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figured out a decent 3d crossview method in bluerender for anyone interested
you just add one line to shift the camera before applying the camera transform. might be better with slight rotation but that would probably be a pain to figure out
camera
{
transform {
translate 2 0 0
row %LDDCAMERA%
}
+2 is for the left eye, and then you do -2 for the right eye. or +/- whatever depending on the camera distance and how strong you want the effect, this one is +/- 10