>>9377129>Look man I know you got a ton of nostalgia for this stuff, I do too, but that era of McF toys taught me that more joints =/= better. Didn't own Manga Cyber Violator til recently actually although I assume nostalgia can blend through due to it being from the era. There are definitely figures from back then that had wrong articulation choices, but I don't really think Manga Cyber Violator was one of them. Can't really imagine what pose I would want him to take that he can't beyond stuff that is limited by his weight like standing on one foot without a stand. Then Cyber Spawn is a bit later and has a lot of useful leg articulation and a ton of it on his left hand.
The lack of "good posing" in Todd's old highly articulated stuff is perhaps due to them not really having a normal human shape, so its awkward to come up with poses, since 'dynamic'/"super hero" posing is not really an option?
>Like Toy Biz barely a year or two after this were pushing boundaries in ways that actually made toys more playable rather than just having alot of joints that didn't in any way allow good posing.Unfortunately by that time I was done with figures so by that point I didn't see them and probably wouldn't have been interested if it was more traditional super hero stuff like their Marvel line. Might have also been turned off by the sculpts as from what I've seen some of the early ones weren't that great and don't quite hold up as well as older McFarlanes in sculpt. From looking back at Toybiz stuff what really impressed me was the size of their BAFs and how generous they were in how much they gave you in value.
>but articulation was never something they were bleeding edge on in any meaningful way.Was anyone else doing 22poa in 1998? The sheer amount of tooling required for that time must have been crazy, even if it wasn't used for making the standard human figures more posable/playability. Proving that much tooling was viable is at least something.