>>10980519Honestly? It's not the toys necessarily that are the problem. It's the play pattern, or lack thereof.
Indy has always, always been about dynamic, near-impossible scenes with Indy and a treasure at the center of the action. In modern terms? I think you'd have to go with a mix of Mighty Max/Micro Machines playset. The actual size class doesn't matter, but that kind of multifaceted, open-ended 'retrieve the treasure, escape alive' is what's the important part.
Make adventure the inspiration and the focus, and Indy/Indy's friend is the one they identify as.