>>5463817>>5463818We /tg/ now? I've never done a CYOA but may as well try it out. I'll try to role play.
>Element (Perk: Rare Element)-Magnetism. I'm choosing the hipster OP one, and the internal compass will be useful to my location and adventure. Can get out of water if I fall in.
>Location-Spherus Magna. Spherus Magna has good adventuring potential. Could be a team of three charged to map the new Aqua Magna coast. And will have a run in with the Dark Hunters. Kinda pirate themed.
>Weapons (Perk: Extra Weapon)-2 Handed Axe. Strikes my fancy. Toa can wield these with one hand so I will as well.
-Shield. A circular one about the relative size of Kopaka's. Bladed edges.
>Kanohi-Calix. Seems like a good mask power. Good smaller boosts to all areas. I assume the inorganic shape will look better, pic related.
>Companions-Noma. A Toa of Water is useful on a boat. Can be used for the benefit of our boat or the detriment of others. Can get out of water if she falls in.
-Rendar. Seems like a good fighter. That's what I need. Like Noma can be used to protect our ship and sabotage enemy ones. Can get out of water if he falls in.
>Perks (16p)-Rare Element (-4p). For Magnetism.
-Extra Weapon (-2p). For the shield.
-Gearbox (-2p). Attacking faster is useful.
-Weapon Split (-1p). Shield can split in half and attach to the axe head for increased weight and lethality - not that Toa kill. But more powerful nonetheless. Will be a true 2 handed weapon.
-Vehicle (-3p). I am owning a ship. Will be armed with a couple of cannons and fit for 3 Toa, but nothing will be that spectacular about it.
-Mask Quest (-4p). A scuffle with the Dark Hunters could lead to Voporak, and whatever leads to Voporak leads to the Vahi. With The Shadowed One operating from places unknown, we could just reclaim the mask before it gets to him.
>Drawbacks-Hunted (+6p). Dark hunters can go fuck themselves, I have magnetism and I'm on the high seas. They started it