>>6296471Heads are on ball joints with a very limited amount of neck articulation, but it's on a very slender peg so I wouldn't do anything with that. Shoulders have ball joints inside the torso and hinges in the shoulders themselves: Innocentia supposedly improves on this design a bit. Biceps can swivel, elbows are hinges with about 150-160 degree motion. Wrists on Gourai and Stylet are ball joints that can't hold a lot of weight, from Materia onward they use plastic ball-and-two-swivel joints that allow very high articulation but have sometimes been reported to have breakage issues. Replacement parts are coming in July.
Torsos have a ball joint between upper and lower torso, which will often sag back if you put on any appreciable backpack without a spinal support. There's usually at least some amount of forward-back joint at the waist as well, with Baselard having the best in this regard. Thighs are ball joints with a swivel about halfway down, knees are swivels, ankles are usually oblong-ball-and-two-swivels. Range of motion is generally pretty good: I haven't found a pose I wanted them to do that they couldn't. A caveat, though: Gourai, Stylet and Architect have skirts that can impede the movement of their thighs. Stylet and Architect's skirts are articulated in about eight segments to alleviate some of these issues, while Gourai's is one solid piece. After Architect they seem to have decided that the skirts were no longer worth it and eliminated them going forward.
As far as touchups: a matte topcoat from an airbrush or spraycan will help, of course. I personally gave my Gourai, Stylet and Jinrai a coat of Tamiya primer and German Grey spraycan on their flesh tone bits below the neck so that they look like they're wearing full bodysuits instead of showing their panties. Stylet will also require some black paint to fill in some details that weren't molded in color, probably best done just using hand painting before the topcoat.