>>5368452>Indigos Basic Guide to MOCing Part OneA good MOC takes time and a ton of rebuilding. It isnt a one day simple process. Listen to
>>5368503 ,
>>5368498 , and
>>5368510. It isn't about size, its about shape and presentation.
So in general:
>DO-Get a basic Idea for a character. Doodle up some silhouettes, get a feel for the theme and color scheme of your soon to be MOC. Give it personality.
-Find a Mask that isn't immediately associated with another MOC or character, and learn the limitations of colors. Just because it may SEEM like a part exists in a color, does NOT mean it does, I have learned this the hard way too many times.
-Like the others said, familiarize yourself with color theory, it isnt hard. (PROTIP: Red and Blue isnt easy to pull off, just sayin'.)
-Establish a goal, whether it be adding a function, special articulation, 4 arms, pistons, even wings, and fiddle with the idea.
-Be willing to make sacrifices in either your wallet or build. Some parts you may want may be pricey (such as Tohunga parts), either sacrifice the money or work around not having them. Limitations breed ingenuity.
>DONT-Be afraid of starting over. Starting over isnt a big deal from the first to last build of Tatotoroka, I had created approximately 10 different chest builds, one of which utilized a unique shoulder blade articulation, but I threw it away instead of desperately trying to fit it in,(PROTUIP: Takes pics if you discover a building technique,just in case.) Restarting may make you discover new building styles as you go.
-Make a 1/1 recolor of someone elses MOC, you wont learn anything that way. Mix and mash techniques, but never copy someones MOC, it wont get you anywhere.
-Heresy is almost never a good idea, it works in VERY few cases, and very often its a cheap workaround for something that can be accomplished, just your way of thinking isn't letting you see the solution.
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