>>11509381Unfortunately, despite the love for P's from a gameplay standpoint, I don't see enough outcry for that era yet. You'll probably have to wait for the anime-era kids to hit their mid-20s to 30s like what happened with Plus era, and hope it picks up enough steam like how Marutchi/Moukona memes brought Plus back into the public eye.
I do wish they'd bring back some of their color devices in the same way they've revived the Connection v3, since I did miss a lot of the color era after Plus Color so I never got a chance to see the "peak" of the series content-wise, but I'll make do with the Pix Party for now.
>>11509393The thing that separates Connection from the modern devices is the fact that care mistakes are calculated between two types, physical (depleted hunger, missed time out discipline, and missed sickness calls) and mental (depleted happiness, missed praise discipline, and missed lights calls), and discipline, where every three hours, your Tamagotchi will call out for its needs to be met and you have to time out/praise accordingly to avoid care mistakes. The discipline mechanic makes it needier than modern devices, but you can undo care misses by getting perfect scores in games.
In terms of actual stat depletion, the Connection's not very needy once you hit the teen and adult stages, but children are somewhat higher maintenance (this chart displays stat deterioration rates, with the red bar indicating how many minutes it takes for happiness to deplete, and blue indicating how many minutes it takes for hunger to deplete, and skulls indicating sickness ratio for every care mistake).
If you're used to hands-off devices like the Uni, you might have a hard time, but the learning curve isn't too hard. If you're playing the rerelease, the Western-style Pause mechanic has been removed, but the Japanese clock-pause system is still retained, so by leaving it on the clock set screen, you can pause caretaking at any time if you ever feel overwhelmed or busy.