>>9531282All the hinge and swivel joints are revoltech-esque ones I found. They don’t fully match how the elbows and knees look on the in-game model, but they’re tight and work nice. Sorry if I’m shit at explaining this.
Head - rotates 360, can go up pretty far but not down much because of the bow tie. Turning the joint allows you to move it side to side.
Arms - fully rotates at the shoulder, goes up as far as the shoulder pads allow and down as much as the bulky chest allows. Turn the joint to get in and out. Swivel at the biceps, and a hinge joint at the elbow that goes up to a little less than 90. Full rotation at the hand, goes up and down or in and out.
Chest - Still working on this, but it’ll have another hinge ball in it.
Legs - Legs go out, back and forward. Swivels at the thigh and bends at the knee to alot less than 90, due to the bulkiness of the casing. Feet have yet another hinge and swivel joint.
Overall movement is okay, due to both my lack of modeling skills and the bulkiness of the base model, though I'm happy with it. I’m surprised I even got this far, but really anyone with enough autism can do something like this to an already complete model.