>>5742180Lizards WOULD be great. Im working on a series of ball python morphs, lizards would go well.
As far as pattern drafting itself it's a lot like building skins from lofts and sweeps in a 3D modeling program. I cant really explain how I actually 'calculate' things but cognisantly that's the thought process. That, and making a million lumpy, terrifying prototypes (this was much worse when I mostly made articulated humanoid patterns. Headless torsos, trees of arms, I still have a bag of failed heads somewhere lol) As far as making panels I trace my scanned pattern in Illustrator, adjust to include seam allowance, and then duplicate the outline layer to make a masking layer. The 'textures' themselves are painted in photoshop, placed in the Illustrator file, and masked. For the veins on moth wings, or the suckers on squid arms, I add a third overlay layer with those features vectored in Illustrator.
>>5742447Ammonites are already on the list, as part of the cephalopod series. Im working out how I want to handle nautilus/ammonite/argonaut shells.