Getting there, redid both eyes in the end and repainted the whole face to a more "fair" tone, I imagine she's either anglo or russian as the baddies are supposed to be german based so this skin tone is more fitting I suppose. Need to do the eyebrows and retouch the lipstick (again). Not sure if I should add eyeliner this time as it adds more definition to the eyes.
What do anons think?
Also starting the chrome painting of the safs suit, but dust is proving to be one sneaky mofo.
>>6589282The thing with scale models is that you're working on something small that no matter how hard you try to mimic reality it can't be done. That's why washes and highlights are important even if the real thing you want to reproduce is clean and shiny, you need to create some contrast to make the details pop out or it looks weird as you say.
There's a line in scale modeling between reproducing to one's best ability a subject and the artistic licenses (color modulation, heavy-ish chipping, etc) to make it interesting to look at, not to be confused with the weathering itself of course.
This is not exactly what you asked but is something really basic that people should have in mind when approaching a project and closely related.
Your main problem is the lack of definition of the elements tied to the ""monotone"" (no highlights/color modulation) camo that makes it a blob, if you add the yellowish dusting then it looks odd as the two dominant colors of the camouflage are sand (too close to the dust color) and light green which doesn't help.
I would recommend following the line of
>>6589412 anon of deciding if you want a parade tank (just a light ocher or brown wash and not much else) or something in use (be it on a exercise or a hypothetical real deployment) in what the pin wash contrast coupled with the light dust (use two tones of yellow, or yellow and brown for example) will make it look more alive.