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No matter how this pans out, Templar is also working on something that will likely be a spiritual successor to their work on Bionicle.
>Templar in 2002: I should also add that working with a company like LEGO is also one of my favorite things. We find that sharing their creative team's vision for BIONICLE is very easy for us, as their aesthetic and dramatic ambitions match very closely with the kinds of stories we like to tell.
>Templar in 2017: It means we’re going strong, and are able to continue internal development on our own little adventure game, that we’ve been trying to get off the ground for a while now. We started proper development almost a year ago to the day, and it’s in good shape. (Bionicle fans, we’re getting really close. Really.)
The gap between the Le-Koro and Ko-Koro MNOG retrospectives was so long that Bionicle came back and died again in the interim. Templar posted the Kini-Nui and Mangaia updates within a week of each other, and the Mangaia update was labelled "Part 1". They might be drumming up hype to reveal their new project at the end.