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Last Armageddon would make a kickass story-driven constraction theme. The story goes like this. Spoilers.
>It's some time after humanity died out
>All the humans breathed a toxin that made them dissolve and were absorbed by the soil
>The earth became a wasteland
>The world was left to the monsters, who don't need to breathe
>Then a bunch of aliens and robots invaded and started killing the monsters
>For some reason the last twelve monsters decide to up and fight the invaders at the eleventh hour
>They start off creepy but evolve into even more monstrous freaks. At some point they start sharing genes and evolve further
>The monsters travel around and discover the history of mankind little by little
>In the end the monsters are transformed into humans
>They learn that the aliens are benevolent and the whole invasion was a project
>Humanity had lost touch with it's feelings, and the aliens wanted the new batch to be more in touch with them
>Hence the adventure the playable monsters were put through
>Before they leave, the aliens restore the earth's environment
A gritty story, a cool team, creative enemy designs and world exploration.