>>11036556>why did no one want to use low res print on facesgee, i dunno... because it looks like shit?
Only Bandai was stupid enough to use a low resolution print as the entirety of the paint apps for the face.
It's fine for stuff like 1:18 bills, where you can excuse the low print, because anything else would look worse. Same with LEGO doing simplistic designs for simplistic figures, and you can tell it was budget cutting even in the early 00s (likely means the tech was developed in the 80s/90s since thats how long patents run or gets cheap enough), because LEGO decided to use that over tampographs at first.
For faces though? It's absolutely shit and why no one thought about using it for faces. There's a reason why most magazines and comics switched to higher quality printing in the 90s and 00s... but somehow Bandai thought that low quality was fine, because WTF were they thinking?
Anyway, DC Direct saw what Bandai did and came up with a better use for it.
They still used tampographs and spray apps for the face, but used the low res print as the substitute for other paint apps: cheaper way of doing shading and highlights. This was in 2016, about a year later after Bandai showed off their SW figures with the godawful printed faces. 1 year is the fastest transition a toy company can make, because it takes that long to produce a figure. Then Hasbro followed suit... when? That's right, a later, because that's how long it takes for a toy company produce a brand new figure after seeing what DCD did with decades old tech.
So since then, everyone copied DCD's superior technique. No one copied Bandai and bandai took 5 or 6 years to realize their mistake.
Also, why did it take toy companies to realize that the high pressure injection molding they were using for 30 years could mold better detail? Toys from the 60s-early-90s were mushy as fuck. McFarlane took a chance in the mid-90s by sculpting in more detail and changed the industry. Ingenuity.