>>5800283Hahaha, chill kid. I'm literally building an HMM right now, the parts are on my desk in front of me. Yes, I am very familiar with the series, and yes, it's great.
However, it seems like you didn't actually read my post. Koto's plastic quality, parts fit, and engineering simply aren't up to Bandai's standard. And ask anyone who's been in the Plamo game for a long time, Bandai is definitively the top of the pile when it comes to those categories.
See, you're talking about something entirely different here, which is complexity (I assume both of parts count and sculpted detail). And in the HMM and Variable Infinity lines, Koto does indeed go balls to the wall with intricate sculpting and a high parts count. However, outside of those two lines, most of the Koto kits I've built were pretty ordinary, being of generally lower detail and complexity. Anyway, the way I see it, that superfine level of detail simply isn't Bandai's style anymore. They used to do it on older internal frames, but now most of their kits are rather on the simple and smooth side of things. That's not to say I believe they're not capable of it though. Look at the intricacy of their recent Y-Wing kit for proof of that.
And just as an aside? Some of my Koto kits were nightmarish due in part to their complexity and subpar engineering. When you have parts literally the size of a grain of rice popping off during a build due to poor peg fits, you get tired reaaaal fast and start to long for Bandai-level engineering.