>>7539202That was unfortunate, but that deep down it was the result of villain sets being bound to the "Six sets, nearly identical to eachother, each one for each breed" formula. For one, the naming system was so fucked by then that, I assume, they thought that maybe trying something a bit different would've spiced things up.
The root problem, though, is that the story never really needed 6 breeds/types/representatives of every single villain group, especially when the element theming started getting dropped. And so the character roster got more, more and more bloated, with half if not more characters not really mattering much. Greg, unsurpringly, admitted this gave him a lot of annoyances.
I wonder how the sets would've been if the switch from clone sets to more individualized builds had happened back in 2004 instead of 2006/2007. You could've had no more than 2-3 Vahki types/Visorak breeds, not unlike what the movies did. The remaining slots could've been used for other characters that likely would've showed up either way, like elite Vahki, Kahgarak, Zivon or other evil and/or mutated Rahi. It's kind of what 2009 tried to do.