>>9676909Imagine a sidescroller from the golden age of 2D, with each stage themed after a Doom Zone. It would be made by...let's say Treasure, with incredibly smooth animation and satisfying gameplay mechanics. Each has all the gimmicks from the actual sets, the enemies are minifig-accurate designs, and you can choose which zone to jump to next in an Outrun/Darius-style flowchart that encourages multiple replays. Every few stages, you are interrupted by a dedicated "miniboss" type level that takes you to one of the bigger, more iconic zones, like Terror Talons or Dragon Island. This all culminates with a showdown at Skull Mountain of course.