>>10675347TLDR, a lot of different factors that go into tooling and molds. If you aren't familiar with tooling practices and mold design, it probably won't make much sense.
> Like a mold being incorrectly scaled and the figure is 1.7x larger than it should have been. And you still see this shit take place. If a second mold existed, they would fix the mistakeIf they're doing family/gang molds for everything, you'd have multiples of the same head in a single mold, multiples of the same pairs of feet in the same mold, etc. For all the parts. So there'd be several sets of these family molds that are all scaled incorrectly. So it's would be an unwieldy cost to re-tool everything.
>because why would you want to increase production costs x2? Saving time doesn't add up, because it's costlier to make the extra molds and also adds more labor into it.Many other factors are at play. Time and labor involved with loading tools, setting things up, and placing parts manually into molds (like the insert molded shoulder discs/wrist discs/elbows and knees for pinless limbs, etc).
Also, parts of a figure get molded in various colors. For a figure with hot pink shoes, and no other hot pink on the figure, it makes no sense to have a tool just for a single pair of tiny feet. Complete waste of time and effort to load a mold just for that, and run several shots. So instead they'll pack a singe mold with as many pairs of shoes as possible so a single shot/run of the mold will produce tons of sets of feet.
These pink shoes (from Gwenpool I think?) I have in my fodder bin are both the same left shoe, same copyright stamp on the bottom, are identical in every way except the marking in the inside of the shoe. These different markings identify which cavity of a family mold each specific part came from. So if workers start seeing shoes with defects in the plastic, they can go back to that specific cavity and check why that one would be causing issues.