>>10766208>>10766210I think the problem with measuring articulation on the basis of what a single joint can and cannot do is short-sighted. I mean, none of this matters. It's the same as when reviewers for this line always have to show that the legs can do splits. When do you ever need a figure to do straight up horizontal splits that isn't paired with a lot of arm movement as well? Why should I care that the head can spin 360 degrees if it can't look up or down? Honestly for the price they could at least bother with double jointed knees and elbows, but I think this isn't an engineering problem. They're just not interested. I suppose the company really wants to make things as statue-like as possible and they have a different philosophy and so do the collectors. I do not understand the obsession with sculpt at the cost of articulation on action figures. I'll take cuts in the sculpt so that the figure can move its limbs freely over stiff figures any day.
I really just don't understand why someone would be interested in toys that you can't pose. Most of the people who post photos for these are literally placing them in their displays in exactly the same pose they had inside of the blister. When the toys are in a pose they end up looking like clumsy 90s toys no matter the sculpt and detail. I guess the fandom treats them as an even more expensive version of Warhammer minis because of the custom aspect, except Warhammer minis have semi-decent static poses.
>On the other hand, she will be able to sit on a chair (a feat that many action figures have trouble with!)sitting on a chair looking straight forward with your neck perfectly vertical and doing nothing interesting with your arms is a completely useless pose
>and hit a variety of “normal” action poses.because she won't be able to move her head, she won't be able to match that pose in the pic (which is already very stiff)