>>7216217>McFarlane's Halo figures had impressive articulation for the time and the price point, but compared to more modern, high-end figures they're not that incredible.I've posted my Spartans from time to time showing off their range of motion and your statement is just false.
It gets better range of motion than "modern, high end figures" in certain ways and sometimes the "modern, high end figures" beat it in other ways.
Consistently, it always depends on how much of the joint is exposed and that is mostly dependant on how much of the sculpt is cut away. Hence Yamaguchi's figures being highly poseable, yet look ugly as fuck for it.
The price point has nothing to do with the range of motion the figure can get or how much of the sculpt is cut away to expose the joints. $20-30 RD figures, like the Pacific Rim figures beat out the Halo figures, thanks to their elongated limbs (like the EVA figures), but they're like unpainted model kits (complete with hollowness, though this has nothing to do with cost). Whereas McFarlane's Halo figures are engineered extremely well, integrating joints into the sculpt when mostly exposed and using the revoltech joints where they're not as visible AND are still some of the best painted figures under $100.
So it's on par and even more mobile than modern figures from Figma and Figuarts, at least when compared to those wearing armor (Samus, Link, DBZ figures).
And yeah, the later figures lowered the budget as the license got less popular, but still featured those Revoltech joints. This only shows that McFarlane does that shit purely for aesthetic reasons, and has nothing to do with modernness or high cost.