Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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Swiftarn NRP 8: The Finale

ID:Gmo60xni No.6366149 View ViewReplyOriginalReport
The tale of Pavillion is coming to a close. The forces of unmaking, of erasure and annihilation, those whose stories were not told and condemned to oblivion rise once again. Those closest to the problem wage war, chasing revenge instead of preserving the future, each believing they can handle the problem alone. Time will tell.

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>>6363031
>Habitun Cult
Adamant Runes. The very idea is seen as frankly ridiculous at first. Adamant is quite nearly impossible to effect by any means, magical or physical, even the simple act of carrying it is quite difficult on account of weight. Typical rune work relies on storing magical power within the object itself, a fact that Adamant utterly ignores. Setting aside the difficulty of even carving such runes (requiring a frankly comical in scope supply of fracture blades), the fundamental designs of runework must be completely upended. An adamant rune cannot rely on the magic within it, it must rely entirely on the magic around it, a self assembling spell of tremendous complexity that the adamant rune imprints onto the world. The designs that spring forth call for a number of concessions in the theoretical objects they would create, chief of which is that they must always be in motion, carving paths through the ambient magic of the world. These techniques flow into an ambitious project, one where a Shadow is encased within an adamant frame, etched with a complex design of runes that empower and provide it with a flexible set of shadowy limbs.
For many centuries (or as the Barzans call them, years) the elves of the cult have worked to support and provide aid to their brothers and sisters across the span of “Could have beens”. This tyrn a measure of that debt is repaid, for crates of snarling beasts and manuals of hard earned experience wrangling and managing them is delivered through the portal network. The beasts are settled into their new homes in the dark forests of the Habitun, while a cadre of geists is trained on how to manage them, use them, and perhaps most importantly avoid their predation.