>>7654761>Hotwheels AdventuresI can understand the pokemon ones, but the sheer amount of sculpted detail in the Hotwheels ones set off my childhood imagination everytime. The submarine had sunken treasure, a dead diver pinned under a piece of timber reaching out for the gold, mermaid skeletons and more within the landscape that kept giving me stories to generate.
It doesn't help that some of the ones shown off in this thread are missing most of their accessories. Or are poor shots that don't properly showcase everything.
But honestly, as kids, you don't need a huge amount of interactive gimmicks for a toy to be fun. All it really needs to do is engage the imagination and create stories.