>>10289271Worst part is that no matter how realistic rendered images are they’re only the best-case, impossibly perfect scenario, the figures don’t look exactly like that in-hand due to mass production imperfections, human error in the facilities, certain surface details’ sharpness not as crisp in certain plastics, etc. Hopefully other companies that were considering this move learn from Hasbro’s blunder and don’t fall for the same trap. But, eh, I’m not holding my breath on that…