>>7727887I've been working on a mobile v-pet type of game for a while and the 20th version rekindled my fire for it.
But I still feel a bit stuck
Can any one here share his thoughts on what is the core experience that you like from v-pet?
What features would you like to see added?
For me I find it's a mix of the collecting/discovering new creatures by luck or successfully getting what you want and the roleplay aspect where you train this cool beast.
Main thing I do differently is that instead of having care mistakes affect evolution it's mainly which stat you train that dictates that ( among other specific and unique criteria like what time of day is it when you meet requirements)