>>5240203Thank you, at the time it really did take me a while so I appreciate it.
>>5240205As one guy said, there's some hobby base joints. The hips and shoulders are hobby base joints, both modified in length/balljoints were attached to one side on the shoulders. The elbows and neck are revoltech joints, the knees are HT wrist joints, abdomen area uses a hobby base joint with two balls attached on each end, and the ankles are two PE balls (like everything else, should've mentioned it earlier, and if you don't know what that is, it's just the softer plastic pieces used on bandai/kotobukiya kits) attached on a single ride so they can slide up and down, attached to two POM neck sockets from old DBZ kits. A lot of what I did was fragile and stupid, so don't follow in my footsteps for that. Project: lalam used a more durable joint setup, albeit just as limited in articulation.
I'm surprised I remember all of this.
Anyway, the right is the original scan (actually a slightly better scan than the one I used to modify to create what's on the right), while the one to the right is an updated symmetry fix. Are the differences noticable enough for anyone here to think it clearly isn't the same design or are they subtle enough to just look like basic distortion fixes?
Oh and I resized the head, shouldn't be too noticable but it's because it's already an inherently large head and in person, on a figure, it might look a little weird if it's too large.