught wind of this. I have extracted a promise from Caesar to help with quarantine efforts, but who knows what that madman really thinks? Or what he will think tomorrow? Or how long he will live? Anonymous
>>6292762 If the fungicides are stocked up it will still help us in fights at least. Otherwise maybe we can research into a cheaper way.
For things like gold, sliver, and coal, I think we should keep those since we will be using them for production or sell for things we need. There is little reason if we can do it our self to let others mine those and take our resource away of lest profit. Now for common ores yeah I can see where you are coming from, assuming we can easily find more later. If we control those common ores it is to keep the other factions from growing from that or keeping our cost down from third party sell and buying.
>>6292763 The RMRP part two is just production. While I assume somethings may hit building up the mines. It would give us more income and reduce cost to do the Return of Services part after or pick up the things missing during RMRP. Like coal will help with power for ore processing and getting those factories back up for RMRP. Still ether way we can start RMRP and build up the mines for jobs and income. Then use it to fix the water problems in getting more pluming going or other things we need.
Anonymous
Quoted By:
>>6292789 >maybe we can research we are researching, just need to add this as a goal I suppose
anyway the NCR can't be kept in the dark because otherwise the balance of power might tilt definitively to the Legion
a bioweapon has been introduced, we must build an equilibrium of terror and maintain it until we find a way to defeat it
we, the NVD, have both the means to disperse the bio-weapon and the beginnings of a cure
we must proliferate the bio-weapon, and publicly, lest one of our neighbors gets any genius ideas
Anonymous
>>6292767 Was thinking more along the lines of
>"My fellow OSI researchers, you may have heard rumors that the proposal I had for an agricultural breakthrough was found to be dependent on a mind-controlling fungus that every other faction in the wasteland believes should be annihilated from existence" >HOWEVER Anonymous
Quoted By:
>>6292810 that's why we make it clear to them that Caesar said nothing about helping eradication efforts and in fact may be cooking up ways to fuck the NCR over using this new threat
maybe throw in some tidbit about Lanius just to show we care
then helpfully point out that since the Legion and the NCR can utterly destroy each other now, the only way forward is to freeze the conflict?
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 19 Aug 2025 19:22:00 No. 6293123 Report Hopeville and Ashton were the sites of a series of ballistic nuclear missile silos before the war. While many were fired during the Great War, your arrival at the settlement years ago or your return recently, there are still secrets to be found. On your return, Ulysses is not camped out on the ledge as he was before. It seems that he was telling the truth about walking the Mojave and seeing your works for himself. You don’t go long before you find the first weapon. It’s still in the silo, but obviously leaking radiation if your Geiger counter is any indication. You make a mental note of it but put it low on your list. The next discovery comes after dispatching a colony of tunnelers. You poked around the offices of missile command and found a rotted list of facilities. The first three that you could make out from the paper have been completely destroyed and you’re unsure if there are any munitions within. A half-destroyed silo is the next stop and after fighting through another colony of tunnelers, you find a missile still in the housing but the engine and much of the wiring for it destroyed over centuries. It seems that the tunnelers took their time breaking it apart for their own amusement. The warhead is still intact and doesn’t appear malfunctioning, but the rest of the delivery system would need massive overhaul, not to mention the targeting systems and everything else that goes into launching an ICBM. You fight your way through a series of marked men’s camps, though they’re still wary of attacking you directly and most let you pass without interference. The closest to what you’re looking for is the last silo you check, at the far end of The Divide. You need to demolish much of the rubble blocking the facility but see an intact missile, but missing the warhead. It seems that the facility was in the process of getting it prepared when the en world came and the soldiers either weren’t alive to fire it or realized the futility. You’re not a rocket scientist, but everything on the outside seems intact and the facility is more or less operable aside from minor damage. You start thinking about the logistics of bringing experts out here and either fixing up the damaged rocket or finding a warhead for this one. That’s not even considering the effort of clearing the rubble on the top of the silo and making sure the targeting is just perfect to land inside of the valley.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 19 Aug 2025 19:23:17 No. 6293124 Report You almost write off the entire endeavor here, until you spot a half-destroyed sign pointing to a decommissioning facility built into the side of what was once a hill before Hopeville was shaken apart. Inside is an eclectic series of munitions ranging from artillery shells to smaller, older nuclear weapons. But these aren’t the ones launched from a rocket, instead seemingly dropped from planes or jets. You can tell they were old even by pre-war standards, but are relatively simple to understand. You would have to figure out a delivery method, but it’s another option. The last discovery made in The Divide is one you almost miss. The crate containing the device is almost as large as a room, though well secured even after all these years. You normally wouldn’t bother with unboxing it but something pulls you to it… A few hours later, you’re staring at the largest bomb you’ve ever seen. Stenciled on the side is “MOAB” with an American flag stenciled on the side. It also has a painted half of a head sticking over a line that says “Kilroy was Here”. You don’t know who Kilroy was but thank him for leading you to such a beautiful weapon. It is larger than even the nuclear warheads, but you can determine it’s not nuclear, even if you know nothing else about it. You would suffer from the same problems of moving it as the others, maybe even more, but it’s a non-nuclear option. You’re confident you’ll be able to create You make a note on your map at the locations of each and their details before heading back to New Vegas. Your mind is busied by the possibilities of each option as you pass back through The Divide unbothered.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 19 Aug 2025 19:27:17 No. 6293125 Report Quoted By:
Alright, new turn probably tomorrow. I have a few issued planned to pop up next turn plus a decision to be voted on over the NVD I want to put up tonight.
Anonymous
>>6293124 I think a line got cut off there. We're confident we'll be able to create what?
Anyway, I suppose we can mount the warhead on the destroyed rocket onto the empty rocket, or we could equip it with a parachute and have the Boomers drop it by air to circumvent the technical faff with doing that. Either that or do a few bombing runs with the tac nukes.
A GBU is very nice and within the capabilities of the B-29 to carry and drop, but it's not going to be good enough. It'll make a whacking great hole in whatever we drop it on in the future, but it's not the sort of firepower we need to wipe out a few grid squares.
If we need more warheads, perhaps we could consult House's missile defence system records? It disarmed several dozen incoming nukes in flight and we could scour the crash sites of the warheads to see if any landed intact and can be rearmed, for what good a Chinese nuke is.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Tue 19 Aug 2025 20:29:39 No. 6293149 Report Quoted By:
>>6293144 Ah good catch.
"You're confident you'll be able to create trigger mechanisms for any explosive chosen."
Anonymous
Quoted By:
>>6293124 Thank you, Kilroy.
We should carry on his legacy by putting his mark in weird places nobody else would think of.
With regards to non-nuclear options, we could think about employing napalm or Agent Orange as mentioned before, although dropping the MOAB would at least demonstrate to the BoS that nukes might be necessary after all.
Though something to remember is that Fallout-America didn't believe in nuclear disarmament, so these nukes that are lined up for decommissioning are likely faulty in some way.
>>6293144 Searching for the disarmed warheads is a very good idea; even if we don't intend to use them they're still a danger that might come up again in the future.
Anonymous
Quoted By:
>>6293123 >The warhead is still intact and doesn’t appear malfunctioning, but the rest of the delivery system would need massive overhaul Instead of going to all the trouble of fixing a missile - why don’t we just take the warhead and drop it from the Boomer’s bomber?
>Inside is an eclectic series of munitions ranging from artillery shells to smaller, older nuclear weapons. But these aren’t the ones launched from a rocket, instead seemingly dropped from planes or jets Or just use these…
Anonymous
>>6293124 We have the boomers right with there working aircraft?
Its a B-52 which means we can get high enough to drop a nuke.
Anonymous
>>6293182 It's a B-29, not a B-52. It's heavy enough to carry a strategic nuclear warhead, but it'll need to be parachute-dropped to allow enough time for it to get away safely. And even then it might be chancy versus a blastwave, thing's old and rickety.
Anonymous
Quoted By:
>>6293183 now, if you want to make sure nothing grows there ever again, a ground burst is THE option to take and it would give more time for the plane to get away
I will repeat myself here again for yet another time, though, and say that nuking Zion likely won't eradicate the fungus
it's good for a small upstart nation to have its own nuclear arsenal though. Anyone got any ideas on how to secure it?
>>6293124 is the PAL code in the Fallout universe still 0000000 like it was irl or do we have to jump through hoops to use the missile warhead by itself, without the missile? Not sure I'm a fan of having to refurbish and then maintain an entire fucking silo.
Anonymous
Quoted By:
>>6293183 I feel like the Boomers flying it would go blind because they watched the explosion lmao
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 20 Aug 2025 01:15:03 No. 6293230 Report The requirements of a fully realized government are long and, at some points, very boring. But now it’s time to choose the intended direction of the NVD in a very exciting way; the legal tender. You sit in the small, private vault in the Presidential Suite and look at the series of gold bars stacked up. There’s never a more beautiful sight. Most of the Bottlecaps spent by the NVD are scattered around with trusted merchants and stores, who trade with “IOU’s” that can then be redeemed at a casino for actual tender. But you don’t trust anyone to watch over the gold, these beautiful, glistening bars. You have a decision to make. Right now, the NVD and the Mojave at large take everything from bottlecaps, NCR dollars, Legion coins and goods/services as payment. This results in a healthy money supply, but hell on prices for goods and services. You remember hearing a complaint from a traveling NCR merchant that over the course of a week, he received poker chips from The Tops, Legionary Denarius, bottlecaps, NCR dollars, stacks of pre war money and ammunition as payment from different sources. Secretary Garret has also mentioned that due to not having a standardized currency, the NVD is unable to use Legion currency to purchase equipment from NCR vendors and vice versa with the Legion caravans. There’s also another simple truth. Until the NVD decides their currency, their perceived independence will be missing a central pillar and they will always be relying on other nations for a money supply. So you look at these bricks of gold and come up with a few options…
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 20 Aug 2025 01:17:21 No. 6293231 Report >Bottlecaps. Everyone from the Legion to the NCR takes them, and they’re good with even the most distant traders (for some reason). You have a factory that can mint new caps and the material needed can be found easily. The downsides are the ease of counterfeiting, the availability of bottle caps in the wasteland which makes controlling the money supply difficult, and there is little national prestige in just adopting the simple cap of a bottle >Minted Coins. From time immemorial to the pre war nations and even now, precious metals have been used due to the worth being in the weight and type of metal used. In Caesar’s case, they double as propaganda and show the history and power of the Legion, which has won over numerous tribes. It is also even more sought after than the bottle cap, as everyone loves gold. The downside is that there has to be a supply of these valuable metals and the money supply is only decided by the amount in the coffees and that can be mined up. >Paper Money. An intention of the middle world, this is considered fiat money, or so the history books say. Paper money allows you to print as much as you want, only constrained by the intricacies of inflation. They also double as an avenue for national propaganda, though you’re severely constrained by who will accept the currency. The technology required to print paper currency on any substantial level is difficult as well, but if the NCR can do it… >Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. >Other
Anonymous
Quoted By:
>>6293231 >>Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. Anonymous
>>6293231 >Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. Anonymous
Quoted By:
>>6293231 Bottle caps are the easy choice, paper is the practical long-term choice, and casino chips are the weird choice.
>Casino chips You see, if you don't know how to feit then they can't counter-feit.
Anonymous
Quoted By:
>>6293230 >Casino Chips as internal currency, redeemable for caps at face value in any NVD casino, bank or exchange
>Caps we mint Sunset Sarsaparilla caps for external trade as needed
in this way we have a solid internal coin pegged to the cap, but can export our inflation in the shape of new caps that we "mint"
Anonymous
Quoted By:
>>6293231 >Casino Chips I can't think of anything that would be more favorable. It would likely bait more people into gambling. Once the factories are up and running we can hopefully get the tech and tools dealt with.
Anonymous
>>6293231 >Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. Surely House would have files on this… it’s not like a super secret. Though I doubt any computer banks outside Vegas would have any info
Anonymous
Quoted By:
>>6293231 >float the casino chip as a currency option >expect anons not to adopt it I would’ve preferred precious metals, but this is too kino not to choice. Besides, we can mandate that only the Lucky 38 (and Sierra Madre lmao) chips can be minted in precious metals. Gotta keep the Lucky 38 chips rare and valuable enough to come back to the House baby.
Ironically, requiring that precious medals only be made in chips would do much to alleviate the immediate issues of Novac, allowing for mining to happen while giving us an advantage when it comes to acquiring copper for industrial purposes. Maybe even require a permit for non-state actors, try and drive recruitment into the NVD.
Anonymous
Quoted By:
>>6293389 >the chips are blockchain secured >have to burn down Zion two more times to create a new chip Anonymous
Quoted By:
>>6293231 >Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 20 Aug 2025 15:57:58 No. 6293527 Report >>6293231 I am going to keep this vote up for a few days in case anyone else has an idea or suggestion but the chips seem to be the vote. Which is good, very fun for the setting and the gold/precious metals will have their use anyway.
Time to brush up on my econ textbooks from college :(
Anonymous
>>6293527 Can we vote an internal and external? Use Bottle caps for External and internal we use the Chips?
Anonymous
>>6293527 Good thing with the chips is would be we have the exchange set up already. So no need to rush making banks or the like. We may want to set up something at the boarder for small transactions. So they can buy things at the smaller towns along the their travels.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Wed 20 Aug 2025 17:34:47 No. 6293568 Report >>6293559 Yeah I'll explain more when you have a conversation with a few advisors. I also need to think it out more, but I think any goods/services inside of the NVD will be these poker chips, with government-run exchange locations at the population centers. These will also be at the border, while anything purchased from foreign entities will be used with (presumably), bottlecaps/precious metals.
In my mind, this forces anyone visiting the NVD to exchange for playing chips (which I will give a preliminary exchange rate for). Commerce Department will issue licenses for companies who engage in foreign trade, giving them permission to trade chips in for gold/other foreign currency that is kept by the NVD.
In terms of gameplay.....haven't gotten that far. I think I'll just have a rate of exchange to other major currency and it will be flagged if there's an issue.
Anonymous
>>6293231 >>Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. I think we should invest in a cap emergency currency for times of crisis.
Anonymous
Quoted By:
>>6293231 changing my vote here
>>6293258 too
>Casino Chips. Finally, you have a very unorthodox idea, using the same casino chips that are given by the casinos on the strip. Not only do they already have value inscribed on them, but casino chips are very distinct and hard to counterfeit. They also serve the same use as printed money, allowing you to control the money supply outside of a foreign nation but suffer from the same lack of external use. There’s also one other benefit of using poker chips…you have millions of chips inside of each casino. This would give you a huge boost of resources, but you have to be careful in flooding the market. Additionally, you don’t know how poker chips are made and the technology would potentially be harder than paper money. Internal usage and external usage
>Bottlecaps. Everyone from the Legion to the NCR takes them, and they’re good with even the most distant traders (for some reason). You have a factory that can mint new caps and the material needed can be found easily. The downsides are the ease of counterfeiting, the availability of bottle caps in the wasteland which makes controlling the money supply difficult, and there is little national prestige in just adopting the simple cap of a bottle Anonymous
>>6293565 One of the big things is that we're going to need to set controls on how they're going to be introduced into the economy. The last thing we want is for the casinos (read: Gomorrah) to crash our markets by spending way beyond their value in the chips they have.
>>6293559 It's not like we have to go hard on chips exclusively; we can continue to accept caps as we transition to the new currency and iron out the problems as they appear. Then when we're ready we can start phasing out caps; or perhaps not at all if they prove too convenient for external use. We don't necessarily have to make a decision on that point right now.
>>6293613 >I think we should invest in a cap emergency currency for times of crisis. This is actually a good idea, and it plays well into a common strategy for issuing a new currency in which old currencies are collected by the government to drive up the value of the new currency that's going to be issued and help standardize it early. So we can make a point to start collecting the old currencies as best we can, with the caps being set aside for an emergency reserve while the NCR and Legion currencies can be alternately exchanged for caps or held onto for diplomacy with their corresponding nation. Really the important thing will be limiting their presence in domestic circulation, so though taking them in will constitute a short term loss it'll make for a healthier economy and stronger chip value in the long term.
Anonymous
>>6293662 Caps are basically the universal currency of Fallout. They're accepted across the entire wasteland and we'd be fools to not at least offer a conversion service for the sake of economic integration. Much like the NCR and Legion, I anticipate caps will continue to be a secondary currency used at lower levels in the Mojave as well for a long time yet unless the ChipCoin really proves a smash success and we may need to legislate and enforce hard to stamp them out if we really want to.
Anonymous
>>6293527 As fun as gold is, you don’t want currency demand to outstrip the supply, and fiat is just a temptation for economic abuse (though given that we’re not free market and more of a command economy… eh).
Besides, chips are more of a vibes play than anything economic related.
>>6293662 >One of the big things is that we're going to need to set controls on how they're going to be introduced into the economy. The last thing we want is for the casinos (read: Gomorrah) to crash our markets by spending way beyond their value in the chips they have. I mean, we control Strip access- assuming the Families don’t get in line, we can just enforce the line via import quotas and other draconian measures.
I do think they’re getting the message to toe the party line.
>>6293671 We need a national
casino bank to handle currency conversion and financial policy.
Also, given that we could dictate that we only accept water and electricity payments in chips, it would create a substantial demand for our currency just on that basis alone.
Anonymous
>>6293683 >we could dictate that we only accept water and electricity payments in chips You mean internally, right? Doing that to external entities like the NCR would turn this into a diplomatic issue.
Anonymous
Quoted By:
>>6293568 yep
good old yuan/renminbi switcharoo
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 21 Aug 2025 18:19:52 No. 6294095 Report Turn coming up in a few hours, have a few additional posts like the anniversary proposal and currency discussion as well that will come this evening/tomorrow so no rush getting turn proposed
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Thu 21 Aug 2025 18:28:32 No. 6294098 Report Quoted By:
>>6294095 Oh yeah, updated governorship proposals as well
As an addendum, I will be posting departmental updates every four turns, making them quarterly instead of every month as much wouldn't drastically change and anything that's urgent will get posted in the notices.
Anonymous
>>6293690 I fail to see how- we weren’t accepting NCR dollars before, and we’ll still accept the same cap value amount, it’ll just have to be done in chips.
Just give them fair warning a month in advance and I fail to really see the issue- the whole point of accepting the chip as legal tender is about national prestige, and applying it to the largest Directorate deal would only reinforce that fact and build confidence in the chip’s value. The NCR can cry about it, but they aren’t going to declare war over a transactional administrative issue.
Anonymous
Anonymous
>>6294454 I mean, I agree with you that it shouldn't be a big deal, but it verifiably has been treated as one in the real world. I'm reminded of the little spat between Russia and India where Russia tried to demand that India pay for oil in rubles and India got annoyed and tried to demand back that Russia pay for something (ammo?) in rupees.
A complete non-issue but they still got their hackles up over it because lol dominance politics.
Anonymous
Quoted By:
>>6294471 and no war resulted and after satisfying their constituencies that national pride was upheld the politicians returned to business as usual
and please try to grow a pair. conflict avoidance doesn't really mesh with realpolitik
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 22 Aug 2025 14:42:32 No. 6294504 Report Quoted By:
New Vegas Region
Month 9
-------------------------
Population (Rough Estimate): 75,000
Freeside/New Vegas/North Vegas: 67,000
Novac: 1,000
Goodsprings: 900
Jacobstown: 700
Primm: 2,250
Nellis: 1,000
New Vegas Outskirts: 4,000
Sloan: 400
Boulder City: 150
Bitter Springs: 100
Bonnie Springs: 600
Nipton: 0
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall. Basic sanitation.
Boulder City: Pre-War Ruins
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Nipton: No plumbing, no electricity, damaged buildings and rubble
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses, defensive wall.
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers
Camp Rex: Intact pre-war building, military tents, electricity, plumbing, expansive training grounds
Bitter Springs: Scraps shacks, temporary housing, no amenities
Economy
Tariffs: Low 5%(+100,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+65,000 caps/turn)
Additional Dam Income: (+50,000 caps/turm)
Upkeep: -124,000 caps/turn
Investment: -100,000 caps/turn (2 turns left)
Treasury: 221,000 caps (100 Gold Bars)
Food
Below-average (Increasing)
Meat-Heavy Diet
Fueled by cheap beef from Gunderson and an increase of funding trickling down to Freeside, the diet of the average Freesider is impressively heavy on protein. More and more farms and being established, either from previously abandoned or created. Lake Meade is used more and more for foodstuff. With the influx of investment, more and more wastelanders can afford food.
Water
Below-average (Falling)
The explosion of agriculture and sanitation has begun to strain the irrigation and plumbing across the Mojave. There has been a noticeable decrease of the water level and the increased agricultural efforts seem to be to blame. There are also more “amateur water pumps” set up to feed growing settlements.
Medicine
Poor (Rising)
Scavenged industrial medicine, sparse home remedies. The Followers have begun manufacturing medicine on a small scale. The Freeside baths are contributing to cleaner streets. The repaired Auto-docs are contributing to a healthier Freeside.
https://pastebin.com/WUaGdbQc Anon’s Suggestions
https://pastebin.com/z8vZKF5i TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 22 Aug 2025 14:43:37 No. 6294506 Report ALERTS ------------------ <span class="mu-s">WARNING</span>: NIPTON & BOULDER Though the raider gangway be defeated, Nipton is a shell of its former self with most buildings severely damaged, any industry and productivity having been ravaged long ago.Boulder City is in the same boat, but has a small population eking out a living off of the engineers at Hoover and travelers from the East. <span class="mu-s">WARNING</span>: CHILDREN OF ZION The survivors of Zion under the leadership of Daniel have arrived back in Zion, and you’ve sent the few tribal survivors from your time there to tell the tale. They are camped in the North Vegas Outskirts waiting for direction. A preliminary budget to get them started is 50,000 caps, though the tribals are expected to be self-sufficient afterwards. Secretary Garret has notified South Mojave traders to consider engaging with them when they're set up in Cottonwood. <span class="mu-s">WARNING</span>: STRETCHED FORCES While there’s no pressing need, more and more Securitrons are deployed to guard travel and trade routes or to isolated towns around the Mojave. Kreger is pushing for the creation of more infantry companies to take over standard patrol duties from the irreplaceable Securitrons. <span class="mu-s">WARNING</span>: SALVATORE CRIME Boone has found multiple hideouts for the new crime family in Freeside as well as some of the lieutenants running things on the ground. You now know the group is from New Reno, a mysterious family with alleged connections to the Enclave. The NVDAF has prepared for Operation Kingpin and is ready to execute. <span class="mu-s">WARNING</span>: ZION Zion is infested and there seems to be no saving it. Border crossings are closed but the infestation grows slowly. <span class="mu-s">WARNING</span>: BUILDING MATERIALS With the recent boom of investment and the NVD continually funding projects, there is a severe shortage of basic building material across the Mojave. Business leaders are clamoring for subsidies to import from elsewhere or new material to be found and used to sustain growth. <span class="mu-s">WARNING</span>: GOVERNORSHIP APPOINTMENTS Members of the cabinet urge the appointment of governorships to begin building out the lower levels of government. In addition to this, there must be decisions about how funding is assigned to each region/their authority on minor matters. <span class="mu-s">WARNING</span>: FARM ATTACKS The NVPD are deployed in an unorthodox agreement with local farmers, but it has severely dropped attacks on farms, except one homestead near Boulder City, which resulted in 8 dead NVPD and the entire farmstead wiped out. The police also cannot fight more dangerous wildlife like Radscorpions and request forces to clear burrows in the North and North East. <span class="mu-s">WARNING</span>: BORDER CLOSINGS The Legion has slowed traffic on their crossings until the Zion scourge is dealt with, but have deployed scouts to ensure no entry to Zion from their territory. The NCR Ambassador also requested a meeting regarding concerns of infection and potentially shutting down all NCR traffic.
Anonymous
>>6294506 how does the governorship thing work?
Anonymous
>>6294576 Ultimately up to you guys but I imagine the governors of each region will handle day-to-day operations. Building of smaller-scale buildings, handle traditional security of their state, matters which don’t traditionally concern you.
You would have all say over any laws, foreign interaction, etc. you’ll give each state a portion of the national income a month for them to do as they see fit. But like with the departments, you’ll be able to issue specific focuses for each state if you want
But of course this is your nation so you can make these function however you wish
Anonymous
>>6294608 cool, then I want us to appoint three governors
NVD North (up to a line passing just south of the Timet facility)
NVD Center (Boulder, Bonnie Springs etc)
and South, everything south of Repconn launch facility including Techatticup
New Vegas should not be under authority of the governor of the North, but should get a city council, one person from each subdivision, that wil play the same role as a governor
Anonymous
Quoted By:
>>6294645 Definitely possible to change the states, with more player support. Will post the new proposed governors soon and you guys can go from there
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 22 Aug 2025 22:14:14 No. 6294698 Report The newly proposed Governorships of the New Vegas Directorate 1: The Governorship of New Vegas. The most influential region of the Mojave, the crown jewel of the desert. Proposed Governor: Swank. More “ethical” than anyone from Gomorrah, is the middle ground between the three major families. 2. The Governorship of Freeside. The most populous of the regions, though very poor. Also has the highest concentration of industry. Proposed Governor: The King (will require replacing him as Secretary) 3. The Governorship of Jacobstown. A very rugged region inhabited almost entirely by mutants of all kinds though rich in resources. Proposed Governor: Marcus 4. The Governorship of Bitter Springs. Another sparse region with fewer resources, the former Khan settlement being the only really inhabited settlement but access to the lake makes it an attractive region for growth. Proposed Governor: Landon “Boots” Fischer Reason for Change: Agents responsible for vetting are concerned that a former NCR Captain with no relationship with the Courier can’t be trusted, especially in a region so close to Legion territory. Landon is a native of Freeside who moved out near Bitter Springs with a few other families to farm/fish the lake. 5.The Governorship of Sloan. A dangerous section of land that consists of the quarry, Black Mountain Southern New Vegas which has many dilapidated former businesses and workshops. Proposed Governor: Hal Stringer, Deputy Foreman of Sloan Findings: Stringer handles much of the bureaucratic work of the quarry, making him a good choice for a leadership role. He doesn’t have the same rapport with the workers as Lewis does, but fits the mold as an effective administrator. Also dislikes the NCR. 6. The Governorship of Goodsprings. Between Goodsprings and Bonnie Springs, this region is the agricultural heartland of the Mojave. The influence of Heck, his large tracts of land and the company town cannot go unnoticed. Proposed Governor: Trudy McGill, de facto mayor of Goodsprings and saloon owner. 7. The Governorship of Hoover. Perhaps the most important region of the Mojave. The Dam provides water and electricity to the desert and NCR while being a lifeline across the river to Legion land. Proposed Governor: Chris Haversam, Deputy Secretary of Energy who specializes in hydroelectric energy. Findings: Kate is from the NCR and while that worries the agents, she has moved her family to the Mojave and seems content on settling down. Repeated interviews with Chris proves no strong allegiance to the Republic and an affinity for her work. Concerns about ability to govern the entire region, but no concern over understanding the importance of Hoover.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 22 Aug 2025 22:17:25 No. 6294699 Report 8. The Governorship of Novac.
There’s a shocking number of high-value scavenging sites in the region but not much else. Novac has been ignored in favor of the rest of the Mojave but sits along a potentially valuable route.
Proposed Governor: Cliff Briscoe, owner of Novac Hotel and the Dino Bite Gift Shop. Unambitious and simple, but loyal and genuinely cares about Novac.
9. The Governorship of Primm.
A fast-growing region populated by NCR immigrants and attracted by the investment of NCR businesses. Outside of Primm, the region has very little else in the way of agriculture or industry.
Proposed Governor: Johnson Nash (Requests the appointment as the travel for his Secretarial position is too much. Will leave a vacancy for Postmaster.)
10. The Governorship of Searchlight.
An incredibly sparse region with little going on but it has multiple paths south, raising major security concerns. Cottonwood Cove and Searchlight Airport are potential points of interest.
Proposed Governor: Daniel, religious leader of the Children of Zion. Loyal and dependable.
See map here
>>6280419 (These are just suggested governors and regions. Ultimately up to players.)
>>6294698 Hoover is not Chris, but Kate Stanson
Anonymous
>>6294608 Could the governors maybe each count as a new region-specific action we can use? With the governor's aptitude affecting the DCs?
Or do you think that would give us too many actions?
Anonymous
>>6294712 Waaaay to many actions to keep track of, even if they are region locked.
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:TKDkQWqS Fri 22 Aug 2025 23:19:32 No. 6294718 Report >>6294717 >>6294712 Yeah I think too many actions. What I imagine is they'll just make small improvements (if budget and personel allow it) while maintaining things and anything bigger will be done in conjunction with head government
Sometimes a governor might request assistance with a specific project and you can choose to help, not to or shut it down.
Open to suggestions though!
Anonymous
>>6294699 Given that some regions are pretty sparsely populated, maybe we should combine some roles?
We want each governor to have a decent amount of resources / capability to enact changes
Anonymous
Quoted By:
>>6294699 I can accept those
Anonymous
>>6294718 >too many actions my proposal can solve this:
North: Hal Stringer
Center: Trudy McGill
South: Daniel
Freeside, Sharecropper Farms and outskirts: Landon "Boots" Fischer
Strip: Swank
and invite whoever's in charge of Westside to either join the Governor Council or send a representative so we can coordinate on infrastructure and welfare projects and shit. If they don't want that we should at least ask for someone to sit in in an advisory role. If not that either, then we grant them observer status and leave it at that for now.
In any case, we should not be demoting King - HHS should be upgraded into HCS health and citizen services, with a sub-directorate for Parahuman Affairs headed by Marcus
Anonymous
>>6294823 >>6294882 I think the QM's condensed them down as much as we reasonably can with each settlement having its own governor. Something to remember is that all of these places are expected to grow in some way or another, so even the sparsely populated areas are still going to need governing at some point.
Anonymous
Quoted By:
>>6294699 Excellent proposals for governors, I feel they are appropraite.
Anonymous
Quoted By:
>>6294894 hardly appropriate for now
we can slice and dice as needed later
maybe introduce a mayor system
Anonymous
>>6294506 Do I understand correctly that we have some Frumentarii in our pockets somewhere? Or behind the couch?
https://pastebin.com/WUaGdbQc does not list them
I am asking because of trying to put together a government agenda
TheSurvivalist !!uuJbd4m8dPS
TheSurvivalist !!uuJbd4m8dPS ID:6SsXD2mE Sat 23 Aug 2025 14:47:33 No. 6294999 Report Quoted By:
>>6294993 Yeah they’re technically on loan from the legion but were sent to be out of the way from Caesar
I’ll add them to the military section
Also no huge rush for the governorship situation, I’d hate for it to slow down the turn. As long as it’s decided before the anniversary, that’s the important part.
There will be a new section in the pastebin for the government, describing its structure and any other pertinent informations.
Anonymous
Quoted By:
Courier actions: Diplomatic action 1: meet with the NCR in re Zion. Put the fear of Caesar into them. Explain someone needs to make lots of antifungals fast and it won't be the NVD because lolnoindustry. Diplomatic action 2: Offer Westside a seat on the Governors' council, no strings attached. Courier Action 1: Plan a covert raid on Hawthorne to steal the power armor and bikes Courier Action 2: Take Bear Team One on a covert raid on Hawthorne Department of State: Support Commerce. Military: Plan to retrieve the smaller nuclear warheads from the Divide. Execute operation Kingpin. The NVPD is responsible for safeguarding civilian lives and property while the raids are going on. This may involve short-term evacuations where needed. Research: Fungus research. Agriculture: Support the Children of Zion resettlement effort Industry:>Continue with the RMRP Interior: Support mining. Commerce: See if you can find a deal on building materials somewhere and organize industrialists into a buyers' cartel. Health and Human Services: Oversee the building of the Anti-Fungal Greenhouse. The required 35k caps plus permission to twist arms and step on toes to get it done. Housing and Urban Development: Support resettlement of Children of Zion Tourism and Entertainment: Plan an aggressive marketing campaign to "steal" visitors from New Reno. Projected budget: 35k caps/turn. Transportation: Support resettlement of Children of Zion Postmaster General: Draw up a plan for continuity-of-government communications in case of invasion or other disaster, not forgetting to include a budget. Alternate routes, covert mailboxes, courier safehouses, codebooks, the works. Intelligence: Frumentarii go find out wtf happened on that fucking farm near Boulder and who/what needs to die to make it stop. The invisi-mutant goes to watch them work.
Anonymous
>>6294506 Courier Actions (Normal):
>Begin getting the items from Hawthorne as a covert operation. Get your men to carry them, maybe even get Bear Force One to do this unless they're busy with Operation Kingpin. >Same as above. Have the Department of Transportation help with this. Also ask the Postmaster General/Johnson Nash if he can lend us some allies to help carry the Hawthorne stuff.
Courier Actions (Diplomacy):
>Try integrating the Westside Republic more into the NVD. Let's give them some help and see what they need.
>Meet with the NCR Ambassador about Zion, border closings, and the Blight. Have the Department of State help with both of these.
Military Action:
>Commence operation Kingpin. Have Bear Team One help out with the procedures, while the NVPD and The King's men protect civilians. Department of Defense and the Department of Housing and Urban Development help with this.
Research Action:
>Keep on focusing on the Boomer's Blight. Department of Science and Technology to help here, with both Arcade and Dr. Henry helping out.
I agree with the other anons on hyper-focusing too much on this, but the sooner we get this out of the way the better.
Industry Action:
>Continue working on the RMRP. Let's see what subsidies and materials our businesses need. Maybe we can use our state caravan for something?
An anon made a suggestion earlier in the thread to get an auditor to look at what the NCR investors are doing, which might not be a bad idea in retrospect.
Other:
>Get a trusted auditor(s) to monitor the investments by the NCR businessmen. Preferably someone that doesn't have any ties to them.
>Read Caesar's book. The funny Hegelianism book.
>Decide on whether House lives or dies. One anon suggested this with the very reasonable fear that Mr. House might make our lives miserable if we don't do anything about him.
>Give the survivors from Zion 50,000 caps to help them get started. The sooner they can get settled in the better.
>Get the Frumentarii to look into the farm that got massacred in Boulder. Have Lily look at them work, and our own spies (if we have any) to take notes of how they deal with this. Let's see if we can get this done.
-Government Department actions-
Department of Commerce:
>Find deals on building materials and organize industrialists. Department of Interior:
>Use 60,000 caps to build a mine and have it be supported by this Department. Maybe both Interior and Commerce can cooperate in this somehow? We mine the materials that the businesses need, etc.
Also, let's use some of the manpower from Novac to help with outfitting the mines with the enterprising migrants that went there.
Department of Health & Human Services:
>Oversee the building of the Anti-Fungal Greenhouse. The required 35k caps plus permission to twist arms and step on toes to get it done. (I'm not done with the vote, continued next reply because of the word limit lma)
Anonymous
>>6295132 Department of Tourism and Entertainment:
>Continue looking into ways to help Nipton and Boulder get back on their feet. Nipton has been teased as being a Legion tourist center, right? Maybe we go from that angle, though we could always do something like what Red Lucy and The Thorn have.
Department of Energy:
>Begin preparations to send off the MOAB/nuke ground burst thing to make Zion go boom. All in all a bit similar to what sPg3k4HF was going for but with changes and additions.
Anonymous
>>6295133 MOAB is a conventional bomb lol
you could maybe use it to make a hole in the fungal growth and drop some securitrons in there armed with Nizoral rockets but it is nowhere near enough to fry all of the valley
Anonymous
>>6295142 Even if we don't use it for Zion we can just keep it in storage and have it ready to use against any enemies. What I'm aiming for is to have all the big bombs ready for us to use in a moments notice.
Anonymous
Quoted By:
>>6295145 it's also very big we'd need a B52 to deliver it
as a strategic deterrent it is useless because we can't make more of them, as a tactical weapon it's unusable, at the operational level... we probably don't have a short enough kill-chain either although I could see it dropped on something like a campaign HQ at some point. Maybe.
One way it is better than nukes, though, is it won't need as much security, you can just put it in a trench at the Boomers' base, cover it with a tarp and forget about it
Anonymous
Quoted By:
Since we're starting in on turn plans now...>Courier actions Personally assist Operation Kingpin. Cut the Kings in on it to help coordinate everything and reduce collateral damage. Support from Departments of Defense and the King Meet with the Boomers about using the B-29 to drop the MOAB on Zion, see about the possibility of using nukes if the MOAB fails. Also: request that they teach some of our squads how to use the artillery we have sitting around. Support from Department of State (Remember that we should at least try non-nuclear methods in deference to Hardin's request)>Diplomacy actions Meet with the Shi about the Blight, explain what's going on and attempt to get their aid in researching countermeasures or a cure. Meet with the NCR envoy and discuss the Blight and the NCR's response to it.>Military action Execute Operation Kingpin. Everything we can spare plus the Kings, all in. Have Lily and ED-E investigate the deaths at the Boulder farm. If our Intelligence division is sufficiently prepared go ahead and have them work on it too. >Industry action Continue the RMRP Support from Department of the Interior Allocate the 50k caps necessary to get the Children of Zion resettled in Cottonwood Cove. Begin searching for deals on building materials we need to continue large scale growth. Support from Department of Commerce Begin construction of an antifungal greenhouse (35k caps) Support from the Department of HHS>Research: Send Arcade and Dr Henry to Big MT as they requested to continue work on the Blight. While there decide what to do with House. Support from Department of Science (naturally)>Misc. actions Move the MOAB from the Divide and prepare it for use in Zion Confirm the Governorships that were proposed Attempt to read Caesar's book again Have a Commerce auditor review the investments by the NCR (including the Gundersons) Begin collecting up domestic NCR and Legion currency by offering small cap rewards for their exchange. (This will begin setting the ground for when we issue our chip currency.)
Anonymous
Quoted By:
>>6294993 Caesar sent them over officially to have them help start our intelligence division. Unofficially they're working for Lanius and Caesar wants them killed.
Anonymous
>>6294506 CHILDREN OF ZION 50,000 caps
BUILDING MATERIALS
Courier Action 1 assist Operation Kingpin
Courier Action 2
Yes Man's work on alleviate the severe shortage of experts in the region. Is a good move with the need of people helping the government and research. Maybe we can work with Postmaster General and Department of Health & Human Services to help fill in some holes with people in our towns or send letters to contact the Boneyard Followers. Then we can use those people for auditing our investments, replace King for Secretary, or at least set up teachers for the University later.
Courier Diplomacy 1 Meet with Westside about a potentially “special state” agreement. As we get the governors set up.
Department of Commerce assuming this counts as a domestic economy action.
Courier Diplomacy 2 NCR Ambassador meeting. I image having some Anti-Fungal Greenhouses will help, but income is tight for 2 more turns, unless we can use the gold.
Department of State for diplomacy action bonus.
Military Action - Department of Defense
Operation Kingpin Bear Team One and some squads from First Company I assume will be helping. Then send some squads from Second Company to help clear burrows in the North and North East. They may was well scout the area around the dam and clear the wild life.
>Research Action While the finding the cure and info on the Boomer Blight has been a big thing for us. I believe it would be good to look into ways to now fight those creatures safely.
Department of Science and Technology
>Industry Starting RMRP Stage 2: Simple Manufacturing. The Staple Production is done and people are asking for building materials. With the equipment for exploitation of natural resources we will buy that should aid us. -120,000 caps
Department of Transportation to help with getting the items order transported.
Other Action
With our industry getting the tools going lets scout out and set up locations we know for the building materials.
Department of the Interior
CHILDREN OF ZION 50,000 caps, may the lord bless them in their time of need.
I hope our Department of Housing and Urban Development can aid them.
For the governors I was thinking we can bleed a little buy starting them with 500 caps a month each. Then we can up it depending on needs after that and once we get a gold mine going or wait it at least the until the investment is done for more caps.
Free time we may as well try to finish the book.
If we can get the Frumentarii to help us get people on the inside for Hawthorne. This can help our own Department of intelligence get some experience.
----
I know one of the actions before was planning for the one year anniversary do we need caps or actions investment for it?
I want to get a mining going, but the cost wouldn't let us unless we sell the gold. Yet if we do sell the gold we can get our own gold mine going.
Anonymous
Quoted By:
>>6295343 I am also hoping the Frumentarii can help us get a general info network going for NCR. We can some inside info to help guide our actions with them. Then we just need to find a way to safely deal with Frumentarii. Be if change their face if we win them over or just end them once our people learn enough.