>>11584947Thanks, I have been using it for a few years now.
I used to use LDD in highschool before it was discontinued, so it wasn't so hard to get used to
stud.io. Though it a lot more fidgety with pieces really not wanting to snap to the place i want them to. But I think what helps me getting over the occasional frustration, is that I can see it in my head what I plan to build in real life.
Having experience with physical lego is really important to use the programs like this right. I recently built a spaceship with swinging wings, think it will be nice and weight-controlled, but I didn't add enough friction to the gear system and irl the wings just flopped between open and closed positions. It took 4 re-designs for it to finally be doing what I wanted it to.
So the challenge in using the program really is more about knowing that "just because this seems to work in a simulation, doesn't mean that the real bricks will behave this way". Clutch power, enough attachment points, the weight of each piece, friction and balance everything has to be kept in mind that the program doesn't tell you to, which is a challenge I somewhat enjoy.
In any case, did a small little final modification to remove the gap between the headlights and the front bumper/mudguard part.