>>5971193I'm with this dude, sorta. You need some simplicity in your mecha designs so you have visual balance. You gotta give the eye spaces to rest, it's basic art theory.
Plus, you can always run to third party if you want absurd levels of detail. Pic related, the unreleased and grossly overdetailed Fans Toys Soundwave, which looked good early in production, but then went bad when they took it back to the drawing board to re-engineer and add (too much) surface detail.