>>6622005PAK's has some ridiculous large and muscular legs that are funny and amazing at the same time, and which are a huge selling point imo. The figure has a bit of a lanky trunk, but it works overall. The terrible knee joints mean that you can only display it in straight legged poses, and the size of the figure makes it incompatible with anything but PAKs, so the utility of the figure suffers a lot. The right butterfly joint is not fitted properly on its socket (again an universal issue from what I see from reviews), but if it bothers one too much I guess they can take it off and even glue it in and kill the joint, as it's basically useless because the breasts block the forward movement anyways.
SOTA's has some nice qualities to it, but it just feels like a Chun Li cosplayer.
Never felt like buying Neca's. Never bothered buying the Microman and Revoltech ones either even though I was mildly interested on them; maybe some day.
Resaurus' has nice legs, but it's basically a statue so I didn't include it since it can't hit that standing pose with the others.
>>6621495There was a lot of concern about her face, and it's partly justified. I would say there are no noticeable eyebags to the naked eye, but the faces do give a tired look. It's the upper eyelids which sit too low and make the eye look half closed imo. They tried to go for a focused and serene look, but it ended looking like she's tired of living.
Legend says that Chun Li is the character that takes the most time to get right in almost every game she's been in. It's been said that Akiman redrew the legs in all of her sprites for SFII after the character was supposedly finished; that she delayed SFIII Third Strike for months; that the SFIV design team devoted a whole month to go back and adjust her face. So, yeah, it's difficult to get her right, and even though the features in the figure are probably pretty close to the ingame model it looks off.