>>6890992Interesting that the US 1999 line of transmetal IIs also abandoned symmetry for hard asymmetrical designs, albeit with a different aesthetic. Despite being for different markets, both the US toyline and the Japanese ones influenced each other at the time(TMIIs are basically BWII Cyberbeasts, while BW Neo's 3rd modes come from Transmetals, then in car robots Gigatron is basically a streamlined, non-freaky TMII or Beast Machines design) Granted a lot of it probably has to do with having the same engineers.
The problem with beast figures in lines since is that there's never enough of them to really challenge the newer creative teams. BeastWars designers had to constantly think of ways to push boundaries, to find new ways to make the same basic beast shapes transform, and to come up with new, interesting beasts to use. Newer beasts all kind of default to the same stock creatures, and G1 homage lines are, naturally, bound by G1 designs.