>>9163592I personally begin with a subdivided cube that I mold into the torso. Then I add extra loop cuts near the center of the model to allow for the legs to be separate from eachother. I’ve found it better to get the leg’s shape and position right before you start working on the upper body and more intricate sculpting of the meshes topology. I think the final mesh on your example model is nice for a lower poly model, but there’s a sorta flow that our bodies have that need to be followed to allow for more natural looking forms. Our arms aren’t cylinders made up of loops, but a tube of skin sealed onto the surface of our overlapping muscles and bones. The same can be stated of the chest. Of course cylindrical arms are fine on lower poly models to mid range, and texturing/normal maps can supplement physical topology most of the time. I think I’m getting off topic but I recommend watching some videos about topology to better understand it if you are having issues because I’m still a rookie in my own eyes. I wouldn’t say I’m an expert at all so yeah. Heck you can see I haven’t even figured out how to model her breasts properly. Sorry for rambling and good luck