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Shorstack-anon again. So I've taken what people have suggested on board and am working on a new project (plump girl body) using the "sculpt in one piece and cut apart later" method. It's definitely looking much better so far. This is obviously a WIP shot (in fact I think I've done more work since I took this screencap, this was just the most recent I could find on my computer) and as you can see I haven't actually started to sculpt any details just yet (this is just polys and subdivisions, haven't applied the modifier and remeshed for sculpting yet) but I'm liking what I have so far. I'm having to eyeball it a bit as my drawing skills are a bit subpar and for the life of me I could not find an orthographic reference piece for the body type I wanted to create online. Also the feet and head are very much placeholder sculpts at the moment, toes and actual head shape/facial features will be added once I get to the detailing stage.
That said I haven't gotten that ResiOne stuff an anon recommended, and as I'm a touch broke right now I'll have to wait until I can do that.
Speaking of actual printing though, I'm looking at getting an Anycubic Kobra Neo as my understanding of FDM is that you can make really durable parts with it, and in theory at least using resin for detail/sculpt parts and FDM plastic for the joints/mechanics/"guts" of the figure would allow for the best results. My only worry is that making figures that need two printers might be a problem for some people, though then again I suppose at the scale I'm working at you could probably print the whole figure in filament if you didn't mind sanding? Not like with miniatures where filament layer lines are just too chunky even at the finest settings.