>>8765127>>8765100If it's 150-250 your idea is not happening, that's tiny.
However, if you're using CAD- good on you. CAD is great.
Stud.io, I assume. To really make your renders look good, do the following:
>don't sample above 1024, it makes no difference>don't render above 1920x1080, it takes too long and makes no difference>Use the "Mechanic" Lighting preset, but set the intensity to 1.3-1.6>turn off brick damage, it looks unrealistic>UV damage is ok, it can sell the effect of a MOC from new + old pieces, but honestly mixing old and new gray is better for that imo.>Download SwampKryaka's custom textures, all the metallics will look better, and the glowing bricks look incredible.>Do a bunch of test renders at low res low samples to see what lighting and angles look good.Picrel is a recent revamp of an old project of mine, using these techniques.