>>10547493I only have this Revo from Patlabor.
>Do old Revos hold up?I think so, and plenty others as well. Just don't expect the extremely "premium" feel of figures like All Might, Iron Man, Endeavor, Hawks, etc. They are mostly rather easy to articulate and hold their poses well despite using ball joints. Nice paint apps, ridiculous amount of accessories.
Yet, even these newer "premium" AYs retain some of those earlier idesyncracies. Look at the shoulders, the way the thigh swivels, the fact that Yamaguchi refuses to use proper butterfly joints and has the outer chest area swivel and move back and forth. That's weird, that's odd and unintuitive, but it's also exciting. The figure's don't always make it easy to hit the pose you want, sometimes even working against your efforts. There's a reason people say they can't hit neutral standing poses: it's true. (or, you have to work around it and get a result less than ideal)
On the other hand, the sculpts are nice, and together with the way the joints are cut/inserted gives almost every figure some kind of "built-in swagger"... They just beg to be posed in dramatic action poses, they need to be dynamic in some kind of way, and every little adjustment adds some kind of character or emotion to any pose (not always the one you're going for). So it's some kind of labor to get what you want out of them, but along the way there are happy little accidents and surprises. This is doubly true for older Revos.
In one aspect they are definitely superior: they seem more sturdy, more resistant to scratches, the joints are practically indestructible and every part is interchangeable with other figures. That's the real drawback of the new type of joints.