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Civilization

ID:X5gio0lG No.6297852 View ViewReplyOriginalReport
The world is young, and your people are weary from the long journey.
For seasons you have wandered across hills and forests, following the promise of a better land. Hunger gnawed at you in winter, storms scattered your fires, and the shadow of raiders always trailed behind.

Now, at last, you have come upon it a wide valley ringed by gentle hills, where a river winds like a silver thread through fields of grass. The soil looks dark and rich, the air warm with the smell of pine and earth. Game stirs in the woods, and fish leap in the shallows.

Here, the clans gather together for the first time, looking to you their chosen leader to guide them.
Around your campfire, the voices rise.

Choose Location

>Some argue for farmland by the river, where fish and fertile soil could feed many.

>Others whisper of the deep woods nearby, filled with timber, game, and ancient spirits.

>A few cast their eyes toward a stone outcropping on a hill, a natural stronghold from which the valley could be watched and defended.


Choose Leader

>The Warlord: The clans followed me because they feared my wrath and trusted my strength.

Stat Bonus: +1 Defense

Trait: When facing raids or threats, you gain advantage on rolls (roll 2d20, take higher).

Drawback: Neighbors see you as dangerous; harder to make alliances.


>The Shepherd: I keep the people safe and fed, for a leader is nothing without their flock.

Stat Bonus: +1 Food

Trait: Whenever famine threatens, you can reroll once to find food.

Drawback: Seen as soft, enemies underestimate your strength.


>The Builder: Stones endure longer than songs. I will leave behind walls that last for ages.

Stat Bonus: +1 Production

Trait: Building projects cost 1 less resource/time to complete.

Drawback: More focused on structures than people; risk of neglecting morale.


>The Cunning Fox: Where steel fails, words prevail. I weave bargains like a net.

Stat Bonus: +1 Wealth/Trade

Trait: Advantage on negotiations and diplomacy rolls.

Drawback: Others may doubt your honor or loyalty.


>The Seer “I hear the whispers of the old stones and see omens in the fire.

Stat Bonus: +1 Knowledge/Magic

Trait: Once per year, you may ask the OP for a prophetic hint or omen.

Drawback: People trust your visions but sometimes fear them.


>The Visionary: I see what others cannot: a city of tomorrow, greater than the world has ever known.

Stat Bonus: +1 to any one stat of your choice.

Trait: Once per year, you may declare a bold goal; if achieved, gain double reward.

Drawback: Your people sometimes see you as reckless or unrealistic.