>>5491097I'm on the opposite side of since I haven't the highest experience for Figuarts (Bruce Lee is the only one) but don't expect a lot of great shoulder movement for either but you can still get off decent range.
The hips may feel a bit odd but you'll adjust to it over time. It has this inner part that rotates along the hip joints.
Shinichi in particular benefits a lot from his accessories (no penis arm unfortunately.) The "scared" or unsure face with his hair down has a slightly off eye on mines so keep an eye out for that. The extended arm has rotational movement along 3 places and you can swap out the regular arm easily without it feeling like the joint will snap.
However getting in that one part for when Shinichi loses his arm and Migi's eye pops out of the stump is a bit tough but warm water may soften migi's eye enough to slot in.
Ajin has roughly the same shoulder joints but when I got him in I feel he may be more delicate due to the longer frame of his body and the joints. Nothing snapped yet but be extra careful when handling him. Nothing too out of the ordinary but sculpt wise he's pretty nice given how minimal he is. The open head in particular is super nice in the sculpt and paint department. Also he's much larger than the standard SAS box and his base takes up a bit of space.
Check out Nuu's reviews for extended poses to reference on each since he can do a far better job showing off each of their articulation.
My general assessment of SAS's are like this
>average-good articulation depending on the design of the figure >paintwork is top notch for much of the line >Quality control is often a weakness but varies from release. Worst case is Dio Black ver. whom had a cadre of issues from a particular batch >recent accessory choices have been put into question What comes to my mind initially. I'm open for more questions if you want.