>>7345036>Great eye for aesthetics. Thanks!
>Teach me, master.Well... for starters, I've got a lot of pieces, so that helps for having a lot of options on hand.
The key to making a unified-looking crew is to keep everything they're wearing look like it's part of the same setting and that they existed prior to you taking a picture of them. On the surface, everyone's torsos prominently feature some shade of red or brown, which matches with the ship behind them. Because I want to keep a "futuristic old-fashioned" look, the pilot is wearing a Classic Space helmet with goggles. Since this is the crew of a salvaging ship, the engineer is wearing an authentic broken Classic Space helmet that he no doubt salvaged.
The captain's torso is Mighty Micros Starlord with the emblem removed from the chest, and that torso is the seed that inspired this whole project, so I built the rest of the figs around the Captain's look. His daughter wears a ruff because they're upper middle class, the porter wears a puffy shirt, and so the engineer wears the Zombie Pirate torso because it has a ripped and dirty cravat that looks like he might have salvaged it as well.
Captain has the cool eye scar because a proper captain should always have an eye injury. Hard to see at this angle but engineer has a tattoo on one arm and will get more as I acquire them, and wears durable pants with kneepads for all the times he has to be working in cramped conditions. Porter's rolled-up sleeves are the CMF Florida Vice Cop and his arms are no doubt beefy. Since this is a pseudo-historical setting where antigrav airships exist, the pilot has a jacket to keep him warm while at the wheel since they're high up.
Pauldrons also distinguish the characters. Captain's are white and neat to match his trousers, pilot's are brown and utilitarian, engineer's are black and oil-soaked along with his hands.