>>7362092The chest tabs are actually really tight when you first try to remove them. I think its the tolerances in the arm joints that causes most of the unintentional pop outs since every joint on the arm (shoulder swing out, interior shoulder swing out, shoulder forward swing) are pretty damn tight. I've noticed more give on them after getting the hooking tab out and have undone it while moving the arms but not to the extent Kuma demonstrated. Looking at the review again he never actually retabbed the arm where he was having trouble with it staying in.
As far as my issues go they are mostly design choices or small tolerance issues:
>The Arms joints are really tight>The ab crunch is more of a transformation joint and not useable at all in bot mode. >I would have liked if the vent paint apps on the wing pack faced forwards and not backwards>helmet visor doesn't lift enough. It can't sit at max range for some reason. >its really hard for him to squeeze the gun handle rails into the arm tracks for the first time>Not too fond of the color of the brown plastic they used for the heavy joints>the asymmetric paint apps for the left and right leg are a design choice and not a Q/C issueBut everything else is great.
>large size for CD figures>super solid build. You can shake him without a joint budging>the feet can do anything to keep him stable despite how odd they look>great paint apps>great leg range and arm range on their joints>doesn't suffer from combining gimmick much. The parts that you remove don't go anywhere when you don't want to remove them.>the visor down makes him look great in the red, though more generic>wing pack can move and pose for almost everything you could want it to do>all great weapons>fucking awesome alt mode His wing pack and weapons are noticeably lighter and thinner than the core body but I think that was a smart choice to not fuck over his balance or Striker's.