>>8844558I just picked her up myself recently, and I like her. Her wrist pegs are really tight for me, so the hands actually stay on unlike my Asra Archer, and she's generally pretty sturdy. Her height is also cool, and all the prepainted parts for her torso are very nice. I found her unarmored ankles, backs halves of her armored feet, and neck base slide out really easily, so thicken those with some clear coat. I didn't realize her neck swaps out for the armored form so I glued mine in place while building her - don't do that. The missing red color aps on her forearms and weapons that don't get decals are also unfortunate, I'm gonna try painting those in. She could also use a forward handle for her big gun - she can actually hold it pretty well one-handed regardless, it just looks a bit odd without support.
Her armored form knees are retarded though, easily the biggest gripe I have with her. Instead of having an axle built into the upper and lower legs that the kneecap holes slide over, she's got the opposite: there are two sets of pegs on the sides of the kneecaps that slide into divets in the legs. because of this, when you bend her knees, the torsion from the tight connection forces the lower part of the upper leg apart at the connection, somewhat stressing the plastic. I tried to glue the to halves of the leg there together to overcome it, but all the contact points between the two halves are far enough from the joint that the plastic still gets bent apart, except now the stress can't go anywhere so the plastic developed some stretch marks in places. I tried sanding the pegs a bit shorter on one knee to help it, but it didn't do much. Maybe making them thinner would help, but the knees would probably get too loose. Just pinch the lower thigh connection together when you move her legs into or out of a straightened position and you'll be fine.
Otherwise she's very cute and cool, and I like her quite a bit. Would recommend.