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Making a 17cm Ball Joint Doll, this is the first articulated prototype. Took a BotW Zelda Blender model meant for animation and edited it to be printable and created joints for it. It is 27 unique pieces, 41 pieces in total
Now I am using the original rigged model to create future swappable hands, faces, etc. But I also want to improve the wrists (broke while posing it) and thigh-hip articulation. I'm also trying too hard to keep every aspect of the anatomy of the default pose which makes the knees and elbows look weird once bent.
Hopefully I can get tough resin soon, I would also like to get flexible resin for the hair, specially for the alternative hairs the file has