>>6160421>>6160896Hrm, I don't find the Ingram to be fiddly at all. Posing does take a bit more effort due to the unique joint systems in some areas (particularly in the hips), but once I familiarized myself with it I found the range of motion to be excellent, while also doing a great job of hiding the joints.
Also pretty happy with the accessories/gimmicks; you get the opening leg holster, swappable stretchy arm for grabbing the holstered gun, compact & extended baton, and then of course that awesome command car! Certainly would have liked a shotgun, though.
Hope you're able to warm up to it a bit over time, though. I definitely understand how it feels to be underwhelmed by a purchase.
>>6160919All the parts of the Ingram's head secure tightly, didn't have any issues with things being unstable or anything. I wouldn't really consider RD a premium line unless it's a Ka Signature (in my mind, premium is more of a SoC or Metal Build type thing), so I don't mind swappable parts (always gonna have them anyways with RDs; hands and such) but I can understand why folks don't like them.
One pro of the swappable parts is that Bandai included some spare swappable parts as back ups. Whereas if Bandai were giving entire heads as one piece instead, I'm sure they wouldn't bother with any extra parts, so if you broke/lost a head antenna you'd be outta luck.