>>5859250>So.. basically if i am correct it was just something they built for themselves I started a kitbash of the MoL design a few years back and tried to stick as close to the model as I could, but there's so much about it that doesn't function without heavy modification.
>knees, hips, and ankles can't support the design's weight>the elbows have to use cut pneumatic tubes instead of 2L axles for articulation>kodan claws for the calves have to be cut and glued in place, if the glue sticks to the material at all>midsection joint is two Technic #1 connectors with 3L axles and voodoo balls on the ends, pinned onto the upper body>>the pin holes need more tightness and friction to hold the upper torso upright>several components don't actually exist without scratchbuilding or 3D printing>fingers may be made with Battle Droid arms>wrist joints are impossible>ankle balls have axles and more balls branching out from them, connected to the non-existent toes>the bent technic liftarms in the shoulders have no modeled space between them on the CGI model, meaning the connections weren't planned out behind the armor plating>Nuva shoulderpads are mounted directly onto the shoulder ballsThe concept art even had some funky proportioning:
http://www.blacksheepproductions.net/wp-content/gallery/bionicle-i/eric-2.jpgWhat I think happened was that there were specific sections designed with parts on-hand, but it never actually made it to the custom prototype stage before the lineart was developed with artistic liberties. From there the CGI artist simplified elements. The same seems to have happened with Nidhiki.
Fun fact: The added-on Nivawk wings used 7L double sockets at least a full year before they went into production for the Visorak.