>>6894455It had some good ideas, but like with many things in Bionicle, Bara Magna was halfassed and should be rethought from the ground up.
A former god stuck in a "mortal" body, having to learn to form personal relations and master the art of fighting, that's a cool prospect. Landing smack dab in the middle of a local ongoing conflict is an interesting approach to do that. The fact that he also had to uncover secrets related to his own creation was also neat. He could grow as a character, become a skilled warrior, but he's still basically a god and has an immensely powerful object stuck on his head. It would have been cool to see Mata Nui lose his shit and turn his sand-body into some monstrosity to fight the Skrall, and see how his new friends react to that.
The idea of a boring desert planet was crappy, though. The villages were super underused and didn't matter much, beyond being robot parts. Too bad we barely got to see that, what a cool visual it would have made for, seeing the people live in the shadow of derelict parts of a giant mech. Hell, why not show us glimpses of their former culture, the wreckage of the ancient war? Would have made Bara Magna more than just a dull shithole.
The characters still looked mostly the same as the old ones, and continued the trend of the Inika build with only minimal variety. And despite being mere "people", the still lived for a bajillion years, which had the retarded effect of making the oldass deity voiced by Michael Dorn the youngest character of the bunch.
The Mad Max-factor was underutilized because the vehicles were brought in too late and barely served a purpose. There were apparently giant monsters roaming the sands, but we barely saw those either. So many halfassed ideas and such a terrible lack of atmosphere.
This non canon teaser poster was the coolest Bara Magna ever got.