>>10291040So, I finally got a chance to look at Battletrap and transform him a few times. He's not bad - not as over-the-top greebly as the Bayverse stuff, and he's got a really cool head. Upon closer inspection, it seems he may have originally been planned to have a light-piping feature for his eyes, but that didn't make it into the final toy. Also, while he has ankle tilts and waist rotation, he seems to be lacking wrist rotation (seriosuly, Hasbro? I thought Studio Series had the budget for that), but since he doesn't use a gun or sword, I guess he can get away with not having them. Instead, his primary weapons seem to be the two halves of his tow-hook, which can extend out from under his arms so he can swing them around; he also has a retooled version of Legacy/Wreck N' Rule Bulkhead's handheld mace, which functions exactly the same way and can stow on his robot mode back when not in use. You can also attach the mace to the end of either tow-hook to give him an actual flail like his box art shows (see my last pic), so that's pretty cool. The light bar that sits on top of his cab in vehicle mode splits in half and sits on both of his shoulders in robot mode - the insides have molded details that make it look like the two halves act as shoulder-mounted rocket launchers or guns of some sort in robot mode, so he's not completely without ranged weaponry.