>>5771366Quantron is nice but you have to be down for some of the tolerances and fidgety nature if you like to play and not display. You also have to like the robot modes. I happen to really like 3 out of the 5 and are lukewarm on the other two in robot mode. Their alt modes are fantastic minus the combiner head that just sits out on Scattershot. Until Guardia, Quantron and Giant were the two most super solid combiners out there. The joints are excellent and the limbs aren't heavy keeping them stable. Quantron even has built in non-slip pads on the feet. You can shake him and he won't budge much, if at all. He can hold any sort of stance with his bow on the back or in his hands with both arms supporting it.
The Combiner wars guys in contrast are simple to get from mode to mode but are much more loose but will hold a stance just fine. You have to tighten up the ankles on the PE kit to make sure they don't topple over now that the weakest point moved from trying to get a solid stance to the ankles. Quantron is almost double the weight of Superion with the PE kit here, though the metal in the super bow is a decent chunk of that.
Quantron has incredible range in the arms but doesn't have a ton of play in the knees which is a bummer. He's got a really solid stance to hold the bow. The Shadow Fisher kit a must in my opinion as it A) Makes scattershot not look thin as fuck without the bow on the back both in robot and torso mode, B) Makes the transformation easier, C) makes the waist joint 100% more natural, D) Helps negate the sag the bow had when sitting on the back.