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OK, test print assembled. One of the feet and all but one of the hands failed (the other foot is from an earlier design) but the main body printed fine.
I won't lie, I think I lost track of scale a bit. She's MUCH bigger than I intended, which does kinda work but wasn't what I was aiming for (though the non-destructive workflow I'm using means I could rescale her easily).
Articulation doesn't quite work as well as I'd like, mainly in the torso and also the knees thanks to oversights around the joints.
The sculpt is mostly alright, but the neck and shoulders definitely need work (Figma heads do not work on this at all due to the neck) and in general I think I am going to remesh and properly sculpt the parts. Poly modelling seems to only get me so far.
There's definitely something off about the proportions, so I may very well rework the sculpt how anon suggested.
On the plus side, the wrist system works well.
Overall it's not terrible, but it needs work.