>>6311935We lost 4 viligance, 8 hope, and gained 2 encroachment. a new location was mentioned (tunnels beneath the transit station). This one is clickable to the "add it" (the game makes things on the fly and this will cause the game for it to consider it a "static character" at least thats what i think, so in theory, it helps the ai know what is consistent and what is filler. Usually you can click on multiple of these. The only ones that are different are when you complete a quest (it forwards it) and sometimes we get quicktime events (which always have (3 choices) one of them being quite silly)( quite fun) so i will let you guys select what should be remembered and when to take quick time events or progress the story. I SHOULD HAVE in my original show what was missed (there was a few clickables) but this game is so open ended, it will not matter (as we can do whatever we want) but it wouldve made it a bit more "stable"
So, yes there are clickables after every turn that will add info. Only when we complete a quest and quicktimes does it pass the turn so tell me what to click