>>9261619I've been interested in this myself. I've found some good videos into the industry online, but nothing concrete yet. I think it really comes down to what you want to do. If you want to work on production, then you should know how the machines work, materials, methods of operation, CAD experience, etc. If you want to work on the intiial design/concept phase, definetly need art experience, a portfolio of your work, modeling/design experience, probably a degree, along with experience with whichever tools the company uses. If you want to work in legal, such as copyright and working with companies to get new licesnes, need different experience and background there too. Just some things off the top of my head.
Here is an interview with a toy designer that works for Mattel's Toy Story/Pixar Mini line:
>https://www.youtube.com/watch?v=3lHZnvACOSEHere is a channel by a guy that worked at Mattel and other companies who gives insight into the industry:
https://www.youtube.com/watch?v=fByEE_HnRWEhttps://www.youtube.com/watch?v=Ld3YYmOEPkoThere was a video where he brought up that people regularly ask him how to get into toy designing. He said he'd follow-up with what exactly you want to do, like work in modeling, packaging, writing, copyright, etc. It sounds like its really an involved process full of different teammates on one project like you would at any other job.
Now this is all in the professional world. There are many people out there doing their own thing via indie toys. Personally I'm dipping my toys more into the indie toy world and looking at how the professionals do it for guidance.