>>6266677Doom toyline, done in the standard GI Joe scale, first wave is as follows;
Doomguy(comes with Super Shotgun, Rocket Launcher, and Chainsaw)
Zombie(comes in two variants; Standard and Sergeant, former comes with a rifle accessory, latter with a Shotgun, both also come with a Pistol)
Imp(comes with Fireball and an "exploding" barrel accessory)
Demon(the Spectre is a rare chase variant, both versions come with a Gibbed Former Human accessory)
Cacodemon(comes with Lightning Ball accessory and two Lost Souls)
BAF is the Cyberdemon
if successful later waves would cover the remaining Doom/Doom II monsters, as well as the characters and monsters from Doom 64, Doom 3, and Doom 2016, and from there certain other games connected to the Doom franchise(Heretic, Hexen, Strife, Chex Quest), and the Quake and Wolfenstein series as well(maybe even some of the other ZeniMax owned properties as well)
also there would be some original concepts included in later waves to pad things out, both in terms of characters as well as things like vehicles and bases
>>6268097not a bad idea, only real problem I have with it is that it would probably be really damn expensive, not to mention take up a ton of space
>>6270584I had similar thoughts, although in my version instead of using the Kenner Star Wars style(which is amazingly boring), I'd use something more like the Masters of The Universe style