>>8298723The flat section on Webem is the magnet. They aren't that small (they're bigger than the OG), and they're pretty strong (the ultras goal is to flip open and keep the core attached).
To play the game you're supposed to have two cores per Baku, and you position all the cores together. So in a 1v1 you have twelve cores on the field.
When that's the case you don't really have issues with getting them to open, it's just that it won't always be on the core you want/need.
And the entire problem of the OG game was lack of RNG.
When you know what toy has the Higher BP and you have a gate card that's always an auto win, you don't really have a game.
The new TCG design fixed the lack of an actual game and introduced mechanics to make it actually fun and enjoyable